# CPUSkeletonAnimation **Repository Path**: matou17/cpuskeleton-animation ## Basic Information - **Project Name**: CPUSkeletonAnimation - **Description**: No description available - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-02-16 - **Last Updated**: 2021-11-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Multi-layer Lattice Model for Real-Time Dynamic Character Deformation ## 复现结果 ![输入图片说明](https://images.gitee.com/uploads/images/2021/0216/222324_bbfe06e0_5075880.png "Result.png") ## 实现区别 本项目使用体素的顶点用作模拟的最小单元并使用PBD的Volume Constraint来替换论文中的Volume Preservation Constraint。(Note: 我们将该项目移植到了GPU中,并提出了一个名为Projection Constraint的方式来提高并行程度。但由于涉及到即将送审的论文所以不能开源GPU版的代码)。 ## 参考文献 [1] Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang, Shigeo Morishima. **Multi-layer Lattice Model for Real-Time Dynamic Character Deformation**