# JSCPP **Repository Path**: mirrors_felixhao28/JSCPP ## Basic Information - **Project Name**: JSCPP - **Description**: A simple C++ interpreter written in JavaScript - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2022-01-06 - **Last Updated**: 2025-10-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # JSCPP This is a simple C++ interpreter written in JavaScript. Try it out [on github.io](https://felixhao28.github.io/JSCPP/)! [![Travis Build Status][build-badge]][build] [![npm version](https://badge.fury.io/js/JSCPP.svg)](http://badge.fury.io/js/JSCPP) [![Dependency Status](https://david-dm.org/felixhao28/JSCPP.svg)](https://david-dm.org/felixhao28/JSCPP) [![devDependency Status](https://david-dm.org/felixhao28/JSCPP/dev-status.svg)](https://david-dm.org/felixhao28/JSCPP#info=devDependencies) ## Purpose of the project As far as I know, every public online C++ excuting environment requires backend servers to compile and run the produced executable. A portable and lightweight interpreter that can be run in browsers can be a fine substitute for those who do not intend to pay for such services. I also want to make a strict interpreter. The reason being C++ has too many undefined and platform-dependent behaviors and popular C++ compilers tend to be an "over-caring mother" who tries to ignore or even justify the undocumented usages. The abuse of them should be avoided as much as possible IMO. For example, I do not want my students to take it as guaranteed that `sizeof int` produces `4`, because on Arduino Uno, an `int` is a 2-byte value. Currently, it is mainly for educational uses for a MOOC course I am running (and fun). ## Prerequisites * NodeJS version >= 0.11 * A modern browser ## How to use Installation ``` npm install JSCPP ``` or (to use lastest cutting-edge version or to contribute) ``` git clone https://github.com/felixhao28/JSCPP.git cd JSCPP npm install . ``` Or you can download the minified single JS file directly from here: https://raw.githubusercontent.com/felixhao28/JSCPP/gh-pages/dist/JSCPP.es5.min.js ### With NodeJS ```js var JSCPP = require("JSCPP"); var code = "#include " + "using namespace std;" + "int main() {" + " int a;" + " cin >> a;" + " cout << a << endl;" + " return 0;" + "}" ; var input = "4321"; var exitcode = JSCPP.run(code, input); console.info("program exited with code " + exitcode); ``` See _demo/example.coffee_ for example. **Main API**: `JSCPP.run(code, input, config)`: - **code**: *string* The C++ source code to be interpreted. - **input**: *string* The text to be sent into standard input (can be overriden with `config.stdio`). - **config**: *<optional> JSCPPConfig* The configuration object. All configuration items have default value. So you only need to set the ones you want different from the defaults. + **specifiers**: *<optional> string[]* * Allowed specifiers. By default all specifiers are allowed. * Default: `["const", "inline", "_stdcall", "extern", "static", "auto", "register"]` + **charTypes**: *<optional> string[]* * Allowed char types. By default all char types are allowed. * Default: `["char", "signed char", "unsigned char", "wchar_t", "unsigned wchar_t", "char16_t", "unsigned char16_t", "char32_t", "unsigned char32_t"]` + **intTypes**: *<optional> string[]* * Allowed integer types. By default all integer types are allowed. * Default: `["short", "short int", "signed short", "signed short int", "unsigned short", "unsigned short int", "int", "signed int", "unsigned", "unsigned int", "long", "long int", "long int", "signed long", "signed long int", "unsigned long", "unsigned long int", "long long", "long long int", "long long int", "signed long long", "signed long long int", "unsigned long long", "unsigned long long int", "bool"]` + **limits**: *<optional> {[type: string]: { max: number, min: number, bytes: number}}* * The minimal and the maximum value on number types. You can just set a subset of all the types, and the unset types will use the default limits. * Default: ```js { "char": { max: 0x7f, min: 0x00, bytes: 1 }, "signed char": { max: 0x7f, min: -0x80, bytes: 1 }, "unsigned