# godot-csharp-visualstudio **Repository Path**: mirrors_godotengine/godot-csharp-visualstudio ## Basic Information - **Project Name**: godot-csharp-visualstudio - **Description**: Godot C# extension for Visual Studio - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-12 - **Last Updated**: 2026-01-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Godot C# extension for Visual Studio Visual Studio extension for the Godot game engine C# projects. ## Requirements - **Godot 3.2.3** or greater. Older versions of Godot are not supported and do not work. - **Visual Studio 2022**. VS 2019 or earlier are not supported. - **Visit 1.x** branch to get the **Visual Studio 2019** supported version. ## Features - Debugging. - Launch a game directly in the Godot editor from Visual Studio. - Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names. **NOTES:** - A running Godot instance must be editing the project in order for code completion and the `Play in Editor` debug target to work. - Node path suggestions are provided from the currently edited scene in the Godot editor. ## Debug targets - **Play in Editor**\ Launches the game in the Godot editor for debugging in Visual Studio.\ For this option to work, a running Godot instance must be editing the project. - **Launch**\ Launches the game with a Godot executable for debugging in Visual Studio.\ Before using this option, the value of the _"executable"_ property must be changed to a path that points to the Godot executable that will be launched. - **Attach**\ Attaches to a running Godot instance that was configured to listen for a debugger connection.