# FBX2glTF **Repository Path**: mirrors_godotengine/FBX2glTF ## Basic Information - **Project Name**: FBX2glTF - **Description**: A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-12 - **Last Updated**: 2025-09-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # FBX2glTF > [!NOTE] > > As of Godot 4.3, FBX2glTF is no longer used. The engine now relies on > [ufbx](https://github.com/ufbx/ufbx) instead, which is a built-in library > instead of an external command-line tool. > > As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF** > to import FBX scenes. > > We no longer actively maintain this repository as we won't be needing it > going forward. If you want to build on top of it for your own use cases, > feel free to fork it. A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. This is a fork of [facebookincubator/FBX2glTF](https://github.com/facebookincubator/FBX2glTF) to fix issues for the needs of [Godot Engine](https://godotengine.org/). Change skinning-weights to 4 with `--skinning-weights 4`, if your engine does not support the 8 bone weights feature. Change the default import of the engine to be different from 30 fps if needed, with `--anim-framerate (bake24|bake30|bake60)`. ## License The FBX2glTF command line tool is distributed under the 3-clause BSD license. Precompiled binaries include **proprietary code** from the Autodesk FBX SDK 2020, which is distributed under the [Autodesk LICENSE AND SERVICES AGREEMENT](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX-SDK-License.rtf). **By downloading and using this tool, you agree to the terms of that Autodesk proprietary license.** ## Platform binaries Check the [latest release](https://github.com/godotengine/FBX2glTF/releases/latest/) for the last precompiled binaries for Linux, macOS, and Windows. - Linux x86_64: [`FBX2glTF-linux-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-linux-x86_64.zip) * It is built on Ubuntu 20.04 and requires glibc 2.31 or newer. - macOS x86_64: [`FBX2glTF-macos-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-macos-x86_64.zip) * It should work fine for macOS ARM64 too using Rosetta 2. - Windows x86_64: [`FBX2glTF-windows-x86_64.zip`](https://github.com/godotengine/FBX2glTF/releases/latest/download/FBX2glTF-windows-x86_64.zip) * [**Requires Microsot Visual C++ Redistributable.**](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist) There are also artifacts of the latest commit for Linux, macOS, and Windows in the [GitHub Actions](https://github.com/godotengine/FBX2glTF/actions) tab. ## Build instructions Reference the [GitHub workflow](https://github.com/godotengine/FBX2glTF/blob/master/.github/workflows/build.yaml).