# RadeonProRenderUE **Repository Path**: mirrors_GPUOpen-LibrariesAndSDKs/RadeonProRenderUE ## Basic Information - **Project Name**: RadeonProRenderUE - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-08 - **Last Updated**: 2026-05-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # RadeonProRenderUE # Setup project ## Generate Visual Studio files Right-click on RPR.uproject and select "Generate Visual Studio project files".
It should create a "RPR.sln" file ## Compile - Open the "RPR.sln" file. - Check that your build configuration is in "Development Editor" (or "DebugGame Editor") - Press "Local Windows Debugger" to start the build. At the end of the build, the project should start. # Build the RPR plugin for marketplace ## For the first time You will need to set an environment variable that will tell to the build script where is your UE4 installation. ### Unix (Linux/MacOSX) - Open a terminal - Write `setenv UE4_Path **[Path to the root of your UE4 installation]**`. Add **"** around your path if there is spaces in it.
Example : - `setenv UE4_Path D:/Softwares/UE_4.18` - `setenv UE4_Path "~/softs/my UE4 installation"` ## Start the build ### Windows - Enter the directory **BuildPluginTools** - Start **Build_RPRPlugin_XXX.bat** with **XXX** being the version you want (using double-click) - Wait for everything to be setup. It will take a while since it will compile the whole plugin and copy some binary/image files.
- Once your build is over, go to **PluginStaging\UE4_[YourUE4Version]** - Your plugin is right here, ready to be zipped in hosted ![Screenshot of Build_RPRPlugin.bat in action](Medias/BuildRPRPlugin_Screenshot01.jpg "Build_RPRPlugin.bat in action") You can also use **Build_RPRPlugin_All.bat** to build on all versions. ### Unix (Linux/MacOSX) - Open a terminal - Navigate through **RadeonProRenderUE/BuildPluginTools** (use `cd` and `ls` to respectively move among the directories and list files in the current directory). - Start the build script using `./Build_RPRPlugin.sh` - The **UE4_Path** should be displayed at the beginning. Check that it is correct. - Wait for the build to be completed. Press **Ctrl+C** if you want to abort the operation. - Once your build is over, go to **PluginStaging/UE4_[YourUE4Version]** - Your plugin is right here, ready to be zipped in hosted