# titanium_box2d **Repository Path**: mirrors_arnaudsj/titanium_box2d ## Basic Information - **Project Name**: titanium_box2d - **Description**: Titanium Box2D module for iOS - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-24 - **Last Updated**: 2025-12-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Appcelerator Titanium Box2D Module for iOS ========================================== This is a Box2D module for iOS developed by Jeff Haynie. [Box2D](http://www.box2d.org/) is one of the most popular physics engines used for all sorts of cool things from popular games like Angry Birds to engineering simulations. Basic usage: ~~~ var window = Ti.UI.createWindow(); var view = Ti.UI.createView(); window.add(view); window.open(); // load the module var box2d = require("ti.box2d"); // create the world, using view as the surface var world = box2d.createWorld(view); // create a block var redBlock = Ti.UI.createView({ backgroundColor:"red", width:50, height:50, top:0 }); // add the block body to the world var redBody = world.addBody(redBlock,{ density:12.0, friction:0.3, restitution:0.4, type:"dynamic" }); world.addEventListener("collision",function(e) { if ((e.a == redBody || e.b == redBody) && e.phase == "begin") { Ti.API.info("the redBody collided with something"); } }); // start the world world.start(); ~~~ TODO === There's a lot that's not currently supported and needs to be implemented. Right now, I basically only support adding either a rectangle or cirlce body to the world and the various body properties. No complex polygons. HOW TO HELP ========== Here's how you can help me make this full featured. - Write lots of sample apps! - Write API documentation - Write better usage guides - Find and report bugs (for now, just use GitHub issues) - Fork it and add other missing APIs - Port to Android - Port to HTML5 LICENSE ======= Apache Public License version 2 COPYRIGHT ========= Copyright (c) 2011 by Jeff Haynie. All Rights Reserved.