# phasefinity **Repository Path**: mirrors_DanFessler/phasefinity ## Basic Information - **Project Name**: phasefinity - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-14 - **Last Updated**: 2026-01-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # React + TypeScript + Vite This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules. Currently, two official plugins are available: - [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh - [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh ## Expanding the ESLint configuration If you are developing a production application, we recommend updating the configuration to enable type aware lint rules: - Configure the top-level `parserOptions` property like this: ```js export default tseslint.config({ languageOptions: { // other options... parserOptions: { project: ['./tsconfig.node.json', './tsconfig.app.json'], tsconfigRootDir: import.meta.dirname, }, }, }) ``` - Replace `tseslint.configs.recommended` to `tseslint.configs.recommendedTypeChecked` or `tseslint.configs.strictTypeChecked` - Optionally add `...tseslint.configs.stylisticTypeChecked` - Install [eslint-plugin-react](https://github.com/jsx-eslint/eslint-plugin-react) and update the config: ```js // eslint.config.js import react from 'eslint-plugin-react' export default tseslint.config({ // Set the react version settings: { react: { version: '18.3' } }, plugins: { // Add the react plugin react, }, rules: { // other rules... // Enable its recommended rules ...react.configs.recommended.rules, ...react.configs['jsx-runtime'].rules, }, }) ``` Update notes for 12/12/2024 # **Score System Implementation** Added initial scoring system with proper separation of concerns. This lays the groundwork for implementing game rules and scoring logic. ## **New Files Added** ### **src/services/scoreService.ts** - Pure TypeScript service for score calculations - Handles hand evaluation and point calculations - Isolated from React components for better testing - Currently contains placeholder logic for hand evaluation ### **src/components/ScoreDisplay.tsx** - New React component for score visualization - Shows current score, high score, and last play details - Highlights recent scoring events - Styled to match existing game UI ### **Updates to src/App.tsx** - Added separate score reducer alongside game reducer - Integrated ScoreDisplay component - Modified GameControls props to handle score dispatch - Maintains separation between game state and score state ## **Architecture Decisions** - Kept scoring logic separate from game mechanics - Used TypeScript interfaces for type safety - Followed existing reducer pattern from the codebase - Maintained single responsibility principle