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node.go 5.08 KB
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/*
Copyright 2015 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package jsonpath
import "fmt"
// NodeType identifies the type of a parse tree node.
type NodeType int
// Type returns itself and provides an easy default implementation
func (t NodeType) Type() NodeType {
return t
}
func (t NodeType) String() string {
return NodeTypeName[t]
}
const (
NodeText NodeType = iota
NodeArray
NodeList
NodeField
NodeIdentifier
NodeFilter
NodeInt
NodeFloat
NodeWildcard
NodeRecursive
NodeUnion
NodeBool
)
var NodeTypeName = map[NodeType]string{
NodeText: "NodeText",
NodeArray: "NodeArray",
NodeList: "NodeList",
NodeField: "NodeField",
NodeIdentifier: "NodeIdentifier",
NodeFilter: "NodeFilter",
NodeInt: "NodeInt",
NodeFloat: "NodeFloat",
NodeWildcard: "NodeWildcard",
NodeRecursive: "NodeRecursive",
NodeUnion: "NodeUnion",
NodeBool: "NodeBool",
}
type Node interface {
Type() NodeType
String() string
}
// ListNode holds a sequence of nodes.
type ListNode struct {
NodeType
Nodes []Node // The element nodes in lexical order.
}
func newList() *ListNode {
return &ListNode{NodeType: NodeList}
}
func (l *ListNode) append(n Node) {
l.Nodes = append(l.Nodes, n)
}
func (l *ListNode) String() string {
return l.Type().String()
}
// TextNode holds plain text.
type TextNode struct {
NodeType
Text string // The text; may span newlines.
}
func newText(text string) *TextNode {
return &TextNode{NodeType: NodeText, Text: text}
}
func (t *TextNode) String() string {
return fmt.Sprintf("%s: %s", t.Type(), t.Text)
}
// FieldNode holds field of struct
type FieldNode struct {
NodeType
Value string
}
func newField(value string) *FieldNode {
return &FieldNode{NodeType: NodeField, Value: value}
}
func (f *FieldNode) String() string {
return fmt.Sprintf("%s: %s", f.Type(), f.Value)
}
// IdentifierNode holds an identifier
type IdentifierNode struct {
NodeType
Name string
}
func newIdentifier(value string) *IdentifierNode {
return &IdentifierNode{
NodeType: NodeIdentifier,
Name: value,
}
}
func (f *IdentifierNode) String() string {
return fmt.Sprintf("%s: %s", f.Type(), f.Name)
}
// ParamsEntry holds param information for ArrayNode
type ParamsEntry struct {
Value int
Known bool // whether the value is known when parse it
Derived bool
}
// ArrayNode holds start, end, step information for array index selection
type ArrayNode struct {
NodeType
Params [3]ParamsEntry // start, end, step
}
func newArray(params [3]ParamsEntry) *ArrayNode {
return &ArrayNode{
NodeType: NodeArray,
Params: params,
}
}
func (a *ArrayNode) String() string {
return fmt.Sprintf("%s: %v", a.Type(), a.Params)
}
// FilterNode holds operand and operator information for filter
type FilterNode struct {
NodeType
Left *ListNode
Right *ListNode
Operator string
}
func newFilter(left, right *ListNode, operator string) *FilterNode {
return &FilterNode{
NodeType: NodeFilter,
Left: left,
Right: right,
Operator: operator,
}
}
func (f *FilterNode) String() string {
return fmt.Sprintf("%s: %s %s %s", f.Type(), f.Left, f.Operator, f.Right)
}
// IntNode holds integer value
type IntNode struct {
NodeType
Value int
}
func newInt(num int) *IntNode {
return &IntNode{NodeType: NodeInt, Value: num}
}
func (i *IntNode) String() string {
return fmt.Sprintf("%s: %d", i.Type(), i.Value)
}
// FloatNode holds float value
type FloatNode struct {
NodeType
Value float64
}
func newFloat(num float64) *FloatNode {
return &FloatNode{NodeType: NodeFloat, Value: num}
}
func (i *FloatNode) String() string {
return fmt.Sprintf("%s: %f", i.Type(), i.Value)
}
// WildcardNode means a wildcard
type WildcardNode struct {
NodeType
}
func newWildcard() *WildcardNode {
return &WildcardNode{NodeType: NodeWildcard}
}
func (i *WildcardNode) String() string {
return i.Type().String()
}
// RecursiveNode means a recursive descent operator
type RecursiveNode struct {
NodeType
}
func newRecursive() *RecursiveNode {
return &RecursiveNode{NodeType: NodeRecursive}
}
func (r *RecursiveNode) String() string {
return r.Type().String()
}
// UnionNode is union of ListNode
type UnionNode struct {
NodeType
Nodes []*ListNode
}
func newUnion(nodes []*ListNode) *UnionNode {
return &UnionNode{NodeType: NodeUnion, Nodes: nodes}
}
func (u *UnionNode) String() string {
return u.Type().String()
}
// BoolNode holds bool value
type BoolNode struct {
NodeType
Value bool
}
func newBool(value bool) *BoolNode {
return &BoolNode{NodeType: NodeBool, Value: value}
}
func (b *BoolNode) String() string {
return fmt.Sprintf("%s: %t", b.Type(), b.Value)
}
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