# awesome-ue4 **Repository Path**: mirrors_insthync/awesome-ue4 ## Basic Information - **Project Name**: awesome-ue4 - **Description**: A categorized collection of awesome opensource Unreal Engine 4 and 5 repos - **Primary Language**: Unknown - **License**: Unlicense - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-09-07 - **Last Updated**: 2025-12-07 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # awesome-unreal A categorized collection of awesome opensource Unreal Engine 4 repos - [Ability System](#ability-system) - [AI](#ai) - [Anti Cheat / Cheat](#anti-cheat--cheat) - [Camera](#camera) - [Character Movement](#character-movement) - [Controller](#controller) - [Pawn](#pawn) - [Plugin](#plugin) - [Data Exporter](#data-exporter) - [Database Connector](#database-connector) - [Editor](#editor) - [Effects](#effects) - [Game Data](#game-data) - [Game Environment](#game-environment) - [Gameplay](#gameplay) - [Game Save](#game-save) - [Graphics](#graphics) - [Graphics Compute Plugins](#graphics-compute-plugins) - [Importer / Runtime Data Loader](#importer--runtime-data-loader) - [Localization](#localization) - [Locomotion](#locomotion) - [Machine Learning](#machine-learning) - [Mobile](#mobile) - [Modding](#modding) - [Networking](#networking) - [Node](#node) - [Online Services](#online-services) - [Project Templates](#project-templates) - [Scripting](#scripting) - [Serializing](#serializing) - [Sound](#sound) - [Voice](#voice) - [VR](#vr) - [UI](#ui) - [Utilities](#utilities) - [Template](#template) - [Text Editor Extensions](#text-editor-extensions) - [Text Formatter/Parser](#text-formatterparser) - [Tools](#tools) - [Tweens / Object Movements](#tweens--object-movements) - [Documents](#documents) ## Ability System * [RemAbilityUtility](https://github.com/RemRemRemRe/RemAbilityUtility) - Utilities for gameplay ability system ## AI * [BTUtilityPlugin](https://github.com/kamrann/BTUtilityPlugin) - Extension to engine behavior tree system, adding utility-based selection nodes - Plugin version * [charisma-sdk-unreal](https://github.com/charisma-ai/charisma-sdk-unreal) - Charisma SDK for Unreal Engine 4. * [Reasonable Planning AI](https://github.com/hollsteinm/ReasonablePlanningAI) - Reasonable Planning AI, Utility Reasoning with Goal Oriented Action Planning execution. Data driven with C++ and Blueprint Support. ## Anti Cheat / Cheat * [SCUE4-Plugin](https://github.com/BrUnOXaVIeRLeiTE/SCUE4-Plugin) - Secure-Client; Anti-Cheat Plugin for Unreal Engine 4. * [SCUE5-Plugin](https://github.com/BrUnOXaVIeRLeiTE/SCUE5-Plugin) - SCUE updated to Unreal 5. * [Meta Cheat Manager](https://github.com/JanSeliv/MetaCheatManager) - A plugin that allows to call cheats with custom meta names from the console command. ## Camera * [Advanced-Camera-Manager](https://github.com/oivio/Advanced-Camera-Manager) - Advanced Player Camera Component * [Editor-Camera-Position](https://github.com/zompi2/EditorCameraPositionUE4) - Editor plugin for convenient control of camera position in the editor view ## Character Movement * [SMN2](https://github.com/Reddy-dev/SMN2) - Character Movement Network Prediction easily accessible in UE5 Blueprints! * [PBCharacterMovement](https://github.com/ProjectBorealis/PBCharacterMovement) - https://github.com/ProjectBorealis/PBCharacterMovement * [ALS-Community](https://github.com/dyanikoglu/ALS-Community) - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes. * [ALS_Component](https://github.com/oivio/ALS_Component) - Based on ALSv4 this is Component * [ALS-Refactored](https://github.com/Sixze/ALS-Refactored) - Completely reworked and improved C++ version of Advanced Locomotion System V4. * [PredictedMovement](https://github.com/Vaei/PredictedMovement) - CMC extended for predicted abilities * [GASP-ALS](https://github.com/PolygonHive/GASP-ALS) - Game Animation Sample with ALS Layering ## Controller * [LeapUnreal](https://github.com/leapmotion/leapunreal) - Leap Motion SDK for the Unreal Engine * [myo-ue4](https://github.com/getnamo/myo-ue4) - Myo Plugin for Unreal Engine 4 * [Swipe](https://github.com/getsetgames/Swipe) - A plugin for Unreal Engine 4 that exposes swipes on mobile devices as events in blueprint ## Pawn * [Pawn](https://github.com/BoredEngineer/MMT_Plugin) - Machinery Modelling Toolkit (Plugin for UE4) * [Morphs Player](https://github.com/JanSeliv/MorphsPlayer) - A plugin that allows to play Morph Targets directly on the animation track of your skeletal mesh. ## Plugin * [PsWebServer](https://github.com/PushkinStudio/PsWebServer) - Civet web server integration plugin for Unreal Engine 4 * [PsReplayKit](https://github.com/PushkinStudio/PsReplayKit) - Unreal Engine 4 plugin for iOS to record or stream video from the screen, and audio from the app and microphone * [PsFacebookMobile](https://github.com/PushkinStudio/PsFacebookMobile) - Just a simple Unreal Engine 4 integration of Facebook authorization for mobile devices * [UE4GameLiftClientSDK](https://github.com/YetiTech-Studios/UE4GameLiftClientSDK) - Gamelift Client SDK for Unreal Engine 4 * [acl-ue4-plugin](https://github.com/nfrechette/acl-ue4-plugin) - The official Animation Compression Library Unreal Engine 4 plugin * [MMT_Plugin](https://github.com/BoredEngineer/MMT_Plugin) - This plugin provides some basic means to add custom physics code in blueprints, which can be executed during physics sub-stepping. This repository contains only plugin binary for x64 and source code. * [Dialogue System](https://gitlab.com/NotYetGames/DlgSystem) - The Dialogue System Plugin allows you to create simple as well as multi-branch dialogoues with the help of a graph editor. * [UE4GameJoltAPI](https://github.com/Ogniok/UE4GameJoltAPI) - A project including a plugin that allows you to use GameJolt's Game API to unlock achievements and post highscores to your GameJolt Page. * [Unreal Engine 4 - GameJolt API Plugin](https://gitlab.com/f2p-entertainment/plugins/ue4/gj/ue4-gamejoltapi) - This plugin adds Blueprint nodes to use the GameJolt API * [KawaiiPhysics](https://github.com/pafuhana1213/KawaiiPhysics) - Simple fake Physics for UnrealEngine4 * [UnrealLive2D](https://github.com/Arisego/UnrealLive2D) - UE4 plugin for live2d model * [ArticyImporterForUnreal](https://github.com/ArticySoftware/ArticyImporterForUnreal) - Articy Importer plugin for the Unreal Engine 4. * [VRExpansionPlugin](https://github.com/mordentral/VRExpansionPlugin) - A UE4 VR framework * [AdvancedSessionsPlugin](https://github.com/mordentral/AdvancedSessionsPlugin) - Advanced Sessions Plugin for UE4 * [Cesium for Unreal](https://github.com/CesiumGS/cesium-unreal) - Bringing the 3D geospatial ecosystem to Unreal Engine * [AccelByte UE4 SDK](https://github.com/AccelByte/accelbyte-ue4-sdk) - AccelByte UE4 SDK is a plugin for Unreal Engine 4 * [MindMaker](https://github.com/krumiaa/MindMaker) - MindMaker UE4 Machine Learning Toolkit * [UEAssimp](https://github.com/irajsb/UE4_Assimp) - Assimp Mesh Importer for UE * [RealtimeMeshComponent](https://github.com/TriAxis-Games/RealtimeMeshComponent) - Unreal Engine 5 plugin component for rendering runtime generated content. * [PluginTemplate](https://github.com/Sythenz/PluginTemplate) - A basic Unreal Template with Editor and Runtime Module. * [MounteaDialogueSystem](https://github.com/Mountea-Framework/MounteaDialogueSystem) ## Data Exporter * [ServerRecast](https://github.com/darkwere/ServerRecast) - UE4 plugin for navmesh export * [ue4-export-nav-data](https://github.com/hxhb/ue4-export-nav-data) - Export ue4 navigation data to outside. ## Database Connector * [MySQLConnectorUE4Plugin](https://github.com/KhArtNJava/MySQLConnectorUE4Plugin) - MySQL Database Connector Plugin for Unreal Engine 4 * [SQLite3UE4](https://github.com/KhArtNJava/SQLite3UE4) - SQLite3 Database Plugin for