/* * NPlot - A charting library for .NET * * ArrowItem.cs * Copyright (C) 2003-2006 Matt Howlett and others. * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Drawing; namespace NPlot { /// <summary> /// An Arrow IDrawable, with a text label that is automatically /// nicely positioned at the non-pointy end of the arrow. Future /// feature idea: have constructor that takes a dataset, and have /// the arrow know how to automatically set it's angle to avoid /// the data. /// </summary> public class ArrowItem : IDrawable { private readonly Pen pen_ = new Pen(Color.Black); private double angle_ = -45.0; private Brush arrowBrush_ = new SolidBrush(Color.Black); private Font font_; private float headAngle_ = 40.0f; private int headOffset_ = 2; private float headSize_ = 10.0f; private float physicalLength_ = 40.0f; private Brush textBrush_ = new SolidBrush(Color.Black); private string text_ = ""; private PointD to_; /// <summary> /// Default constructor : /// text = "" /// angle = 45 degrees anticlockwise from horizontal. /// </summary> /// <param name="position">The position the arrow points to.</param> public ArrowItem(PointD position) { to_ = position; Init(); } /// <summary> /// Constructor /// </summary> /// <param name="position">The position the arrow points to.</param> /// <param name="angle">angle of arrow with respect to x axis.</param> public ArrowItem(PointD position, double angle) { to_ = position; angle_ = -angle; Init(); } /// <summary> /// Constructor /// </summary> /// <param name="position">The position the arrow points to.</param> /// <param name="angle">angle of arrow with respect to x axis.</param> /// <param name="text">The text associated with the arrow.</param> public ArrowItem(PointD position, double angle, string text) { to_ = position; angle_ = -angle; text_ = text; Init(); } /// <summary> /// Text associated with the arrow. /// </summary> public string Text { get { return text_; } set { text_ = value; } } /// <summary> /// Angle of arrow anti-clockwise to right horizontal in degrees. /// </summary> /// <remarks> /// The code relating to this property in the Draw method is /// a bit weird. Internally, all rotations are clockwise [this is by /// accient, I wasn't concentrating when I was doing it and was half /// done before I realised]. The simplest way to make angle represent /// anti-clockwise rotation (as it is normal to do) is to make the /// get and set methods negate the provided value. /// </remarks> public double Angle { get { return -angle_; } set { angle_ = -value; } } /// <summary> /// Physical length of the arrow. /// </summary> public float PhysicalLength { get { return physicalLength_; } set { physicalLength_ = value; } } /// <summary> /// The point the arrow points to. /// </summary> public PointD To { get { return to_; } set { to_ = value; } } /// <summary> /// Size of the arrow head sides in pixels. /// </summary> public float HeadSize { get { return headSize_; } set { headSize_ = value; } } /// <summary> /// angle between sides of arrow head in degrees /// </summary> public float HeadAngle { get { return headAngle_; } set { headAngle_ = value; } } /// <summary> /// The brush used to draw the text associated with the arrow. /// </summary> public Brush TextBrush { get { return textBrush_; } set { textBrush_ = value; } } /// <summary> /// Set the text to be drawn with a solid brush of this color. /// </summary> public Color TextColor { set { textBrush_ = new SolidBrush(value); } } /// <summary> /// The color of the pen used to draw the arrow. /// </summary> public Color ArrowColor { get { return pen_.Color; } set { pen_.Color = value; arrowBrush_ = new SolidBrush(value); } } /// <summary> /// The font used to draw the text associated with the arrow. /// </summary> public Font TextFont { get { return font_; } set { font_ = value; } } /// <summary> /// Offset the whole arrow back in the arrow direction this many pixels from the point it's pointing to. /// </summary> public int HeadOffset { get { return headOffset_; } set { headOffset_ = value; } } /// <summary> /// Draws the arrow on a plot surface. /// </summary> /// <param name="g">graphics surface on which to draw</param> /// <param name="xAxis">The X-Axis to draw against.