# unimgpicker **Repository Path**: midismallyue/unimgpicker ## Basic Information - **Project Name**: unimgpicker - **Description**: Image picker for Unity iOS/Android - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-05-10 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # unimgpicker Image picker for Unity iOS/Android ![unimgpicker_ios](doc/unimgpicker_ios.gif) ![unimgpicker_android](doc/unimgpicker_android.gif) ## Environment The code is developed on following environments. Note that these are NOT minimum version requirements. | Platform | OS | IDE | | --- | --- | --- | | iOS | 13.3 | Xcode 11.3.1 | | Android | 9.0 (API 28) | Android Studio 3.6.1 | ## Getting Started Define Photo Library Usage Description on `Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt` ex: **Unimgpicker/Editor/NSPhotoLibraryUsageDescription.txt** ``` Use the image to create your profile. ``` ## Demo Read image, create texture and render it on the Cube(MeshRenderer). ```csharp using UnityEngine; using System.Collections; namespace Kakera { public class PickerController : MonoBehaviour { [SerializeField] private Unimgpicker imagePicker; [SerializeField] private MeshRenderer imageRenderer; void Awake() { // Unimgpicker returns the image file path. imagePicker.Completed += (string path) => { StartCoroutine(LoadImage(path, imageRenderer)); }; } public void OnPressShowPicker() { // With v1.1 or greater, you can set the maximum size of the image // to save the memory usage. imagePicker.Show("Select Image", "unimgpicker", 1024); } private IEnumerator LoadImage(string path, MeshRenderer output) { var url = "file://" + path; var www = new WWW(url); yield return www; var texture = www.texture; if (texture == null) { Debug.LogError("Failed to load texture url:" + url); } output.material.mainTexture = texture; } } } ``` ## Building Unimgpicker by Self This repository contains Android project to develop Unimgpicker. You can make changes to the code and build your own jar. ```sh $ unimgpicker_android $ ./gradlew unityLibrary:Unimgpicker:exportJar ```