# getting-started-with-vulkan-on-android-codelab **Repository Path**: lxiaogao/getting-started-with-vulkan-on-android-codelab ## Basic Information - **Project Name**: getting-started-with-vulkan-on-android-codelab - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: codelab/end - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-24 - **Last Updated**: 2025-09-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Hello VK Hello VK is an Android C++ sample that draws the simple, but traditional Hello World Triangle. Aside from the base functionality the source code also covers convenient features such as: - Vulkan validation layers. See section below for information on how to enable these - Vulkan pre-rotation to enable fast and seamless screen rotation implemented on the application side. You can read more about it here: https://developer.android.com/games/optimize/vulkan-prerotation ## Pre-requisites - Android Studio 4.2+ with [NDK](https://developer.android.com/ndk/) bundle. ## Getting Started 1. [Download Android Studio](http://developer.android.com/sdk/index.html) 1. Launch Android Studio. 1. Open the sample directory. 1. Open *File/Project Structure...* - Click *Download* or *Select NDK location*. 1. Click *File/Sync Project with Gradle Files*. 1. Click *Run/Run 'app'*. ## Validation layers As the validation layer is a sizeable download, we chose to not ship them within the apk. As such in order to enable validation layer, please follow the simple steps below: 1. Download the latest android binaries from: https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases 1. Place them in their respective ABI folders located in: app/src/main/jniLibs 1. Go to hellovk.h, search for 'bool enableValidationLayers = false' and toggle that to true. ## Extra information: As Vulkan is well documented we will not provide detailed instructions regarding the innerworkings of Vulkan. You should however, find useful comments and references regarding the android to vulkan bridge. We chose to use Android Glue for a seamless experience. More details here: https://developer.android.com/reference/games/game-activity/group/android-native-app-glue These vulkan tutorials should hopefully cover everything needed to understand the workings of the Vulkan app: https://vulkan-tutorial.com https://vkguide.dev/docs/chapter-1/vulkan_init_flow/ Lastly, you will notice that the Kotlin file is somewhat redundant. Luckily, if you do not require any additional/custom application behaviour, the Android(Kotlin) source files can be completely removed and the AndroidManifest.xml tweaked as specified here: https://developer.android.com/ndk/samples/sample_na ## Support If you've found an error in these samples, please [file an issue](https://github.com/googlesamples/android-ndk/issues/new). Patches are encouraged, and may be submitted by [forking this project](https://github.com/googlesamples/android-ndk/fork) and submitting a pull request through GitHub. Please see [CONTRIBUTING.md](CONTRIBUTING.md) for more details. - [Stack Overflow](http://stackoverflow.com/questions/tagged/android-ndk) - [Android Tools Feedbacks](http://tools.android.com/feedback)