# blendergis **Repository Path**: mirrors/blendergis ## Basic Information - **Project Name**: blendergis - **Description**: BlenderGIS 是一个链接 Blender 和地理数据的 Blender 插件 - **Primary Language**: Python - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/blendergis - **GVP Project**: No ## Statistics - **Stars**: 11 - **Forks**: 4 - **Created**: 2021-01-21 - **Last Updated**: 2025-09-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Blender GIS ========== Blender minimum version required : v2.83 Note : Since 2022, the OpenTopography web service requires an API key. Please register to opentopography.org and request a key. This service is still free. [Wiki](https://github.com/domlysz/BlenderGIS/wiki/Home) - [FAQ](https://github.com/domlysz/BlenderGIS/wiki/FAQ) - [Quick start guide](https://github.com/domlysz/BlenderGIS/wiki/Quick-start) - [Flowchart](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/flowchart.jpg) -------------------- ## Functionalities overview **GIS datafile import :** Import in Blender most commons GIS data format : Shapefile vector, raster image, geotiff DEM, OpenStreetMap xml. There are a lot of possibilities to create a 3D terrain from geographic data with BlenderGIS, check the [Flowchart](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/flowchart.jpg) to have an overview. Exemple : import vector contour lines, create faces by triangulation and put a topographic raster texture. ![](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/Blender28x/gif/bgis_demo_delaunay.gif) **Grab geodata directly from the web :** display dynamics web maps inside Blender 3d view, requests for OpenStreetMap data (buildings, roads ...), get true elevation data from the NASA SRTM mission. ![](https://raw.githubusercontent.com/wiki/domlysz/blenderGIS/Blender28x/gif/bgis_demo_webdata.gif) **And more :** Manage georeferencing informations of a scene, compute a terrain mesh by Delaunay triangulation, drop objects on a terrain mesh, make terrain analysis using shader nodes, setup new cameras from geotagged photos, setup a camera to render with Blender a new georeferenced raster.