# libpomelo **Repository Path**: mirrors/libpomelo ## Basic Information - **Project Name**: libpomelo - **Description**: libpomelo 是 Pomelo 的 C 语言客户端 SDK - **Primary Language**: C/C++ - **License**: MIT - **Default Branch**: master - **Homepage**: https://www.oschina.net/p/libpomelo - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2020-09-20 - **Last Updated**: 2026-01-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # This project is deprecated, please go to [https://github.com/NetEase/libpomelo2](https://github.com/NetEase/libpomelo2) ##libpomelo libpomelo is a C language client SDK for Pomelo, supporting the Pomelo protocol definition in Pomelo 0.3 version. * Homepage: * Mailing list: * Documentation: * Wiki: * Issues: * Tags: game, nodejs ##Dependencies * [libuv](https://github.com/joyent/libuv) - Cross platform layer, mainly using Network IO and thread. * [jansson](https://github.com/akheron/jansson) - JSON encode and decode library. ##Usage ###Create a client instance ``` c // create a client instance. pc_client_t *client = pc_client_new(); ``` ###Add listeners ``` c // add some event callback. pc_add_listener(client, "onHey", on_hey); pc_add_listener(client, PC_EVENT_DISCONNECT, on_close); ``` ###Listener definition ``` c // disconnect event callback. void on_close(pc_client_t *client, const char *event, void *data) { printf("client closed: %d.\n", client->state); } ``` ###Pomelo defined listeners ``` #define PC_EVENT_DISCONNECT "disconnect" #define PC_EVENT_TIMEOUT "timeout" #define PC_EVENT_KICK "onKick" ``` ###Connect to server ``` c struct sockaddr_in address; memset(&address, 0, sizeof(struct sockaddr_in)); address.sin_family = AF_INET; address.sin_port = htons(port); address.sin_addr.s_addr = inet_addr(ip); // try to connect to server. if(pc_client_connect(client, &address)) { printf("fail to connect server.\n"); pc_client_destroy(client); return 1; } ``` ###Send a notify ``` c // notified callback void on_notified(pc_notify_t *req, int status) { if(status == -1) { printf("Fail to send notify to server.\n"); } else { printf("Notify finished.\n"); } // release resources json_t *msg = req->msg; json_decref(msg); pc_notify_destroy(req); } // send a notify void do_notify(pc_client_t *client) { // compose notify. const char *route = "connector.helloHandler.hello"; json_t *msg = json_object(); json_t *json_str = json_string("hello"); json_object_set(msg, "msg", json_str); // decref json string json_decref(json_str); pc_notify_t *notify = pc_notify_new(); pc_notify(client, notify, route, msg, on_notified); } ``` ###Send a request ``` c // request callback void on_request_cb(pc_request_t *req, int status, json_t *resp) { if(status == -1) { printf("Fail to send request to server.\n"); } else if(status == 0) { char *json_str = json_dumps(resp, 0); if(json_str != NULL) { printf("server response: %s\n", json_str); free(json_str); } } // release relative resource with pc_request_t json_t *msg = req->msg; pc_client_t *client = req->client; json_decref(msg); pc_request_destroy(req); // stop client pc_client_stop(client); } // send a request void do_request(pc_client_t *client) { // compose request const char *route = "connector.helloHandler.hi"; json_t *msg = json_object(); json_t *str = json_string("hi~"); json_object_set(msg, "msg", str); // decref for json object json_decref(str); pc_request_t *request = pc_request_new(); pc_request(client, request, route, msg, on_request_cb); } ``` ###More example The complete examples: [example/](https://github.com/NetEase/libpomelo/tree/master/example) Tcp server for test: [tcp-pomelo](https://github.com/changchang/tcp-pomelo). ##API More information about API, please refer to [pomelo.h](https://github.com/NetEase/libpomelo/blob/master/include/pomelo.h). ##Build ###Prerequisite Install [GYP](http://code.google.com/p/gyp/source/checkout). ###Mac ``` ./pomelo_gyp xcodebuild -project pomelo.xcodeproj ``` ###IOS ``` ./pomelo_gyp -DTO=ios ./build_ios ``` ###IOS Simulator ``` ./pomelo_gyp -DTO=ios ./build_iossim ``` ###Linux ``` ./pomelo_gyp make ``` ###Windows in your libpomelo project root directory open git bash and type in ``` mkdir -p build git clone https://github.com/martine/gyp.git build/gyp ``` then open cmd shell in windows and cd to your libpomelo project root directory and type in ``` build\gyp\gyp.bat --depth=. pomelo.gyp -Dlibrary=static_library -DTO=pc ``` then open pomelo.sln in visual studio and you can build libpomelo in windows ###Cocos2d-x ####Android just put libpomelo in ${COCOS2DX-ROOT}/cocos2dx/platform/third_party/android/prebuild path then in your cocos2d-x android project's root and type in ``` ./build_native.sh ``` it will build libpomelo into a .so file and then you can use it in your android application ###ChatDemo [pomelo-cocos2dchat](https://github.com/NetEase/pomelo-cocos2dchat) you can find more information about using libpomelo in different platforms ##Notice There is a worker thread inside `libpomelo` to run the `libuv` loop and handle the IO events. So all the callback functions are fired in the worker thread. And the application should take care the synchronization between the main thread (such as UI thread) and the `libpomelo` worker thread.