char": { max: 0xff, min: 0x00, bytes: 1 }, "wchar_t": { max: 0x7fffffff, min: -0x80000000, bytes: 4 }, "unsigned wchar_t": { max: 0xffffffff, min: 0x00000000, bytes: 4 }, "char16_t": { max: 0x7fff, min: -0x8000, bytes: 4 }, "unsigned char16_t": { max: 0xffff, min: 0x0000, bytes: 4 }, "char32_t": { max: 0x7fffffff, min: -0x80000000, bytes: 4 }, "unsigned char32_t": { max: 0xffffffff, min: 0x00000000, bytes: 4 }, "short": { max: 0x7fff, min: -0x8000, bytes: 2 }, "unsigned short": { max: 0xffff, min: 0x0000, bytes: 2 }, "int": { max: 0x7fffffff, min: -0x80000000, bytes: 4 }, "unsigned": { max: 0xffffffff, min: 0x00000000, bytes: 4 }, "long": { max: 0x7fffffff, min: -0x80000000, bytes: 4 }, "unsigned long": { max: 0xffffffff, min: 0x00000000, bytes: 4 }, "long long": { max: 0x7fffffffffffffff, min: -0x8000000000000000, bytes: 8 }, "unsigned long long": { max: 0xffffffffffffffff, min: 0x0000000000000000, bytes: 8 }, "float": { max: 3.40282346638529e+038, min: -3.40282346638529e+038, bytes: 4 }, "double": { max: 1.79769313486232e+308, min: -1.79769313486232e+308, bytes: 8 }, "pointer": { max: undefined, min: undefined, bytes: 4 }, "bool": { max: 1, min: 0, bytes: 1 } } ``` + **includes**: *<optional> { [fileName: string]: IncludeModule }* * Define additional include files. This is extremely useful if you are defining new types, variables or functions to be used in the C++ source code. * `IncludeModule` is an object that has a `load(rt: CRuntime): void` member function. For example, ```js { "myheader.h": { load: function(rt) { rt.regFunc(function(rt, _this, x, y) { var firstValue = x.v; var secondValue = y.v; var returnType = x.t; return rt.val(returnType, firstValue + secondValue); }, "global", "myfunction", [rt.intTypeLiteral, rt.intTypeLiteral], rt.intTypeLiteral); } } } ``` will register a global function equivalent to the following, **before** interpreting the source code: ```c++ // C++ code int myfunction(int x, int y) { return x + y; } ``` so that user C++ code like this can be interpreted: ```c++ // C++ code #include "myheader.h" int main() { return myfunction(1, 2); // will return 3 } ``` For more examples on writing a custom `IncludeModule`, including how to properly use types, values and variables, please take a look at the files inside [src/includes](src/includes). For custom classes (experimental), please take a look at [src/includes/dummy_class_foo.ts](src/includes/dummy_class_foo.ts) and [test/class_basics.cpp](test/class_basics.cpp). + **loadedLibraries**: *<optional> string[]* * **loadedLibraries** keeps track of loaded headers. It can also be used to skip loading certain headers if given initial value. + **stdio**: *<optional if in NodeJS> string[]* `{ drain?: () => string; write: (s: string) => void; }` * This controls the behavior of standard input/output. This is **required** if you are running JSCPP on webpages, since the default behavior of writing to standard output stream is to print to the console, which is invisible to end users. * **drain**: *<optional> () => string* - Executed whenever the standard input buffer needs new content. The returned string will be concatenated to the existing buffer. If `drain` is set, `drain` will be favored over `input`. This is useful if the standard input is extremely large or is not immediately available at the start but only available later during the interpretation, for example, debugging. You don't normally need to set `drain`. * **write**: *(s: string) => void* - Write the string `s` to standard output stream. By default it is implemeted as `(s) => process.stdout.write(s);`. You need to override this if you want to capture the console output and do something with it. + **unsigned_overflow**: *<optional> "error" (default) | "warn" | "ignore"* * Overflowing an unsigned type is an undefined behavior. This configuration controls what to do if a such overflow happens. - "error": immediately throw an exception. - "warn": print a warning to standard error stream. - "ignore": ignore the overflow and carry on interpreting. + **maxTimeout**: *<optional> number* * If set, JSCPP will throw