Unreal Engine 4 ## Editor * [RemEditorUtilities](https://github.com/RemRemRemRe/RemEditorUtilities) - Utilities for editor customization * [Function Picker](https://github.com/JanSeliv/FunctionPicker) - a plugin that allows to choose a function right in the property from any blueprint or asset. ## Effects * [UE4-AuroraEffect](https://github.com/Hideous/UE4-AuroraEffect) - A raymarched aurora borealis effect for Unreal 4 * [NiagaraUIRenderer](https://github.com/SourySK/NiagaraUIRenderer) - Niagara UI Renderer | Free Plugin for Unreal Engine * [UE5-StylizedPostProcess](https://github.com/ymt3d/UE5-StylizedPostProcess) - Stylized Post Process for Unreal Engine 5 ## Game Data * [SUQS](https://github.com/sinbad/SUQS) - Steve's Unreal Quest System: data-driven quest system for UE4 ## Game Environment * [OceanProject](https://github.com/UE4-OceanProject/OceanProject) - An Ocean Simulation project for Unreal Engine 4 * [VoxelPlugin](https://github.com/Phyronnaz/VoxelPlugin) - Voxel plugin for Unreal Engine * [StreetMap](https://github.com/ue4plugins/StreetMap) - Import OpenStreetMap data into Unreal Engine 4 * [RuntimeMeshComponent](https://github.com/Koderz/RuntimeMeshComponent) - Unreal Engine 4 plugin component for rendering runtime generated content * [Greebler](https://github.com/alexismorin/Greebler) - UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene * [cashgenUE](https://github.com/midgen/cashgenUE) - Runtime Procedural Terrain Generator for UnrealEngine * [OpenLand](https://github.com/GameDev4K/unreal-open-land) - An OpenSource Landscape Auto Material * [DungeonGenerator](https://github.com/orfeasel/DungeonGenerator) - An Unreal Engine 4 Dungeon Generator * [ProceduralDungeon](https://github.com/BenPyton/ProceduralDungeon) - This is an Unreal Engine 4/5 plugin to generate procedural dungeon. ## Gameplay * [UE4-CustomGravityPlugin](https://github.com/mhousse1247/UE4-CustomGravityPlugin) - Unreal Engine 4 : Custom Gravity Plugin * [UnrealSandboxTerrain](https://github.com/bw2012/UnrealSandboxTerrain) - Smooth voxel terrain plugin * [VaFogOfWar](https://github.com/ufna/VaFogOfWar) - A clear and simple solution of Fog of War for Unreal Engine 4 * [GASDocumentation](https://github.com/tranek/GASDocumentation) - My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project. * [GASShooter](https://github.com/tranek/GASShooter) - Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin * [Inventory + Equipment System](https://github.com/angelhodar/OpenRPG_Inventory) - Generic and fully featured multipurpose inventory container and equipment system for Unreal Engine 4 * [Quests](https://github.com/angelhodar/OpenRPG_Quest) - Efficient and rich featured quests system for Unreal Engine 4 * [Horizontal 360 Radar](https://github.com/angelhodar/OpenRPG_RadarSystem) - Horizontal 360ยบ rich featured radar system, typically seen in games like Skyrim, for Unreal Engine 4 * [Stats + Attributes](https://github.com/angelhodar/OpenRPG_Stats) - A powerful stats, attributes, leveling system and much more for Unreal Engine 4! * [PsRealVehicle](https://github.com/PushkinStudio/PsRealVehicle) - PsRealVehicle is the plugin for Unreal Engine 4 with simple force-driven vehicle simulation. * [ue4-targetsystemplugin](https://github.com/mklabs/ue4-targetsystemplugin) - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin. * [WeaponTrace-Unreal](https://github.com/getnamo/WeaponTrace-Unreal) - WeaponTracing plugin for reliable melee combat. * [GameplayTesting-UE5](https://github.com/Polarzincomfrio/GameplayTesting-UE5) - This project was created with the sole purpose of performing several small gameplay tests in Unreal Engine 5. * [Bomber](https://github.com/JanSeliv/Bomber) - This project could be useful for learners, demonstrating a clean code base, the newest UE5 features, and multiplayer functionalities. * [Arc Activities](https://github.com/punyhumangames/ArcActivities) - An