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package gconv
import "reflect"
// SliceFloat is alias of Floats.
func SliceFloat(any interface{}) []float64 {
return Floats(any)
}
// SliceFloat32 is alias of Float32s.
func SliceFloat32(any interface{}) []float32 {
return Float32s(any)
}
// SliceFloat64 is alias of Float64s.
func SliceFloat64(any interface{}) []float64 {
return Floats(any)
}
// Floats converts `any` to []float64.
func Floats(any interface{}) []float64 {
return Float64s(any)
}
// Float32s converts `any` to []float32.
func Float32s(any interface{}) []float32 {
if any == nil {
return nil
}
var array []float32
switch value := any.(type) {
case string:
if value == "" {
return []float32{}
}
return []float32{Float32(value)}
case []string:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int8:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int16:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int32:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []int64:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint:
for _, v := range value {
array = append(array, Float32(v))
}
case []uint8:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint16:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint32:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []uint64:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []bool:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []float32:
array = value
case []float64:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
case []interface{}:
array = make([]float32, len(value))
for k, v := range value {
array[k] = Float32(v)
}
default:
if v, ok := any.(apiFloats); ok {
return Float32s(v.Floats())
}
if v, ok := any.(apiInterfaces); ok {
return Float32s(v.Interfaces())
}
// Not a common type, it then uses reflection for conversion.
var reflectValue reflect.Value
if v, ok := value.(reflect.Value); ok {
reflectValue = v
} else {
reflectValue = reflect.ValueOf(value)
}
reflectKind := reflectValue.Kind()
for reflectKind == reflect.Ptr {
reflectValue = reflectValue.Elem()
reflectKind = reflectValue.Kind()
}
switch reflectKind {
case reflect.Slice, reflect.Array:
var (
length = reflectValue.Len()
slice = make([]float32, length)
)
for i := 0; i < length; i++ {
slice[i] = Float32(reflectValue.Index(i).Interface())
}
return slice
default:
return []float32{Float32(any)}
}
}
return array
}
// Float64s converts `any` to []float64.
func Float64s(any interface{}) []float64 {
if any == nil {
return nil
}
var array []float64
switch value := any.(type) {
case string:
if value == "" {
return []float64{}
}
return []float64{Float64(value)}
case []string:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int8:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int16:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int32:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []int64:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint:
for _, v := range value {
array = append(array, Float64(v))
}
case []uint8:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint16:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint32:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []uint64:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []bool:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []float32:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
case []float64:
array = value
case []interface{}:
array = make([]float64, len(value))
for k, v := range value {
array[k] = Float64(v)
}
default:
if v, ok := any.(apiFloats); ok {
return v.Floats()
}
if v, ok := any.(apiInterfaces); ok {
return Floats(v.Interfaces())
}
// Not a common type, it then uses reflection for conversion.
var reflectValue reflect.Value
if v, ok := value.(reflect.Value); ok {
reflectValue = v
} else {
reflectValue = reflect.ValueOf(value)
}
reflectKind := reflectValue.Kind()
for reflectKind == reflect.Ptr {
reflectValue = reflectValue.Elem()
reflectKind = reflectValue.Kind()
}
switch reflectKind {
case reflect.Slice, reflect.Array:
var (
length = reflectValue.Len()
slice = make([]float64, length)
)
for i := 0; i < length; i++ {
slice[i] = Float64(reflectValue.Index(i).Interface())
}
return slice
default:
return []float64{Float64(any)}
}
}
return array
}
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