# armorpaint **Repository Path**: mirrors_bitinn/armorpaint ## Basic Information - **Project Name**: armorpaint - **Description**: 3D PBR Texture Painting Software - **Primary Language**: Unknown - **License**: Zlib - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-24 - **Last Updated**: 2026-01-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![](https://armorpaint.org/img/git.jpg) armorpaint ============== [ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual/). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are currently [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorPaint, then you need to [download Armory](https://armory3d.org/download.html) and update it to the latest [git version](https://armory3d.org/manual/#/dev/gitversion?id=armory-updater). Afterwards, clone this repository using `git clone https://github.com/armory3d/armorpaint` and open the `armorpaint.blend` file in Armory. On Windows, set `Blender Preferences - Add-ons - Armory - Player Graphics API` to `OpenGL`. Press `Armory Player - Play` (F5) to run.* *Note 3: To enable Direct3D11 support (Windows) and native file dialogs (Windows, Linux, macOS), compile Krom located [here](https://github.com/armory3d/Krom_armorpaint) and replace your copy at `Armory/armsdk/Krom`.* For debugging instructions, see [docs](https://armory3d.org/manual/#/essentials/debug).