Activity and Quest system with a custom editor graph for creating gameplay activities for UE5. ## Game Save * [SPUD](https://github.com/sinbad/SPUD) - Steve's Persistent Unreal Data library ## Graphics * [CelShader](https://github.com/antidamage/CelShader) - Advanced CelShader project for Unreal Engine 4 * [GhostMeshPlugin](https://github.com/NoahZuo/GhostMeshPlugin) - This is a UE4 plugin that can create ghost mesh in Unreal Engine 4 * [CensoredUE4](https://github.com/BitReign/CensoredUE4) - World space area censoring solution for Unreal Engine 4. It is using blueprint actor for censoring and can be attached to any other blueprint actor like characters ## Graphics Compute Plugins * [unrealcv](https://github.com/unrealcv/unrealcv) - UnrealCV: Connecting Computer Vision to Unreal Engine * [OpenCL.uplugin](https://github.com/kwonoh/OpenCL.uplugin) - OpenCL Plugin for Unreal Engine 4 ## Importer / Runtime Data Loader * [RuntimeFilesDownloader](https://github.com/gtreshchev/RuntimeFilesDownloader) - Runtime Files Downloader plugin for Unreal Engine. Downloading files over HTTP / HTTPS at runtime. * [RuntimeAudioImporter](https://github.com/gtreshchev/RuntimeAudioImporter) - Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime. * [ue4_runtimeimageloader](https://github.com/RaiaN/ue4_runtimeimageloader) - About Load images into Unreal at runtime without hitches * [RuntimeMeshLoader](https://github.com/Chrizey91/RuntimeMeshLoader) - A pluging for Unreal Engine 4, which allows to import meshes during runtime. ## Localization * [UE4-BYGLocalization](https://github.com/BraceYourselfGames/UE4-BYGLocalization) - Simple CSV localization system for Unreal Engine 4 * [Easy Localization Tool](https://github.com/zompi2/UE4EasyLocalizationTool) - Introduces a way simpler method of localizing game by simply importing CSV file into engine's localization files. ## Machine Learning * [tensorflow-ue4](https://github.com/getnamo/tensorflow-ue4) - TensorFlow plugin for Unreal Engine 4 * [tensorflow2-ue4-ar](https://github.com/Allysony/tensorflow2-ue4-ar) - Augmented Reality Computer Vision Application using TensorFlow 2 and the Unreal Engine 4.23 * [UELlama](https://github.com/mika314/UELlama) - Llama plugin for Unreal Engine 5 ## Mobile * [MobileUtils](https://github.com/gameDNAstudio/MobileUtils) - A plugin for Unreal Engine 4 that lets you integrate mobile utilities into your project * [AndroidNative](https://github.com/gtreshchev/AndroidNative) - Android Native plugin for Unreal Engine that makes it easy to call Java functions via JNI. ## Modding * [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - A low-level .NET library for reading and writing Unreal Engine 4 game assets. * [mod.io](https://github.com/modio/modio-ue) - Unreal Engine Plugin for easily integrating mod.io into your game - the UGC management service for game developers. ## Networking * [VaRest](https://github.com/ufna/VaRest) - REST API plugin for Unreal Engine 4 - we love restfull backend and JSON communications! * [socketio-client-ue4](https://github.com/getnamo/socketio-client-ue4) - socket.io client plugin for Unreal Engine 4 * [InfraworldRuntime](https://github.com/vizor-games/InfraworldRuntime) - A solution that enables Unreal Engine 4 to work with Google gRPC services from either C++ or Blueprints. * [udp-ue4](https://github.com/getnamo/udp-ue4) - Convenience UDP wrapper for Unreal Engine 4 * [tcp-ue4](https://github.com/getnamo/tcp-ue4) - Convenience TCP wrapper for Unreal Engine 4 * [socketcluster-client-ue4](https://github.com/ziicreater/socketcluster-client-ue4) - UE4 client for socketcluster framework in node.js * [UE4MasterServer](https://github.com/RyroNZ/UE4MasterServer) - This is a plugin for Unreal Engine 4 that adds server registration, deregistration etc with a master server. * [ObjectDeliverer](https://github.com/ayumax/ObjectDeliverer) - ObjectDeliverer