# Voxelman **Repository Path**: luweiqiang03/Voxelman ## Basic Information - **Project Name**: Voxelman - **Description**: No description available - **Primary Language**: Unknown - **License**: Unlicense - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2024-01-08 - **Last Updated**: 2025-07-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Voxelman ======== ![gif](https://github.com/keijiro/Voxelman/assets/343936/007c60af-dc88-4137-af3d-41820a681761) ![gif](https://github.com/keijiro/Voxelman/assets/343936/8f6e6a29-cf0e-4a8b-afc1-8a87804cb518) **Voxelman** is an example that shows how to use the new **[Entity Component System]** with Unity in an extreme way. Each voxel in the scene is instantiated as an entity, and controlled by component systems. It also utilizes the **C# Job System**, the **Burst Compiler** and the **asynchronous raycast** to hit the maximum efficiency of multi-core processors. [Entity Component System]: https://unity.com/ecs System requirements ------------------- - Unity 2022 LTS