# ThreeJSEditorExtension **Repository Path**: ljagps/ThreeJSEditorExtension ## Basic Information - **Project Name**: ThreeJSEditorExtension - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-06-30 - **Last Updated**: 2021-06-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Three.js Editor Extension for Google Chrome A Chrome DevTools extension to manage any three.js project. ![Demo](/about/demo.gif) Twin project of [WebGL GLSL Shader Editor Extension for Google Chrome](https://github.com/spite/ShaderEditorExtension) ### How to install ### While in beta, you can load the extension from disk directly: - Checkout the repo - Open Chrome's Extensions page (``Settings / More tools / Extensions``) - Enable ``Developer Mode`` - Click on ``Load unpacked extension`... - Select the folder /src in the checked out project Alternatively, you can pack the extension yourself and load by dropping the .crx file in the Extensions page. ### How to use ### - Browse to a page with three.js content (you can find many here http://threejs.org/ or here https://www.chromeexperiments.com/webgl) - Open DevTools - Select the ``Three.js Editor`` tab - The extension needs to instrument ``THREE``, so the inspected tab has to be reloaded with the script injected. Hit the ``Reload`` button - If you are developing the page, make sure ``THREE`` is global - The extension will begin to track Scene and other objects allocations - Select an object to see its properties and change them #### License #### MIT licensed Copyright (C) 2015 Jaume Sanchez Elias, http://www.clicktorelease.com