# firerays-2-0 **Repository Path**: mirrors/firerays-2-0 ## Basic Information - **Project Name**: firerays-2-0 - **Description**: Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2017-04-03 - **Last Updated**: 2025-10-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # RadeonRays 4.1 ## Summary RadeonRays is a ray intersection acceleration library. AMD developed RadeonRays to help developers make the most of GPU and to eliminate the need to maintain hardware-dependent code. The library offers a well-defined C API for scene building and performing asynchronous ray intersection queries. RadeonRays is not limited to AMD hardware, a specific operating system or graphics framework. The library helps assure compatibility and best performance across a wide range of hardware platforms. ## Backends The library supports the following graphics and GPGPU frameworks as its backends: - DirectX12 - Vulkan ## System Requirements RadeonRays requires a PC with the following software and hardware: - DirectX12: a 64-bit version of Windows® 10, and a GPU and drivers that supports DirectX12 features - Vulkan: a 64-bit version of Windows® 10 or Linux, and a GPU and drivers that support Vulkan version 1.2 - Installed spdlog library ## Documentation [Documentation page](https://radeon-pro.github.io/RadeonProRenderDocs/en/rr/about.html)