# RadeonProRenderUE
**Repository Path**: mirrors_GPUOpen-LibrariesAndSDKs/RadeonProRenderUE
## Basic Information
- **Project Name**: RadeonProRenderUE
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: Apache-2.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2020-08-08
- **Last Updated**: 2026-05-16
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# RadeonProRenderUE
# Setup project
## Generate Visual Studio files
Right-click on RPR.uproject and select "Generate Visual Studio project files".
It should create a "RPR.sln" file
## Compile
- Open the "RPR.sln" file.
- Check that your build configuration is in "Development Editor" (or "DebugGame Editor")
- Press "Local Windows Debugger" to start the build.
At the end of the build, the project should start.
# Build the RPR plugin for marketplace
## For the first time
You will need to set an environment variable that will tell to the build script where is your UE4 installation.
### Unix (Linux/MacOSX)
- Open a terminal
- Write `setenv UE4_Path **[Path to the root of your UE4 installation]**`. Add **"** around your path if there is spaces in it.
Example :
- `setenv UE4_Path D:/Softwares/UE_4.18`
- `setenv UE4_Path "~/softs/my UE4 installation"`
## Start the build
### Windows
- Enter the directory **BuildPluginTools**
- Start **Build_RPRPlugin_XXX.bat** with **XXX** being the version you want (using double-click)
- Wait for everything to be setup. It will take a while since it will compile the whole plugin and copy some binary/image files.
- Once your build is over, go to **PluginStaging\UE4_[YourUE4Version]**
- Your plugin is right here, ready to be zipped in hosted

You can also use **Build_RPRPlugin_All.bat** to build on all versions.
### Unix (Linux/MacOSX)
- Open a terminal
- Navigate through **RadeonProRenderUE/BuildPluginTools** (use `cd` and `ls` to respectively move among the directories and list files in the current directory).
- Start the build script using `./Build_RPRPlugin.sh`
- The **UE4_Path** should be displayed at the beginning. Check that it is correct.
- Wait for the build to be completed. Press **Ctrl+C** if you want to abort the operation.
- Once your build is over, go to **PluginStaging/UE4_[YourUE4Version]**
- Your plugin is right here, ready to be zipped in hosted