an exception if the milliseconds since the beginnig of execution exceeds `maxTimeout`. This is not used in debug mode. + **debug**: *<optional> boolean* * If `false` (default), JSCPP will run normally and the return value of `JSCPP.run` will be the exit code of the C++ program. * If `true`, JSCPP will enter debug mode, break on the first AST node and an debugger instance will be immediately returned instead. Please refer to the "Using __debugger__" part of this document for further details. Using __debugger__ As of 2.0.0, there is a simple but functional real debugger available. A list of debugger API: - methods + debugger.next(): one step further + debugger.continue(): continue until breakpoint + debugger.nextNode(): the AST node to be executed * sLine * sColumn * sOffset * eLine * eColumn * eOffset + debugger.nextLine() + debugger.type(typeName) + debugger.variable() + debugger.variable(variableName) - properties + src: preprocessed source + prevNode: previous AST node + done + conditions + stopConditions + rt: the internal runtime instance + gen: the internal generator ```js var JSCPP = require("JSCPP") var mydebugger = JSCPP.run(code, input, { debug: true }); // continue to the next interpreting operation var done = mydebugger.next(); // if you have an active breakpoint condition, you can just continue var done = mydebugger.continue(); // by default, debugger pauses at every new line, but you can change it mydebugger.setStopConditions({ isStatement: true positionChanged: true lineChanged: false }); // so that debugger only stops at a statement of a new position // or you can add your own condition, i.e. stops at line 10 mydebugger.setCondition("line10", function (prevNode, nextNode) { if (nextNode.sLine === 10) { // disable itself so that it only triggers once on line 10 mydebugger.disableCondition("line10"); return true; } else { return false; } }); // then enable it mydebugger.enableCondition("line10"); // we need to explicitly use "false" because exit code can be 0 if (done !== false) { console.log("program exited with code " + done.v); } // the AST node to be executed next var s = mydebugger.nextNode(); // sometimes a breakpoint can be set without a statement to be executed next, // i.e. entering a function call. while ((s = mydebugger.nextNode()) == null) { mydebugger.next(); } // the content of the statement to be executed next var nextLine = mydebugger.nextLine(); // it is essentially same as nextLine = mydebugger.getSource().slice(s.sOffset, s.eOffset).trim() console.log("from " + s.sLine + ":" + s.sColumn + "(" + s.sOffset + ")"); console.log("to " + s.eLine + ":" + s.eColumn + "(" + s.eOffset + ")"); console.log("==> " + nextLine); // examine the internal registry for a type mydebugger.type("int"); // examine the value of variable "a" mydebugger.variable("a"); // or list all local variables mydebugger.variable(); ``` A full interactive example is available in *demo/debug.coffee*. Use `node -harmony demo/debug A+B -debug` to debug "A+B" test. ### With a browser There should be a newest version of _JSCPP.js_ or _JSCPP.es5.js_ in _dist_ ready for you. If not, use `npm run build` to generate one. Then you can add it to your html. The exported global name for this package is "JSCPP". ```html ``` If you do not provide a customized `write` method for `stdio` configuration, console output will not be correctly shown. See _demo/demo.html_ for example. ### Running in WebWorker There are two Helper classes to make JSCPP easier to run in WebWorkers. One is `JSCPP.WebWorkerHelper` in an old callback style and `JSCPP.AsyncWebWorkerHelper` in a modern Promise/async-await style. ```html ``` ```html ``` The helper classes are implemented in `src/index.js`, and a test page is available in `dist/index.html`. ### Run tests ``` npm run test ``` ## Q&A ### Which features are implemented? * (Most) operators * Primitive types * Variables * Arrays - ~~Multidimensional array with initializers.~~ * Pointers * If...else control flow * Switch...case control flow - ~~Declarations inside switch block.