# duckduckgo-iOS **Repository Path**: mirrors_DataDog/duckduckgo-iOS ## Basic Information - **Project Name**: duckduckgo-iOS - **Description**: ## Auto-archived due to inactivity. ## DuckDuckGo iOS Application - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: develop - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-09 - **Last Updated**: 2025-10-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # DuckDuckGo iOS We are excited to engage the community in development! ## We are hiring! DuckDuckGo is growing fast and we continue to expand our fully distributed team. We embrace diverse perspectives, and seek out passionate, self-motivated people, committed to our shared vision of raising the standard of trust online. If you are a senior software engineer capable in either iOS or Android, visit our [careers](https://duckduckgo.com/hiring/#open) page to find out more about our openings! ## Building ### Submodules We use submodules, so you will need to bring them into the project in order to build and run it: Run `git submodule update --init --recursive` ### Developer details If you're not part of the DuckDuckGo team, you should provide your Apple developer account id, app id, and group id prefix in an `ExternalDeveloper.xcconfig` file. To do that: 1. Run `cp Configuration/DuckDuckGoDeveloper.xcconfig Configuration/ExternalDeveloper.xcconfig` 2. Edit `Configuration/ExternalDeveloper.xcconfig` and change the values of all fields 3. Clean and rebuild the project ### Dependencies We use Swift Package Manager for dependency management, which shouldn't require any additional set up. ### SwiftLint We use [SwifLint](https://github.com/realm/SwiftLint) for enforcing Swift style and conventions, so you'll need to [install it](https://github.com/realm/SwiftLint#installation). ### Fonts We use Proxima Nova fonts which are proprietary and cannot be committed to source control, see [fonts](https://github.com/duckduckgo/iOS/tree/develop/fonts/licensed). ## Debugging ### Instruments We have Custom Instruments tool to help visualize and track events that happen during runtime. In order to run it: 1. Build a Debug version and install it on Simulator/Device. 2. Select Instruments target and run it on a Mac. A New instance of Instruments app will be run that has a grayed out icon indicating that it works in debug mode with custom instruments attached. 3. Select 'DDG Trace' template or set up a custom one by importing 'DDG Timeline' instrument from Library. 4. Start recording. See [Instruments Developer Help](https://help.apple.com/instruments/developer/mac/current/) for reference how to create custom instruments. ## Terminology We have taken steps to update our terminology and remove words with problematic racial connotations, most notably the change to `main` branches, `allow lists`, and `blocklists`. Closed issues or PRs may contain deprecated terminology that should not be used going forward. ## Contribute Please refer to [contributing](CONTRIBUTING.md). ## Discuss Contact us at https://duckduckgo.com/feedback if you have feedback, questions or want to chat. You can also use the feedback form embedded within our Mobile App - to do so please navigate to Settings and select "Send Feedback". ## License DuckDuckGo is distributed under the Apache 2.0 [license](https://github.com/duckduckgo/ios/blob/master/LICENSE.md).