# tilus **Repository Path**: mirrors_NVIDIA/tilus ## Basic Information - **Project Name**: tilus - **Description**: Tilus is a tile-level kernel programming language with explicit control over shared memory and registers. - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-08-09 - **Last Updated**: 2026-03-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Tilus: A Tile-Level GPU Kernel Programming Language [Documentation](https://nvidia.github.io/tilus/index.html) | [Paper](https://arxiv.org/abs/2504.12984) **Tilus** is a powerful research domain-specific language (DSL) for GPU programming that offers: * **Thread-block-level granularity** with **tensors** as the primary data type. * **Explicit control** over shared memory and register tensors (unlike Triton). * **Low-precision types** with arbitrary bit-widths (1 to 8 bits). It also includes automatic tuning, caching, and a Pythonic interface for ease of use. Tilus is pronounced as tie-lus, /ˈtaɪləs/. ## Status Tilus supports Ampere architecture, and we are actively working on support for Hopper/Blackwell GPUs (see the [roadmap](https://github.com/NVIDIA/tilus/issues/49)). ## Getting Started ### Installation Install Tilus using `pip`: ``` pip install tilus ``` > [!NOTE] > Tilus depends on `cuda-python`. If your GPU driver is older than **580.65.06**, you will need to install an older version of cuda-python to ensure compatibility. > ``` > pip install tilus "cuda-python<13" > ``` ### Usage To get started, refer to the [tutorials](https://nvidia.github.io/tilus/getting-started/tutorials/__init__.html) to learn how to program kernels with Tilus. You can also check more [examples](https://github.com/NVIDIA/tilus/tree/main/examples) of using Tilus. You can learn more on different topics in the [programming guide](https://nvidia.github.io/tilus/programming-guides/overview.html). ## Research This project is based on the following research paper: ```bibtex @inproceedings{ding2025tilus, author = {Ding, Yaoyao and Hou, Bohan and Zhang, Xiao and Lin, Allan and Chen, Tianqi and Yu, Cody Hao and Wang, Yida and Pekhimenko, Gennady}, title = {Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation}, url = {https://doi.org/10.1145/3760250.3762219}, booktitle = {Proceedings of the 31st ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 1}, series = {ASPLOS '26} } ``` ## Acknowledgement We would like to acknowledge the following projects for their influence on Tilus's design and development: - **Hidet**: We take Hidet IR as our low-level target and reuse its runtime system. - **TVM**: Hidet's initial IR was adopted from TVM, and we also learned a lot from TVM on how to build a compiler. - **Triton**: The core idea of defining kernels at a thread-block level and working with tiles was inspired by Triton. - **Hexcute**: We adopted the idea of using automatic layout inference to simplify programming from Hexcute.