is a data transmission / reception library for Unreal Engine (C ++, Blueprint) * [UE4TcpSocketPlugin](https://github.com/CodeSpartan/UE4TcpSocketPlugin) - Tcp Socket Plugin facilitates communication with a TCP server in blueprints or in code. * [Socketer](https://github.com/How2Compute/Socketer) -- A TCP socket blueprint library for Unreal Engine 4! * [UEWebsocket](https://github.com/kristjanvalur/UEWebsocket) - unreal engine 4 websocket plugin for both c++ and blueprint developer * [mqtt-utilities-unreal](https://github.com/NinevaStudios/mqtt-utilities-unreal) - MqttUtilities is a plugin for Unreal Engine intended to expose MQTT client functionality to blueprints * [ble-utilities-unreal](https://github.com/NinevaStudios/ble-utilities-unreal) - This is Unreal Engine plugin that allows to scan for BLE devices with Cycling Power service running, connect to one of them and subscribe for its notifications * [Fetch](https://github.com/GameDev4K/unreal-fetch) - A Simple HTTP client for Blueprints & JSON inspired by the Fetch API * [colyseus-unreal](https://github.com/charisma-ai/colyseus-unreal) - Colyseus Multiplayer SDK for Unreal Engine * [GGPOUE4](https://github.com/BwdYeti/GGPOUE4) - Unreal Engine 4 plugin port of GGPO * [UE-DSSPlugin](https://github.com/sha3sha3/UE-DSSPlugin) - Scalable MMO servers instantiation, dungeon instantiation and player balancing subsystem for unreal engine * [UE-EasyKafka](https://github.com/sha3sha3/UE-EasyKafka) - EasyKafka is a Kafka/Redpanda client sub-system for unreal engine. It supports producing and consuming records through blueprint and C++. * [Unreal-SignalR](https://github.com/FrozenStormInteractive/Unreal-SignalR) - SignalR client for Unreal Engine. * [OWS](https://github.com/Dartanlla/OWS) - Open World Server system * [LocusReplicationGraph](https://github.com/locus84/LocusReplicationGraph) - Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management. ## Node * [Unreal-Magic-Nodes](https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes) - Custom Kismet Node System that enables C++ code to be written on Blueprint Graphs. * [Unreal-Magic-Nodes-CS](https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes-CS) - C# Magic Nodes ## Online Services * [UE4_EOS_Plugin](https://github.com/gaslightgames/UE4_EOS_Plugin) - A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK ## Project templates * [Nano](https://github.com/pfist/Nano) - A tiny template for tiny Unreal games. ## Scripting * [Unreal.js](https://github.com/ncsoft/Unreal.js) - Unreal.js: Javascript runtime built for UnrealEngine 4 * [UnrealEnginePython](https://github.com/20tab/UnrealEnginePython) - Embed Python in Unreal Engine 4 * [sluaunreal](https://github.com/Tencent/sluaunreal) - lua dev plugin for unreal engine 4 * [USharp](https://github.com/pixeltris/USharp) - C# plugin for Unreal Engine 4 * [UnLua](https://github.com/Tencent/UnLua) - A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE4 * [UnrealCLR](https://github.com/nxrighthere/UnrealCLR) - Unreal Engine 4 .NET Core integration * [LuaMachine](https://github.com/rdeioris/LuaMachine) - Unreal Engine 4 Plugin for Lua APIs implementation * [puerts](https://github.com/Tencent/puerts) - Write your game with TypeScript in the ue4 or unity * [NimForUE](https://github.com/jmgomez/NimForUE) - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. * [nimue4](https://github.com/pragmagic/nimue4) - Nim language integration for Unreal Engine 4 * [kotlin-unreal](https://github.com/hiperbou/kotlin-unreal) - kotlin-unreal: Use the amazing Kotlin language with UnrealEngine 4 * [Unreal.hx](https://github.com/proletariatgames/unreal.hx) - Unreal.hx: Haxe Integration for Unreal * [UnrealEngine-Angelscript](https://github.com/Hazelight/UnrealEngine-Angelscript) - Angelscript Integration for Unreal Engine (__Note:__ Private repository, due to being