# ar-with-webxr **Repository Path**: mirrors_googlecodelabs/ar-with-webxr ## Basic Information - **Project Name**: ar-with-webxr - **Description**: Building an augmented reality application with the WebXR Device API - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-08 - **Last Updated**: 2026-01-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Building an augmented reality application with the WebXR Device API This code has the resources you need for the codelab [Building an augmented reality application with the WebXR Device API](https://codelabs.developers.google.com/ar-with-webxr/#0). This is a work in progress. If you find a mistake or have a suggestion, please [file an issue](https://github.com/googlecodelabs/ar-with-webxr/issues). Thanks! ## What you'll learn * How to use the WebXR Device API * How to find a surface using augmented reality hit tests * How to load and render a 3D model synchronized with the real world camera feed ## What you'll need * A workstation for coding and hosting static web content * [ARCore-capable Android device](https://developers.google.com/ar/discover/#supported_devices) * ARCore installed (Chrome will automatically prompt you to install ARCore) * [Google Chrome](https://www.google.com/chrome/) * [Web Server for Chrome](https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb), or your own web server of choice * USB cable to connect your AR device to workstation * [The sample code](https://github.com/googlecodelabs/ar-with-webxr/archive/refs/heads/master.zip) * A text editor * Basic knowledge of HTML, CSS, JavaScript, and Chrome DevTools