# Unity3d-QuadTree-Collision-Detection **Repository Path**: maxxxxxxxxxxxx/Unity3d-QuadTree-Collision-Detection ## Basic Information - **Project Name**: Unity3d-QuadTree-Collision-Detection - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-12 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Collision Detection & QuadTree ![Unity3d Quadtree](/screenshot.png?raw=true "Unity3d Quadtree") Demo video: https://crayz.tv/files/sharex/2018-05-28%2017-19-29.mp4 A simple collision detection system. Includes two algorithms: * Brute checks all bodies against all other bodies, and it can be hard on performance and only recommended for 100 or less bodies. * QuadTree queries a QuadTree to test collisions against nearby bodies only. Much more performant than Brute, but takes a bit of extra work to set up.