# i3s-spec **Repository Path**: meteora/i3s-spec ## Basic Information - **Project Name**: i3s-spec - **Description**: The specification of the indexed 3D scene layer (I3S) - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-06-18 - **Last Updated**: 2024-11-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Scene Layers: Service and Package Standard ===============================================  This GitHub repository hosts the specification for scene layers. Scene layers are containers for large volumes of geographic data. The delivery format and persistence model, referred to as indexed 3D scene layer (I3S) and scene layer package (.slpk) respectively, are detailed in this specification. Both formats are encoded using JSON and binary array buffers. The I3S format originated from investigation into technology for rapidly streaming and distributing large volumes of 3D content across enterprise systems. These systems can include server components, cloud hosted components, and a variety of client software from desktop to web to mobile applications. A single I3S data set, referred to as a scene layer, is a container for arbitrarily large volumes of heterogeneously distributed 3D geographic data. A scene layer is characterized by a combination of layer type and profile to fully describe the behavior of the layer. For example, the profile type MeshPyramids is a specific implementation instance that is used for integrated mesh scene layer, 3D object scene layer, and sublayers of building scene layers. The I3S format is declarative and extendable, and can be used to represent different types of 3D data. The following layer types are detailed in this documentation and validated via implementation and production deployments: - [3D objects](docs/1.8/3Dobject_ReadMe.md) (e.g. building exteriors, from GIS data as well as 3D models in various formats) - [Integrated mesh](docs/1.8/IntegratedMesh_ReadMe.md) (e.g. an integrated surface representing the skin of the earth, gathered through satellite, aerial, or drone imagery via dense matching photogrammetric software) - [Point](docs/1.8/Point_ReadMe.md) (e.g. hospitals, schools, trees, street furniture, signs, from GIS data) - [Point cloud](docs/2.0/pcsl_ReadMe.md) (e.g. large point data from LiDAR) - [Building scene layer](docs/1.8/BSL_ReadMe.md) (e.g. comprehensive building model including building components) The specification of the [indexed 3D scene layer (I3S)](format/Indexed%203d%20Scene%20Layer%20Format%20Specification.md) and the specification for accessing I3S resources as scene service REST endpoints, are described in this document as open formats. The REST endpoint implementations are described in the ReadMe for each layer type. You can use [I3S tool](./i3s_converter/i3s_converter_ReadMe.md) to convert to the newest i3s specification or validate your existing SLPK. This GitHub repo includes documentation for 1.6, 1.7, 1.8, and 2.0. Deprecated elements from a minor version will be removed as part of the next major revision. ## Designed for Web, Mobile and cloud The goal for I3S is to enable streaming large 3D datasets with high performance and scalability. The I3S format is designed from the ground up to be cloud, web and mobile friendly. It is based on JSON, REST and modern web standards, making it easy to handle, parse, and render by web and mobile clients. ## Designed for 3D The I3S format is intrinsically designed to support 3D geospatial content. The requisite coordinate reference systems and height models are used in conjunction with a rich set of layer types. ## Open Standard For the purpose of encouraging community adoption and feedback, the I3S format is maintained by ESRI as an open specification. Further, an earlier version of this specification was submitted to the Open Geospatial Consortium (OGC) and was approved as an OGC Community Standard. By being an open specification, we further hope to ensure that adopting organizations have flexibility in accessing and visualizing their 3D data. Both the current I3S specifciation and the OGC standard are licensed under the Creative Commons Attribution-NoDerivatives 4.0 International Public License. Implementers can use the standard in services, clients or processing tools without restrictions. Consult the [license](#license-for-indexed-3d-scene-format-and-rest-endpoint-specification) section below for more information. ## An OGC Community Standard The Open Geospatial Consortium (OGC) approved I3S as a Community Standard which was publicly released September 2017 as the [OGC Indexed 3d Scene Layer (I3S)](https://www.opengeospatial.org/standards/i3s) version 1.0. The open community specification hosted in this GitHub repository is the sole source of content for the OGC I3S Community Standard. The community specification evolves driven by advancements in technology as well as community needs. The OGC process allows for updating and synchronizing the Community Standard with this community specification at regular intervals to achieve equivalency. OGC is in the process of incorporating updates from this repository as [OGC I3S 1.2 Community Standard](https://github.com/opengeospatial/ogc-i3s-community-standard). To facilitate this process, as well as to quickly provide new capabilities to the community without impacting other existing scene layer types and profiles, each I3S layer evolves independently and follows its own release cycle. The table below shows how the OGC community standard relates to the community