a direct fork of the Unreal Engine source code. In order to view the repository, you must join the Epic Games organization. Learn how to do so [here](https://www.unrealengine.com/en-US/ue4-on-github)) * [SilvervineUE4Lua](https://github.com/devcat-studio/SilvervineUE4Lua) - A Lua Scripting Plugin for Unreal Engine 4 * [unreal-rust](https://github.com/MaikKlein/unreal-rust) - Rust integration for Unreal Engine 5 ## Serializing * [FreeXml](https://gitlab.com/f2p-entertainment/plugins/ue4/xmlparser) - A simple plugin exposing Unreal's xml parsing capabilities to Blueprints * [ue4-protobuf](https://github.com/hxhb/ue4-protobuf) - This is an Unreal Engine 4 plugin that integrates Protobuf into the project without requiring you to add system PATH or anything else. * [DataConfig](https://github.com/slowburn-dev/DataConfig) - Serialization framework for Unreal Engine Property System that just works! ## Sound * [ArthursAudioBPs](https://github.com/ArthurBarthur/ArthursAudioBPs) - UE4 project with various examples of audio-related stuff like visualizers, generators etc. * [AudioAnalysisTools](https://github.com/gtreshchev/AudioAnalysisTools) - Audio Analysis Tools plugin for Unreal Engine. Provides a variety of functions for analyzing audio data. Works in conjunction with the Runtime Audio Importer plugin. * [XJ music](https://github.com/xjmusic/UnrealPlugin/) - XJ music plugin for Unreal Engine. XJ is the first end-to-end solution for adaptive music in video games built specifically and only for music, enabling composers to realize new possibilities. * [Level Sequencer Audio Trimmer](https://github.com/JanSeliv/LevelSequencerAudioTrimmer) - A plugin that trims and reimports all audio assets in a level sequence to reduce project size. ## Voice * [RuntimeSpeechRecognizer](https://github.com/gtreshchev/RuntimeSpeechRecognizer) - Cross-platform, real-time, offline speech recognition plugin for Unreal Engine. Based on Whisper OpenAI technology, whisper.cpp. ## VR * [OSVR-Unreal](https://github.com/OSVR/OSVR-Unreal) - OSVR plugin for Unreal Engine * [MixedReality-UXTools-Unreal](https://github.com/microsoft/MixedReality-UXTools-Unreal) - UX tools and components for developing Mixed Reality applications in UE4. ## UI * [React-UMG](https://github.com/ncsoft/React-UMG) - A React renderer for Unreal Motion Graphics With Unreal.js * [Noesis/UE4Plugin](https://github.com/Noesis/UE4Plugin) - NoesisGUI Integration to UE4 * [UMG-MoveableWindow](https://github.com/insthync/UMG-MoveableWindow) * [VRUMGPlugin](https://github.com/mitchemmc/VRUMGPlugin) - A compatability layer between UE4 UMG and VR * [MeshWidgets](https://github.com/skeskinen/MeshWidgets) - UE 4.13 plugin for UMG & Slate widgets on StaticMesh surface * [UMG-ResizableWidget](https://github.com/MWadstein/UMG-ResizableWidget) - Resizable Widget for UMG for Unreal Engine 4 * [AnimatedCrosshairsUE4](https://github.com/BitReign/AnimatedCrosshairsUE4) - Animated Crosshairs for Unreal Engine 4 provides 17 ready to use animated UMG widgets including demo scene to test their combination * [FastSwitcher](https://github.com/gameDNAstudio/FastSwitcher) - Fast Switcher UMG for Unreal Engine 4 loads only the needed widget * [Unreal-UMG-3DObjectInWidget](https://github.com/Tolc/Unreal-UMG-3DObjectInWidget) - A simple Unreal Engine 4 project (precisely 4.7.4) showing how to render a 3D object/mesh in a UMG widget * [UE4GamepadUMG](https://github.com/EverNewJoy/UE4GamepadUMG) - Unreal Engine 4 gamepad plugin so you can use a gamepad like a mouse in UMG * [VaTexAtlas](https://github.com/ufna/VaTexAtlas) - Simple way to use texture atlases for Unreal Engine 4 UMG * [ParagonUIPrototyping](https://github.com/roman-dzieciol/ParagonUIPrototyping) - Paragon UI Prototyping using UE4.11 UMG * [BLUI](https://github.com/AaronShea/BLUI) - Rich HTML UI engine for UE4 * [UnrealImGui](https://github.com/segross/UnrealImGui) - Unreal