# city-generator
**Repository Path**: micdav/city-generator
## Basic Information
- **Project Name**: city-generator
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: CC0-1.0
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2026-01-04
- **Last Updated**: 2026-01-04
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# City Generator
A geometry-nodes-based city generator for Blender 4.2.1 LTS! It'll probably also work in later versions, but I haven't tested so I can't be sure
## How to use
- Ensure you have Blender 4.2.1 LTS or later installed - if you don't, you can install it the latest version of Blender [here](https://www.blender.org/download/)
- Download the latest City_Generator.blend from the [releases page](https://github.com/AxiDragon/city-generator/releases) and open it
- In the bottom-left, you can modify the values to change the appearance of the city
- If you want to change the appearance of the materials, you can modify them in the materials tab
- If you want to use the city generator in another Blender file, in the other Blender file, press File > Append in the top left.
- Navigate to the City_Generator.blend, open it, and select the City object in the Object folder, and click Append.
## Examples
## Known Issues
- Setting BuildingHeight to a low value (less than 1) makes the city sprawl to the edges of the grid, resulting in an unnatural look