# azure-object-anchors **Repository Path**: mirrors_Azure/azure-object-anchors ## Basic Information - **Project Name**: azure-object-anchors - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-04 - **Last Updated**: 2026-05-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Azure Object Anchors Welcome to Azure Object Anchors. Azure Object Anchors enables an application to detect an object in the physical world using a 3D model and estimate its 6-DoF pose. The SDK enables a HoloLens application to load an object model, detect, and track instance(s) of that model in the physical world. For more information, see the [Azure Object Anchors documentation](https://docs.microsoft.com/azure/object-anchors). ## Contents | File/folder | Description | |------------------- |---------------------------------------------| | `quickstarts` | Quickstart sample code. | | `.gitattributes` | Defines attributes for files stored in Git. | | `CHANGELOG.md` | List of changes to the sample. | | `CODE_OF_CONDUCT.md` | Microsoft Open Source Code of Conduct. | | `CONTRIBUTING.md` | Guidelines for contributing to the sample. | | `LICENSE` | The license for the sample. | | `README.md` | This README file. | | `SECURITY.md` | Microsoft Open Source Security Guidelines. | ## Key concepts * [SDK Overview](https://docs.microsoft.com/azure/object-anchors/concepts/sdk-overview) ## Quickstarts The quickstart samples can be found in the `quickstarts` folder. ### Model Conversion Learn how to use the Azure Object Anchors service to convert a 3D asset into an Azure Object Anchors model to be used in an app. * [Create a model](https://docs.microsoft.com/azure/object-anchors/quickstarts/get-started-model-conversion) ### Apps Learn how to use an Azure Object Anchors model in an app to detect physical objects. All prerequisites and instructions can be found in the documentation. * [HoloLens with DirectX](https://docs.microsoft.com/azure/object-anchors/quickstarts/get-started-hololens-directx) * [HoloLens with Unity](https://docs.microsoft.com/azure/object-anchors/quickstarts/get-started-unity-hololens) * [HoloLens with Unity and MRTK](https://docs.microsoft.com/azure/object-anchors/quickstarts/get-started-unity-hololens-mrtk)