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README
MIT

Copyright (c) 2011-2014 Milo Yip (miloyip@gmail.com)

RapidJSON GitHub

RapidJSON Documentation

Introduction

RapidJSON is a JSON parser and generator for C++. It was inspired by RapidXml.

  • RapidJSON is small but complete. It supports both SAX and DOM style API. The SAX parser is only a half thousand lines of code.

  • RapidJSON is fast. Its performance can be comparable to strlen(). It also optionally supports SSE2/SSE4.1 for acceleration.

  • RapidJSON is self-contained. It does not depend on external libraries such as BOOST. It even does not depend on STL.

  • RapidJSON is memory friendly. Each JSON value occupies exactly 16/20 bytes for most 32/64-bit machines (excluding text string). By default it uses a fast memory allocator, and the parser allocates memory compactly during parsing.

  • RapidJSON is Unicode friendly. It supports UTF-8, UTF-16, UTF-32 (LE & BE), and their detection, validation and transcoding internally. For example, you can read a UTF-8 file and let RapidJSON transcode the JSON strings into UTF-16 in the DOM. It also supports surrogates and "\u0000" (null character).

More features can be read here.

JSON(JavaScript Object Notation) is a light-weight data exchange format. RapidJSON should be in fully compliance with RFC7159/ECMA-404. More information about JSON can be obtained at

Compatibility

RapidJSON is cross-platform. Some platform/compiler combinations which have been tested are shown as follows.

  • Visual C++ 2008/2010/2013 on Windows (32/64-bit)
  • GNU C++ 3.8.x on Cygwin
  • Clang 3.4 on Mac OS X (32/64-bit) and iOS
  • Clang 3.4 on Android NDK

Users can build and run the unit tests on their platform/compiler.

Installation

RapidJSON is a header-only C++ library. Just copy the include/rapidjson folder to system or project's include path.

To build the tests and examples:

  1. Execute git submodule update --init to get the files of thirdparty submodules (google test).
  2. Obtain premake4.
  3. Copy premake4 executable to rapidjson/build (or system path).
  4. Change directory to rapidjson/build/, run premake.bat on Windows, premake.sh on Linux or other platforms.
  5. On Windows, build the solution at rapidjson/build/vs2008/ or /vs2010/.
  6. On other platforms, run GNU make at rapidjson/build/gmake/ (e.g., make -f test.make config=release32; make -f example.make config=debug32).
  7. On success, the executables are generated at rapidjson/bin.

To build the Doxygen documentation:

  1. Obtain and install Doxygen.
  2. In the top-level directory, run doxygen build/Doxyfile.
  3. Browse the generated documentation in doc/html.

Usage at a glance

This simple example parses a JSON string into a document (DOM), make a simple modification of the DOM, and finally stringify the DOM to a JSON string.

// rapidjson/example/simpledom/simpledom.cpp`
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
#include "rapidjson/stringbuffer.h"
#include <iostream>

using namespace rapidjson;

int main() {
    // 1. Parse a JSON string into DOM.
    const char* json = "{\"project\":\"rapidjson\",\"stars\":10}";
    Document d;
    d.Parse(json);

    // 2. Modify it by DOM.
    Value& s = d["stars"];
    s.SetInt(s.GetInt() + 1);

    // 3. Stringify the DOM
    StringBuffer buffer;
    Writer<StringBuffer> writer(buffer);
    d.Accept(writer);

    // Output {"project":"rapidjson","stars":11}
    std::cout << buffer.GetString() << std::endl;
    return 0;
}

Note that this example did not handle potential errors.

The following diagram shows the process.

simpledom

More examples are available.

Copyright (C) 2011 Milo Yip Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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