# jmonkeyengine **Repository Path**: mirrors/jmonkeyengine ## Basic Information - **Project Name**: jmonkeyengine - **Description**: jMonkeyEngine 是生成快速现代3D游戏的引擎, jMonkeyEngine (jME)封装了OpenGL,提供一个完整强大的高性能的工具包,使3D游戏的开发变得容易 - **Primary Language**: Java - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/jmonkeyengine - **GVP Project**: No ## Statistics - **Stars**: 7 - **Forks**: 2 - **Created**: 2020-06-18 - **Last Updated**: 2025-09-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README jMonkeyEngine ============= [![Build Status](https://github.com/jMonkeyEngine/jmonkeyengine/workflows/Build%20jMonkeyEngine/badge.svg)](https://github.com/jMonkeyEngine/jmonkeyengine/actions) jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.7.0 is the latest stable version of the engine. The engine is used by several commercial game studios and computer-science courses. Here's a taste: ![jME3 Games Mashup](https://i.imgur.com/nF8WOW6.jpg) - [jME powered games on IndieDB](https://www.indiedb.com/engines/jmonkeyengine/games) - [Boardtastic 2](https://boardtastic-2.fileplanet.com/apk) - [Attack of the Gelatinous Blob](https://attack-gelatinous-blob.softwareandgames.com/) - [Mythruna](https://mythruna.com/) - [PirateHell (on Steam)](https://store.steampowered.com/app/321080/Pirate_Hell/) - [3089 (on Steam)](https://store.steampowered.com/app/263360/3089__Futuristic_Action_RPG/) - [3079 (on Steam)](https://store.steampowered.com/app/259620/3079__Block_Action_RPG/) - [Lightspeed Frontier (on Steam)](https://store.steampowered.com/app/548650/Lightspeed_Frontier/) - [Skullstone](http://www.skullstonegame.com/) - [Spoxel (on Steam)](https://store.steampowered.com/app/746880/Spoxel/) - [Nine Circles of Hell (on Steam)](https://store.steampowered.com/app/1200600/Nine_Circles_of_Hell/) - [Leap](https://gamejolt.com/games/leap/313308) - [Jumping Jack Flag](http://timealias.bplaced.net/jack/) - [PapaSpace Flight Simulation](https://www.papaspace.at/) - [Cubic Nightmare (on Itch)](https://jaredbgreat.itch.io/cubic-nightmare) - [Chatter Games](https://chatter-games.com) - [Exotic Matter](https://exoticmatter.io) - [Demon Lord (on Google Play)](https://play.google.com/store/apps/details?id=com.dreiInitiative.demonLord&pli=1) - [Marvelous Marbles (on Steam)](https://store.steampowered.com/app/2244540/Marvelous_Marbles/) - [Boxer (on Google Play)](https://play.google.com/store/apps/details?id=com.tharg.boxer) - [Depthris (on Itch)](https://codewalker.itch.io/depthris) - [Stranded (on Itch)](https://tgiant.itch.io/stranded) - [The Afflicted Forests (Coming Soon to Steam)](https://www.indiedb.com/games/the-afflicted-forests) - [Star Colony: Beyond Horizons (on Google Play)](https://play.google.com/store/apps/details?id=game.colony.ColonyBuilder) - [High Impact (on Steam)](https://store.steampowered.com/app/3059050/High_Impact/) ## Getting Started Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read [the wiki](https://jmonkeyengine.github.io/wiki) for the installation guide and tutorials. Join [the discussion forum](https://hub.jmonkeyengine.org/) to participate in our community, get your questions answered, and share your projects. Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION. ### Technology Stack - windowed, multi-platform IDE derived from NetBeans - libraries for GUI, networking, physics, SFX, terrain, importing assets, etc. - platform-neutral core library for scene graph, animation, rendering, math, etc. - LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS - Java Virtual Machine (v8 or higher) ### Documentation Did you miss it? Don't sweat it, [here it is again](https://jmonkeyengine.github.io/wiki). ### Contributing Read our [contribution guide](https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/CONTRIBUTING.md). ### License [New BSD (3-clause) License](https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/LICENSE.md) ### How to Build the Engine from Source 1. Install a Java Development Kit (JDK), if you don't already have one. 2. Point the `JAVA_HOME` environment variable to your JDK installation: (In other words, set it to the path of a directory/folder containing a "bin" that contains a Java executable. That path might look something like "C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot" or "/usr/lib/jvm/java-17-openjdk-amd64/" or "/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .) + using Bash or Zsh: `export JAVA_HOME="` *path to installation* `"` + using Fish: `set -g JAVA_HOME "` *path to installation* `"` + using Windows Command Prompt: `set JAVA_HOME="` *path to installation* `"` + using PowerShell: `$env:JAVA_HOME = '` *path to installation* `'` 3. Download and extract the engine source code from GitHub: + using Git: + `git clone https://github.com/jMonkeyEngine/jmonkeyengine.git` + `cd jmonkeyengine` + `git checkout -b latest v3.7.0-stable` (unless you plan to do development) + using a web browser: + browse to [the latest release](https://github.com/jMonkeyEngine/jmonkeyengine/releases/latest) + follow the "Source code (zip)" link at the bottom of the page + save the ZIP file + extract the contents of the saved ZIP file + `cd` to the extracted directory/folder 4. Run the Gradle wrapper: + using Bash or Fish or PowerShell or Zsh: `./gradlew build` + using Windows Command Prompt: `.\gradlew build` After a successful build, fresh JARs will be found in "*/build/libs". You can install the JARs to your local Maven repository: + using Bash or Fish or PowerShell or Zsh: `./gradlew install` + using Windows Command Prompt: `.\gradlew install` You can run the "jme3-examples" app: + using Bash or Fish or PowerShell or Zsh: `./gradlew run` + using Windows Command Prompt: `.\gradlew run` You can restore the project to a pristine state: + using Bash or Fish or PowerShell or Zsh: `./gradlew clean` + using Windows Command Prompt: `.\gradlew clean`