~~ * For loop * While loop * Do...while loop * Functions * Variable scopes * Preprocessor directives - Macro - Include ### Which notable features are not implemented yet? * Goto statements * Object-oriented features * Namespaces * Multiple files support ### How is the performance? If you want to run C++ programs effciently, compile your C++ code to [LLVM-bitcode](https://en.wikipedia.org/wiki/LLVM) and then use [Emscripten](https://github.com/kripken/emscripten). ### Which libraries are supported? See current progress in [_includes_](src/includes) folder. * iostream (only cin and cout and endl) * cmath * cctype * cstring * cstdio (partial) * cstdlib (partial) ### Bug report? Feedback? Post it on [Issues](https://github.com/felixhao28/JSCPP/issues). ## Changelog * v2.0.10 - New + Added experimental support for passing a function pointer as parameter. - Fix + Fixed `strcmp` comparing two identical strings. * v2.0.9 (2021.1.27) - New + WebWorker support (check `dist/index.html` for examples). - Fix + Fixed an error message * v2.0.7 - New + Support some basic class usages (see `test\class_basics.cpp`). + Uses special uninitialized numeric and poitner value. + Adds an "unsigned_overflow" option to treat unsigned numeric overflow as "error"(default), "warn" or "ignore". Overflow on signed types will always throw an error. - Fix + Fixed some string-related methods. + Fixed `pow` in ``, thanks to [Clemenard](https://github.com/Clemenard). + Fixed multi-dimensional array declaration with initializers, thanks to [rodrigorgs](https://github.com/rodrigorgs). * v2.0.6 (9.29) - New + Implemented following methods from cstdlib, thanks to [victorrseloy](https://github.com/victorrseloy): * `int getchar(void)` * `char *gets(char *str)` * `int putchar(int char)` * `int puts(const char *str)` * `int scanf(const char *format, ...)` * `int sscanf(const char *str, const char *format, ...)` - Fix + Fixed printf function - Dev + Update dependencies to latest * v2.0.5 (4.6) - New + ctime library - Fix + Supports functions returning pointer type * v2.0.4 (12.10) - New + Function default arguments support - Fix + cin.get now works as expected - Dev + Update dev dependencies * v2.0.3 (10.15) - New + Function pointer support + typedef support - Dev + Testing now uses `test/test.coffee` directly + Update PEG.js from 0.8.0 to 0.9.0 + Please use NodeJS v4.0.0+ * v2.0.2 (7.31) - New + Wide char support (русский язык) - Fix + Truncating negative number to positive + Error message when overflow + Error when using function prototypes - Dev + test.json -> test.yaml + Transpile to es5 properly (dist/JSCPP.es5.js) + Minified version (dist/JSCPP.es5.min.js) + Online site uses minified es5 version now + A few dependencies have been updated + Added linux helper for running and debugging (bin/run & bin/debug) * v2.0.1 (6.24) - Fix + Debugger variable scope issue + Readme example + An issue on Chrome Canary + Integer type promotion issue + Many small fixes * v2.0.0 (4.11) - New + **Real debugger!** - Change + API: Now `JSCPP.run` is all you need + Runtime: The project uses es6, please use V8 with harmony flag + Deprecated: Removed old legacy profiling-replay debugging + Misc: Many other small changes - Dev + Major refactoring on interpreter using es6 * v1.1.1 (4.3) - Split debugger from example - (dev-side) Grunt only watches newer - Fix debug prev command * v1.1.0 (4.2) - Fixed array initialization with 0 issue - Added support for reading string with cin - Member function should not be registered globally - Added new tests - Basic debugging support * v1.0.3 (4.1) - (dev-side) Fix dev-dependency on coffee-script. - (dev-side) Grunt watches. - (dev-side) Port to coffeescript - (dev-side) Refactoring - (dev-side) Reworked testing, now all tests are defined in `test.json` - Fixed a bug related to a.push(b).concat(c) in syntax parser (#1). - Added new tests * v1.0.2 (3.31) - New examples. - Update README. - Renamed runtime and interpreter to start with upper case. - (dev-side) Grunt. * v1.0.1 (3.31) - This release is a mistake. * v1.0.0 (2015.3.31) - Formal release of this project. 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