# 2D-Game-Physics-Engine **Repository Path**: ming_ustb/D-Game-Physics-Engine ## Basic Information - **Project Name**: 2D-Game-Physics-Engine - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-04-16 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README A physics engine and game demo I made as a high school project. Physics handles any convex polygons. Quadtree for broadphase, GJK for narrowphase, EPA and clipping for contact manifolds, Sequential Impulse Solver for physics and 4th Order Runge-Kutta velocity integration. ![Engine Image](https://github.com/przemektmalon/2D-Game-Physics-Engine/blob/master/image_1.png) ![Engine Image](https://github.com/przemektmalon/2D-Game-Physics-Engine/blob/master/image_2.png) ![Engine Image](https://github.com/przemektmalon/2D-Game-Physics-Engine/blob/master/image_3.png) ![Engine Image](https://github.com/przemektmalon/2D-Game-Physics-Engine/blob/master/image_4.png)