# iNet **Repository Path**: mirrors/iNet ## Basic Information - **Project Name**: iNet - **Description**: iNet 是跨平台服务器开发组件,包括:网络库、消息队列、定时器、RPC、协程库 - **Primary Language**: C/C++ - **License**: MIT - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/inet - **GVP Project**: No ## Statistics - **Stars**: 5 - **Forks**: 3 - **Created**: 2020-09-11 - **Last Updated**: 2026-01-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Brynet ======= Header Only Cross platform high performance TCP network library using C++ 11. [![996.icu](https://img.shields.io/badge/link-996.icu-red.svg)](https://996.icu) [![LICENSE](https://img.shields.io/badge/license-NPL%20(The%20996%20Prohibited%20License)-blue.svg)](https://github.com/996icu/996.ICU/blob/master/LICENSE) [![Platform](https://img.shields.io/badge/Platform-Linux,%20Windows,%20MacOS-green.svg?style=flat-square)](https://github.com/IronsDu/brynet) ## Build status [![build-and-test](https://github.com/IronsDu/brynet/actions/workflows/build-and-test.yml/badge.svg)](https://github.com/IronsDu/brynet/actions/workflows/build-and-test.yml) ## Features * Header only * Cross platform (Linux | Windows | MacOS) * High performance and safety use. * None depend * Multi-threaded * SSL support * Support HTTP、HTTPS、WebSocket * IPv6 support ## Documentation - [简体中文](https://github.com/IronsDu/brynet/blob/master/docs/main.zh-cn.md) ## Compatibility * Visual C++ 2013+ (32/64-bit) * GCC 4.8+ (32/64-bit) * Clang (Supported C++ 11) ## Macro * BRYNET_VERSION * BRYNET_USE_OPENSSL ## Build Example 1. `cmake . -Dbrynet_BUILD_EXAMPLES=ON -Dbrynet_BUILD_TESTS=ON` 2. If you use Windows, please open brynet.sln then build. If on Linux or MacOS, only enter `make`. ## Only Install 1. `cmake .` 2. `sudo make install` ## Usages * [Examples](#examples) * [Users](#users) ## Benchmark Under localhost, use CentOS 6.5 virtual mahcine(host machine is Win10 i5) * PingPong Benchamrk's server and client both only use one thread, and packet size is 4k ![PingPong](image/pingpong.png "PingPong") * Broadcast Server use two network threads and one logic thread, client use one network(also process logic) thread. every packet size is 46 bytes. every packet contain client's id. server broadcast packet to all client when recv one packet from any client. client send one packet when recv packet from server and packet's id equal self. ![Broadcast](image/broadcast.png "Broadcast") * Ab HTTP(1 network thread) ``` Server Hostname: 127.0.0.1 Server Port: 9999 Document Path: /abc/de?a=1 Document Length: 25 bytes Concurrency Level: 100 Time taken for tests: 17.734 seconds Complete requests: 500000 Failed requests: 0 Total transferred: 41000000 bytes HTML transferred: 12500000 bytes Requests per second: 28194.36 [#/sec] (mean) Time per request: 3.547 [ms] (mean) Time per request: 0.035 [ms] (mean, across all concurrent requests) Transfer rate: 2257.75 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 2 0.2 2 3 Processing: 1 2 0.3 2 7 Waiting: 0 1 0.4 1 6 Total: 2 4 0.2 4 7 Percentage of the requests served within a certain time (ms) 50% 4 66% 4 75% 4 80% 4 90% 4 95% 4 98% 4 99% 4 100% 7 (longest request) ``` Examples ---------------------------- * [PingPongServer](https://github.com/IronsDu/dodo/blob/master/examples/PingPongServer.cpp) * [PingPongClient](https://github.com/IronsDu/dodo/blob/master/examples/PingPongClient.cpp) * [BroadCastServer](https://github.com/IronsDu/dodo/blob/master/examples/BroadCastServer.cpp) * [BroadCastClient](https://github.com/IronsDu/dodo/blob/master/examples/BroadCastClient.cpp) * [Http&Websocket Server](https://github.com/IronsDu/dodo/blob/master/examples/HttpServer.cpp) * [HttpServerClient](https://github.com/IronsDu/dodo/blob/master/examples/HttpClient.cpp) * [BenchWebsocket](https://github.com/IronsDu/dodo/blob/master/examples/BenchWebsocket.cpp) benchmark websocket client * [PromiseReceive](https://github.com/IronsDu/brynet/blob/master/examples/PromiseReceive.cpp) use the promise style receive http response * [WebSocketProxy](https://github.com/IronsDu/dodo/blob/master/examples/WebBinaryProxy.cpp) one proxy server between websocket client and binary protocol server * more examples please see [examples](https://github.com/IronsDu/dodo/tree/master/examples); Users ---------------------------- * [Redis proxy](https://github.com/IronsDu/DBProxy) * [gayrpc](https://github.com/IronsDu/gayrpc) * [gaylord - distributed virtual actor framework](https://github.com/IronsDu/gaylord) * [Joynet - Lua network library](https://github.com/IronsDu/Joynet) * [grpc-gateway](https://github.com/IronsDu/grpc-gateway)