plug-in that integrates Dear ImGui framework into Unreal Engine 4. * [ue4-uitween](https://github.com/benui-dev/ue4-uitween) - Unreal 4 UMG UI tweening library in C++ * [ue4-canvas-gui](https://github.com/MaddyOff/ue4-canvas-gui) - It's a simple Canvas GUI for Unreal Engine 4 with mouse operation * [FairyGUI-unreal](https://github.com/fairygui/FairyGUI-unreal) - A flexible UI framework for Unreal Engine * [MDFastBinding](https://github.com/DoubleDeez/MDFastBinding) - A versatile and performant alternative to property bindings for designer-friendly workflows in UE5.1+ * [Settings Widget Constructor](https://github.com/JanSeliv/SettingsWidgetConstructor) - A plugin that automatically generates a UI for your game settings. * [Custom Shape Button](https://github.com/JanSeliv/CustomShapeButton) - A plugin that allows the creation of buttons of any shape or form. * [RemWidgetComponent](https://github.com/RemRemRemRe/RemWidgetComponent) - Component for user widget * [RemWidgetComponentEditor](https://github.com/RemRemRemRe/RemWidgetComponentEditor) - Editor customization for RemWidgetComponent ## Utilities * [ZipUtility Plugin](https://github.com/getnamo/ZipUtility-ue4) - Event driven 7zip utility plugin for Unreal Engine 4 * [VictoryPlugin](https://github.com/EverNewJoy/VictoryPlugin) - Rama's Victory BP Plugin * [RuntimeMeshComponent](https://github.com/Koderz/RuntimeMeshComponent) - Unreal Engine 4 plugin component for rendering runtime generated content * [HoudiniEngineForUnreal](https://github.com/sideeffects/HoudiniEngineForUnreal) - Houdini Engine for Unreal Engine is a plug-in that allows integration of Houdini technology into Unreal. * [Unreal-Library](https://github.com/EliotVU/Unreal-Library) - UE Explorer's library for parsing data from games built with the Unreal Engine. * [ProjectExodus](https://github.com/NegInfinity/ProjectExodus) - Project Exodus - Unity to Unreal scene/project transfer tool. * [SuperluminalPlugin](https://github.com/kitelightning/SuperluminalPlugin) - UE4 Plugin for Superluminal Profiler * [UE4-Binary-Builder](https://github.com/ryanjon2040/UE4-Binary-Builder) - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. * [prefabricator-ue4](https://github.com/coderespawn/prefabricator-ue4) - Prefabricator - Prefab plugin for Unreal Engine 4 * [WhatsMyPublicIP-ue4-plugin](https://github.com/alexhajdu/WhatsMyPublicIP-ue4-plugin) - In case you need to get your public IP - this can help. C++ and Blueprints * [WindowCapture2D](https://github.com/ayumax/WindowCapture2D) - Library for capturing and displaying windows in real time with UnrealEngine * [UnrealFastNoise](https://github.com/midgen/UnrealFastNoise) - Modular, Blueprint-friendly noise generation for UE4 * [UnrealFastNoise2](https://github.com/DoubleDeez/UnrealFastNoise2) - A plugin that wraps [FastNoise2](https://github.com/Auburn/FastNoise2), allowing you to use the FastNoise2 library in blueprints. * [StevesUEHelpers](https://github.com/sinbad/StevesUEHelpers) - A plugin adding a bunch of common helper functionality that I use in my UE projects * [AsyncLoadingScreen](https://github.com/truong-bui/AsyncLoadingScreen) - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming. * [global-event-system-ue4](https://github.com/getnamo/global-event-system-ue4) - A loosely coupled internal global event system (GES) plugin for the Unreal Engine. Aims to solve cross-map and cross-blueprint communication for reliable and inferable event flow. * [EnhancedCodeFlow](https://github.com/zompi2/UE4EnhancedCodeFlow) - Drastically improves the quality of life during the implementation of game flow in C++. * [Ue4MarchingCubes](https://github.com/mikhomak/Ue4MarchingCubes) - 3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4 * [UE4-Node-Graph-Assistant](https://github.com/pdlogingithub/UE4-Node-Graph-Assistant) - A plugin to help you to create node