# EventStore
**Repository Path**: mirrors_haf/EventStore
## Basic Information
- **Project Name**: EventStore
- **Description**: The open-source, functional database with Complex Event Processing in JavaScript.
- **Primary Language**: Unknown
- **License**: Apache-2.0
- **Default Branch**: competing-etc
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2020-08-08
- **Last Updated**: 2026-05-23
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Event Store
- [Documentation](http://docs.geteventstore.com)
- [Download Binaries](https://geteventstore.com/downloads)
- [Quick Start](http://docs.geteventstore.com/server/latest)
## About
This is the repository for the open source version of Event Store, which now includes the clustering implementation for high availability. Further information on commercial support and options such as LDAP authentication can be found on the Event Store website at https://geteventstore.com.
**Development is on the “dev” branch (and feature branches). Please make any pull requests to the “dev” branch.**
## Building from Source
Event Store is written in a mixture of C#, C++ and JavaScript. It can run either on Mono or .NET, however because it contains platform specific code (including hosting the V8 JavaScript engine) it must be built for the platform on which you intend to run it.
Binaries are available from https://geteventstore.com/downloads, however if you want to build it from source instructions for Windows and Linux are below.
### Debug Builds on Windows / .NET
#### Prerequisites
- .NET Framework 4.0+
- Windows platform SDK with compilers (v7.1) or Visual C++ installed
- Git on `PATH`
#### Building Event Store
If you have previously built from source it’s possible you have V8 checked out via Git instead of Subversion. If this is the case you should use the `clean-all` target noted below before building again.
##### From a command prompt
Command | Description
:-------------------- | :----------
`build.cmd` | Runs the Event Store build
`build.cmd clean-all` | Cleans the repository
##### Optional parameters (Specified using `-ParameterName value`)
Argument | Values
:----------------------------- | :-----
`-Platform` | `x64` (default) or `x86`
`-Configuration` | `debug` or `release` (default)
`-Version` | Semantic version number to give to the release.
Defaults to `0.0.0.0` which should be used for
all non-released builds.
`-SpecificVisualStudioVersion` | `2010`, `2012`, `2013` or `Windows7.1SDK`.
Defaults to whichever version is installed. This
only needs to be overriden if you have multiple
versions installed.
`-ForceNetwork` | `true` if you want to force the script to get
dependencies even if Windows thinks there’s
no network connection (otherwise we don’t try to
avoid sometimes lengthy delays).
`-Defines` | Any additional defines you want to pass to
the compiler. Should be enclosed in single quotes.
#### Building Event Store from Visual Studio
If you want to build from Visual Studio it’s necessary to first build from the command line in order to build `js1.dll` which incorporates V8. When this is available in the `src\EventStore\Libs\` directory it is possible to build the `src\EventStore\EventStore.sln` solution from within Visual Studio.
When building through Visual Studio there are PowerShell scripts which run as pre- and post-build tasks on the EventStore.Common project, which set the informational version attribute of the EventStore.Common.dll assembly to the current commit hash on each build and then revert it.
Unfortunately Visual Studio runs these scripts in 32-bit PowerShell. Since it’s most likely that you’re running 64-bit PowerShell under normal circumstances the execution policy of 32-bit PowerShell will probably prohibit running scripts.
*There is a batch file in the root of the repository named `RunMeElevatedFirst.cmd` which will set the execution policy for 32-bit PowerShell if you run it as Administrator. Obviously you may want to audit what the script does before executing it on your machine!*
### Debug Builds on Linux (Ubuntu 12.04) or MacOS X / Mono
#### Prerequisites
- Git on `PATH`
- 64 bit Mono version 3.2.3 (minimum version, preferably later) development packages on `PATH`, and registered with `pkg-config` by way of setting `$PKG_CONFIG_PATH` to `/path/to/mono/lib/pkgconfig`, such that the exit codes of both `which xbuild` and `pkg-config --cflags monosgen-2` are 0.
- SVN on `PATH`
- GCC installed
Note that if you are using the Xamarin packages on OS X you will have a 32 bit build of Mono. This is OK for development, but not for any serious workload, and is completely untested and unsupported. If Mono is installed in this manner, `$PKG_CONFIG_PATH` will likely need to include `/Library/Frameworks/Mono.framework/Libraries/pkgconfig/`.
#### Building Event Store
```bash
./build.sh
```
Arguments | Values
:-------------- | :-----
`target` | `quick`, `incremental` or `full`
`version` | Semantic version number to give to the release.
`platform` | `x64` (default) or `x86`
`configuration` | `debug` or `release` (default)