specification hosted here. | **I3S Profile** | **Supported Layer Types** | **I3S community specification** | **OGC I3S community standard** | | ----------------- | ------------------------------------------------------------------------------------------------------- |------------------|----------------------------- | | MeshPyramids | [3D Object](docs/1.6/3Dobject_ReadMe.md) and [Integrated Mesh](docs/1.6/IntegratedMesh_ReadMe.md) | 1.6 | [1.1](http://docs.opengeospatial.org/cs/17-014r7/17-014r7.html) | | Points | [Point](docs/1.6/Point_ReadMe.md) | 1.6 | [1.1](http://docs.opengeospatial.org/cs/17-014r7/17-014r7.html) | | PointClouds | [Point Cloud](docs/2.0/pcsl_ReadMe.md) | 2.0 | [1.1](http://docs.opengeospatial.org/cs/17-014r7/17-014r7.html)| OGC I3S 1.1 Community Standard added backward compatible enhancements to the original OGC I3S Community Standard. These [enhancements](https://portal.ogc.org/files/?artifact_id=89693) included: - Addition of Point Cloud Scene Layer to the standard - For existing layer types, the addition of: - Oriented Bounding Boxes (OBB) as a selection criteria - Attribute Domain Rules - Service Update Timestamp - Index hash table for improved performance of SLPKs and - Numerous editorial updates/corrections to improve readability [OGC I3S 1.2 Community Standard](https://github.com/opengeospatial/ogc-i3s-community-standard) is currently under [OGC adoption process](https://www.ogc.org/pressroom/pressreleases/4389) and will incorporate enhancements to [3D Object](docs/1.8/3Dobject_ReadMe.md) and [Integrated Mesh](docs/1.8/IntegratedMesh_ReadMe.md) layers that are released as version 1.8 in this repository: - An I3S update focused on Performance and Scalability - Introduction of paged node access pattern for MeshPyramids Profile – which significantly reduces the client-server traffic by bundling individual node metadata resources into compact pages of nodes - Introduction of a more compact geometry layout for 3D Object and IntegratedMesh layers binary geometry payloads – using a well-known quantization encoding (Draco) - Support for Basis Universal Texture format in [Khronos KTX2](https://github.khronos.org/KTX-Specification/) standard - More optimal selection strategy – standardizes on Oriented Bounding Boxes (OBBs) based node selection criterion - Introduction of an advanced material definitions property such as physically based materials - Numerous editorial updates/corrections ## What's New? Please see the [Version History](version_history.md) for document updates. ## Where Can I Use...? There are several applications that can create and consume scene layers. The tables below list some of these applications. This is an evolving list and will be updated frequently. If an application that either consumes or generates scene layers is missing, please let us know so we can add it to the list.
| Vendor | Product/URL | Scene Layer Type | Creation | Consumption |
| Bentley | ContextCapture | IntegratedMesh | ![]() |
|
| Vricon | Vricon | IntegratedMesh | ![]() |
|
| Pix4D | Pix4D | IntegratedMesh | ![]() |
|
| Skyline | PhotoMesh | IntegratedMesh | ![]() |
|
| NFrames | Sure 4.0 | IntegratedMesh | ![]() |
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| Urban Computing Foundation | loaders.gl | IntegratedMesh, 3D Object | ![]() |
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Nearmap | Nearmap 3D | IntegratedMesh | ![]() |
Agisoft | Metashape | IntegratedMesh | ![]() |
List of vendors and products that support creation and consumption of I3S layers.
The Table below shows the various scene layer types that are supported by the ArcGIS platform. This table reflects the current versions of the ArcGIS Clients.Scene Layer Types |
ArcGIS Enterprise | ArcGIS Pro | ||||
|---|---|---|---|---|---|---|
| Publishing | Consuming | First Released | Publishing | Consuming | First Released | |
| 3D Object | ![]() |
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10.5 | ![]() |
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1.4 |
| Integrated Mesh | ![]() |
10.5 | ![]() |
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1.4/2.1* | |
| Point | ![]() |
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10.5 | ![]() |
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1.4 |
| Point Cloud | ![]() |
10.5.1 | ![]() |
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2.0 | |
| Building Scene Layer | ![]() |
10.7 | ![]() |
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2.2 | |
Scene Layer Types |
ArcGIS Online | ArcGIS API for Javascript | ArcGIS Runtime | |||||
|---|---|---|---|---|---|---|---|---|
| Publishing | Consuming | Publishing | Consuming | First Released | Publishing | Consuming | First Released | |
| 3D Object | ![]() |
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|
100.2 | |||
| Integrated Mesh | ![]() |
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100.2 | ||||
| Point | ![]() |
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100.5 | |||
| Point Cloud | ![]() |
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100.5 | ||||
| Building Scene Layer | ![]() |
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||||||
Scene Layer Types |
ArcGIS Earth | Esri City Engine | ||||
|---|---|---|---|---|---|---|
| Publishing | Consuming | First Released | Publishing | Consuming | First Released | |
| 3D Object | ![]() |
1.6 | ![]() |
2017.1 | ||
| Integrated Mesh | ![]() |
1.6 | ||||
| Point | ||||||
| Point Cloud | ||||||
| Building Scene Layer | ||||||