# ArrayFire **Repository Path**: mirrors/ArrayFire ## Basic Information - **Project Name**: ArrayFire - **Description**: ArrayFire(阵列火)是一个通用库,它简化了开发针对并行和大规模并行架构(包括CPU,GPU和其他硬件加速设备)的软件的过程 - **Primary Language**: C/C++ - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/arrayfire - **GVP Project**: No ## Statistics - **Stars**: 2 - **Forks**: 0 - **Created**: 2018-08-26 - **Last Updated**: 2025-09-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

ArrayFire is a general-purpose tensor library that simplifies the software development process for the parallel architectures found in CPUs, GPUs, and other hardware acceleration devices. The library serves users in every technical computing market. Several of ArrayFire's benefits include: * Hundreds of accelerated [tensor computing functions](https://arrayfire.org/docs/group__arrayfire__func.htm), in the following areas: * Array handling * Computer vision * Image processing * Linear algebra * Machine learning * Standard math * Signal Processing * Statistics * Vector algorithms * [Easy to use](http://arrayfire.org/docs/gettingstarted.htm), stable, [well-documented](http://arrayfire.org/docs) API * Rigorous benchmarks and tests ensuring top performance and numerical accuracy * Cross-platform compatibility with support for CUDA, oneAPI, OpenCL, and native CPU on Windows, Mac, and Linux * Built-in visualization functions through [Forge](https://github.com/arrayfire/forge) * Commercially friendly open-source licensing * Enterprise support from [ArrayFire](http://arrayfire.com) ArrayFire provides software developers with a high-level abstraction of data that resides on the accelerator, the `af::array` object. Developers write code that performs operations on ArrayFire arrays, which, in turn, are automatically translated into near-optimal kernels that execute on the computational device. ArrayFire runs on devices ranging from low-power mobile phones to high-power GPU-enabled supercomputers. ArrayFire runs on CPUs from all major vendors (Intel, AMD, ARM), GPUs from the prominent manufacturers (AMD, Intel, NVIDIA, and Qualcomm), as well as a variety of other accelerator devices on Windows, Mac, and Linux. # Getting ArrayFire Instructions to [install][32] or to build ArrayFire from source can be found on the [wiki][1]. ### Conway's Game of Life Using ArrayFire Visit the [Wikipedia page][2] for a description of Conway's Game of Life. Conway's Game of Life ```cpp static const float h_kernel[] = { 1, 1, 1, 1, 0, 1, 1, 1, 1 }; static const array kernel(3, 3, h_kernel, afHost); array state = (randu(128, 128, f32) > 0.5).as(f32); // Init state Window myWindow(256, 256); while(!myWindow.close()) { array nHood = convolve(state, kernel); // Obtain neighbors array C0 = (nHood == 2); // Generate conditions for life array C1 = (nHood == 3); state = state * C0 + C1; // Update state myWindow.image(state); // Display } ``` The complete source code can be found [here][3]. ### Perceptron Perceptron ```cpp array predict(const array &X, const array &W) { return sigmoid(matmul(X, W)); } array train(const array &X, const array &Y, double alpha = 0.1, double maxerr = 0.05, int maxiter = 1000, bool verbose = false) { array Weights = constant(0, X.dims(1), Y.dims(1)); for (int i = 0; i < maxiter; i++) { array P = predict(X, Weights); array err = Y - P; if (mean(abs(err) < maxerr) break; Weights += alpha * matmulTN(X, err); } return Weights; } ... array Weights = train(train_feats, train_targets); array test_outputs = predict(test_feats, Weights); display_results(test_images, test_outputs, test_targets, 20); ``` The complete source code can be found [here][31]. For more code examples, visit the [`examples/`][4] directory. # Documentation You can find the complete documentation [here](http://www.arrayfire.com/docs/index.htm). Quick links: * [List of functions](http://www.arrayfire.org/docs/group__arrayfire__func.htm) * [Tutorials](http://arrayfire.org/docs/tutorials.htm) * [Examples](http://www.arrayfire.org/docs/examples.htm) * [Blog](http://arrayfire.com/blog/) # Language support ArrayFire has several official and community maintained language API's: [![C++][5]][6] [![Python][7]][8] [![Rust][9]][10] [![Julia][27]][28] [![Nim][29]][30]   Community maintained wrappers __In-Progress Wrappers__ [![.NET][11]][12] [![Fortran][13]][14] [![Go][15]][16] [![Java][17]][18] [![Lua][19]][20] [![NodeJS][21]][22] [![R][23]][24] [![Ruby][25]][26] # Contributing The community of ArrayFire developers invites you to build with us if you are interested and able to write top-performing tensor functions. Together we can fulfill [The ArrayFire Mission](https://github.com/arrayfire/arrayfire/wiki/The-ArrayFire-Mission-Statement) for fast scientific computing for all. Contributions of any kind are welcome! Please refer to [the wiki](https://github.com/arrayfire/arrayfire/wiki) and our [Code of Conduct](33) to learn more about how you can get involved with the ArrayFire Community through [Sponsorship](https://github.com/arrayfire/arrayfire/wiki/Sponsorship), [Developer Commits](https://github.com/arrayfire/arrayfire/wiki/Contributing-Code-to-ArrayFire), or [Governance](https://github.com/arrayfire/arrayfire/wiki/Governance). # Citations and Acknowledgements If you redistribute ArrayFire, please follow the terms established in [the license](LICENSE). If you wish to cite ArrayFire in an academic publication, please use the following [citation document](.github/CITATION.md). ArrayFire development is funded by AccelerEyes LLC and several third parties, please see the list of [acknowledgements](ACKNOWLEDGEMENTS.md) for an expression of our gratitude. # Support and Contact Info * [Slack Chat](https://join.slack.com/t/arrayfire-org/shared_invite/MjI4MjIzMDMzMTczLTE1MDI5ODg4NzYtN2QwNGE3ODA5OQ) * [Google Groups](https://groups.google.com/forum/#!forum/arrayfire-users) * ArrayFire Services: [Consulting](http://arrayfire.com/consulting) | [Support](http://arrayfire.com/download) | [Training](http://arrayfire.com/training) # Trademark Policy The literal mark "ArrayFire" and ArrayFire logos are trademarks of AccelerEyes LLC (dba ArrayFire). If you wish to use either of these marks in your own project, please consult [ArrayFire's Trademark Policy](http://arrayfire.com/trademark-policy/) [1]: https://github.com/arrayfire/arrayfire/wiki [2]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life [3]: https://github.com/arrayfire/arrayfire/blob/master/examples/graphics/conway_pretty.cpp [4]: https://github.com/arrayfire/arrayfire/blob/master/examples/ [5]: https://img.shields.io/badge/c++-%2300599C.svg?style=for-the-badge&logo=c%2B%2B&logoColor=white [6]: http://arrayfire.org/docs/gettingstarted.htm#gettingstarted_api_usage [7]: https://img.shields.io/badge/python-%2314354C.svg?style=for-the-badge&logo=python&logoColor=white [8]: https://github.com/arrayfire/arrayfire-python [9]: https://img.shields.io/badge/rust-%23000000.svg?style=for-the-badge&logo=rust&logoColor=white [10]: https://github.com/arrayfire/arrayfire-rust [11]: https://img.shields.io/badge/.NET-5C2D91?style=for-the-badge&logo=.net&logoColor=white [12]: https://github.com/arrayfire/arrayfire-dotnet [13]: https://img.shields.io/badge/F-Fortran-734f96?style=for-the-badge [14]: https://github.com/arrayfire/arrayfire-fortran [15]: https://img.shields.io/badge/go-%2300ADD8.svg?style=for-the-badge&logo=go&logoColor=white [16]: https://github.com/arrayfire/arrayfire-go [17]: https://img.shields.io/badge/java-%23ED8B00.svg?style=for-the-badge&logo=java&logoColor=white [18]: https://github.com/arrayfire/arrayfire-java [19]: https://img.shields.io/badge/lua-%232C2D72.svg?style=for-the-badge&logo=lua&logoColor=white [20]: https://github.com/arrayfire/arrayfire-lua [21]: https://img.shields.io/badge/javascript-%23323330.svg?style=for-the-badge&logo=javascript&logoColor=%23F7DF1E [22]: https://github.com/arrayfire/arrayfire-js [23]: https://img.shields.io/badge/r-%23276DC3.svg?style=for-the-badge&logo=r&logoColor=white [24]: https://github.com/arrayfire/arrayfire-r [25]: https://img.shields.io/badge/ruby-%23CC342D.svg?style=for-the-badge&logo=ruby&logoColor=white [26]: https://github.com/arrayfire/arrayfire-rb [27]: https://img.shields.io/badge/j-Julia-cb3c33?style=for-the-badge&labelColor=4063d8 [28]: https://github.com/JuliaComputing/ArrayFire.jl [29]: https://img.shields.io/badge/n-Nim-000000?style=for-the-badge&labelColor=efc743 [30]: https://github.com/bitstormGER/ArrayFire-Nim [31]: https://github.com/arrayfire/arrayfire/blob/master/examples/machine_learning/perceptron.cpp [32]: https://github.com/arrayfire/arrayfire/wiki/Getting-ArrayFire [33]: https://github.com/arrayfire/arrayfire/wiki/Code-Of-Conduct