# Pokemon-Red-Unity **Repository Path**: luckylimbo/Pokemon-Red-Unity ## Basic Information - **Project Name**: Pokemon-Red-Unity - **Description**: Recreation of Pokemon Red/Blue in Unity - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-10-14 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Pokemon-Red-Unity Recreation of Pokemon Red/Blue in Unity Main resources/references used: Dissassembly: https://github.com/pret/pokered Gameboy Architecture Manual(for the assembly code): http://marc.rawer.de/Gameboy/Docs/GBCPUman.pdf Assets from MrSquishy's Minecraft version: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/2803888-pokemon-red-fully-recreated-without-mods Dragonfly Cave(encounter tables): http://www.dragonflycave.com/ Game functionality analysis videos(Crystal_): https://www.youtube.com/user/CrystaL12RG Map Images- Overworld: http://vgmaps.com/Atlas/GB-GBC/Pokemon-Red,Green(J)&BlueVersions-Kanto.png Interior: https://github.com/huderlem/RBMap Music- https://www.zophar.net/music/gameboy-gbs/pokemon-red Thanks to https://github.com/dannye for helping me extract alot of sound effects from the game Move sounds by CELEBI: http://cutstuff.net/forum/index.php?topic=6528.0)