</param> /// <param name="yAxis">The Y-Axis to draw against.</param> public void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis) { if (To.X > xAxis.Axis.WorldMax || To.X < xAxis.Axis.WorldMin) return; if (To.Y > yAxis.Axis.WorldMax || To.Y < yAxis.Axis.WorldMin) return; double angle = angle_; if (angle_ < 0.0) { int mul = -(int) (angle_/360.0) + 2; angle = angle_ + 360.0*mul; } double normAngle = angle%360.0; // angle in range 0 -> 360. Point toPoint = new Point( (int) xAxis.WorldToPhysical(to_.X, true).X, (int) yAxis.WorldToPhysical(to_.Y, true).Y); float xDir = (float) Math.Cos(normAngle*2.0*Math.PI/360.0); float yDir = (float) Math.Sin(normAngle*2.0*Math.PI/360.0); toPoint.X += (int) (xDir*headOffset_); toPoint.Y += (int) (yDir*headOffset_); float xOff = physicalLength_*xDir; float yOff = physicalLength_*yDir; Point fromPoint = new Point( (int) (toPoint.X + xOff), (int) (toPoint.Y + yOff)); g.DrawLine(pen_, toPoint, fromPoint); Point[] head = new Point[3]; head[0] = toPoint; xOff = headSize_*(float) Math.Cos((normAngle - headAngle_/2.0f)*2.0*Math.PI/360.0); yOff = headSize_*(float) Math.Sin((normAngle - headAngle_/2.0f)*2.0*Math.PI/360.0); head[1] = new Point( (int) (toPoint.X + xOff), (int) (toPoint.Y + yOff)); float xOff2 = headSize_*(float) Math.Cos((normAngle + headAngle_/2.0f)*2.0*Math.PI/360.0); float yOff2 = headSize_*(float) Math.Sin((normAngle + headAngle_/2.0f)*2.0*Math.PI/360.0); head[2] = new Point( (int) (toPoint.X + xOff2), (int) (toPoint.Y + yOff2)); g.FillPolygon(arrowBrush_, head); SizeF textSize = g.MeasureString(text_, font_); SizeF halfSize = new SizeF(textSize.Width/2.0f, textSize.Height/2.0f); float quadrantSlideLength = halfSize.Width + halfSize.Height; float quadrantF = (float) normAngle/90.0f; // integer part gives quadrant. int quadrant = (int) quadrantF; // quadrant in. float prop = quadrantF - quadrant; // proportion of way through this qadrant. float dist = prop*quadrantSlideLength; // distance along quarter of bounds rectangle. // now find the offset from the middle of the text box that the // rear end of the arrow should end at (reverse this to get position // of text box with respect to rear end of arrow). // // There is almost certainly an elgant way of doing this involving // trig functions to get all the signs right, but I'm about ready to // drop off to sleep at the moment, so this blatent method will have // to do. PointF offsetFromMiddle = new PointF(0.0f, 0.0f); switch (quadrant) { case 0: if (dist > halfSize.Height) { dist -= halfSize.Height; offsetFromMiddle = new PointF(-halfSize.Width + dist, halfSize.Height); } else { offsetFromMiddle = new PointF(-halfSize.Width, - dist); } break; case 1: if (dist > halfSize.Width) { dist -= halfSize.Width; offsetFromMiddle = new PointF(halfSize.Width, halfSize.Height - dist); } else { offsetFromMiddle = new PointF(dist, halfSize.Height); } break; case 2: if (dist > halfSize.Height) { dist -= halfSize.Height; offsetFromMiddle = new PointF(halfSize.Width - dist, -halfSize.Height); } else { offsetFromMiddle = new PointF(halfSize.Width, -dist); } break; case 3: if (dist > halfSize.Width) { dist -= halfSize.Width; offsetFromMiddle = new PointF(-halfSize.Width, -halfSize.Height + dist); } else { offsetFromMiddle = new PointF(-dist, -halfSize.Height); } break; default: throw new NPlotException("Programmer error."); } g.DrawString( text_, font_, textBrush_, (int) (fromPoint.X - halfSize.Width - offsetFromMiddle.X), (int) (fromPoint.Y - halfSize.Height + offsetFromMiddle.Y)); } private void Init() { FontFamily fontFamily = new FontFamily("Arial"); font_ = new Font(fontFamily, 10, FontStyle.Regular, GraphicsUnit.Pixel); } } }