# gdx-texture-packer-gui **Repository Path**: mirrors_crashinvaders/gdx-texture-packer-gui ## Basic Information - **Project Name**: gdx-texture-packer-gui - **Description**: A simple way to pack and manage texture atlases for libGDX game framework. - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2022-01-06 - **Last Updated**: 2026-04-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![](https://i.imgur.com/7aOmSQb.png) A simple utility to help you pack and manage texture atlases for [libGDX game framework](https://github.com/libgdx/libgdx). It's mostly just a visual wrapper over [libGDX TexturePacker](https://libgdx.com/wiki/tools/texture-packer) and provides some extra features. This project is a successor of [Aurelien Ribon's application](https://web.archive.org/web/20170803205402/http://www.aurelienribon.com/blog/2012/06/texturepacker-gui-support-for-multiple-packs/) with the whole new GUI and features. ![](http://i.imgur.com/tEFWr68.png) ### Using the App Just download the most recent version of the installer/distribution matching your OS from the [releases page](https://github.com/crashinvaders/gdx-texture-packer-gui/releases) and follow the installer instructions. Or simply download the distribution files archive, extract, and read `./readme.txt` for further details. ### System Requirements The app works on any major desktop OS (Linux, macOS, Windows), where Java is available. The requirements are as follows: 1. Java Runtime Environment (JRE 8.0 and up) should be installed on your system (`java` command is available from the command-line interface). 2. OpenGL (2.0 and up) compatible video drivers. All major changes are listed in [this file](https://github.com/crashinvaders/gdx-texture-packer-gui/blob/master/CHANGES). ### Command Line The app has a headless batch mode that allows automation. For example, to pack a specific atlas from the project: ```shell gdx-texture-packer --batch --project "/path/to/project.tpproj" --atlases "atlas_name" "another_atlas_name" ``` Here's a tool to compress any PNG/JPEG image to a KTX2/Basis texture. ```shell gdx-texture-packer --basis-pack --container ktx2 --format uastc "/path/to/any.png|jpg" ``` Learn more about CLI options from the help message: ```shell gdx-texture-packer --help ``` ### Backlog See what features are currently planned on the project's [Trello board](https://trello.com/b/mugauAoC) ### Releases New versions come out when the application gets significant new features or important fixes. You can see all available versions from the [releases page](https://github.com/crashinvaders/gdx-texture-packer-gui/releases). ### Contribution and Contact Contributions are highly appreciated. You can help either by making a PR or reporting bugs/suggestions by creating new issues. If you have any questions/ideas, and you think they don't fit the standard GitHub issue format, you are always welcome to contact me directly at anton@crashinvaders.com Also, you can participate in translation. It can be done by translating all the strings in [bundle.properties](https://github.com/crashinvaders/gdx-texture-packer-gui/blob/master/assets/i18n/bundle.properties) and saving a copy as bundle_XX.properties, where XX is your language code.