graph faster and easier in unreal engine 4. * [Hermes](https://github.com/jorgenpt/Hermes) - An Unreal Engine plugin that allows direct (deep) links into the UE4 editor * [RedTalaria](https://github.com/cdpred/RedTalaria) - an Unreal Engine plugin providing a set of Hermes endpoints * [Pool Manager](https://github.com/JanSeliv/PoolManager) - A plugin that helps reuse objects, improving game performance by maintaining a pool of objects for reuse instead of creating and destroying them each time. * [unreal-bp-csv-parsing](https://github.com/IncantaGames/unreal-bp-csv-parsing) - Unreal Engine plugin that adds CSV parsing blueprint nodes * [MDMetaDataEditor](https://github.com/DoubleDeez/MDMetaDataEditor) - Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters * [UE-EasyJWT](https://github.com/sha3sha3/UE-EasyJWT) - JWT wrapper (Engine Sub-system) for Unreal Engine. * [RuntimeArchiver](https://github.com/gtreshchev/RuntimeArchiver) - Cross-platform archiving and unarchiving directories and files. Supports Zip, Oodle, Tar, LZ4, and GZip formats. * [ue5coro](https://github.com/landelare/ue5coro) - A C++20 coroutine plugin, offering seamless integration with Unreal Engine 5. * [RemMyBlank](https://github.com/RemRemRemRe/RemMyBlank) - My plugin template * [RemCommon](https://github.com/RemRemRemRe/RemCommon) - Common utilities for gameplay in UnrealEngine * [RemRanges](https://github.com/RemRemRemRe/RemRanges) - Combination of IGRanges and ranges-v3 for Unreal ## Template * [TP_2DSideScrollerBP](https://github.com/CobraCodeDev/TP_2DSideScrollerBP) ## Text Editor Extensions * [sublime-unreal-snippets](https://github.com/awforsythe/sublime-unreal-snippets) - A collection of Sublime Text 3 snippets for writing Unreal Engine 4 game code. * [vscode-unreal-snippets](https://github.com/pseuplex/vscode-unreal-snippets) - Unreal Engine snippets based on https://github.com/awforsythe/sublime-unreal-snippets. ## Text Formatter/Parser * [EasyJsonParser](https://github.com/ayumax/EasyJsonParser) - json parse library for unreal engine * [EasyXMLParser](https://github.com/ayumax/EasyXMLParser) - xml parse library for unreal engine ## Tools * [Retargeting Mixamo Animation Tool](http://terribilisstudio.fr/converter) * [Mr-Mannequins-Tools](https://github.com/Jim-Kroovy/Mr-Mannequins-Tools) - An add-on for Blender 2.8+ that enables export and import of animations and character meshes to and from UE4 without the need for re-targeting within Unreal Engine. * [optick](https://github.com/bombomby/optick) - C++ Profiler For Games * [ue4-docker](https://github.com/adamrehn/ue4-docker) - Windows and Linux containers for Unreal Engine 4 * [LocalizationUE4](https://github.com/rionix/LocalizationUE4) - Translation Editor for Unreal Engine 4 * [UnrealVersionChanger](https://github.com/Gradess2019/UnrealVersionChanger) - Simple tool for faking UE version for Epic Games Store so we can install outdated / non-upgraded plugins to newer UE version without installing old UE * [Nuke.Unreal](https://github.com/microdee/Nuke.Unreal) - C# scriptable workflow for automating Unreal Engine project tasks embracing the [Nuke](https://nuke.build) target graph and fluent API tool bindings. ## Tweens / Object Movements * [Fresh Cooked Tweens](https://github.com/jdcook/fresh_cooked_tweens) - A tweening library for Unreal Engine that provide convenient curve equations to ease a value between a start and end, like a position, scale, color, anything you want to smoothly change. * [UE-BUITween](https://github.com/benui-dev/UE-BUITween) - UI Tweening Libary for Unreal Engine UMG UI. Create simple tweens for UMG widgets from C++. ## Documents * [GASDocumentation](https://github.com/tranek/GASDocumentation) - My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project. * [Game Development & Unreal Engine Programming Guide](https://github.com/ikrima/gamedevguide) - Game Development & Unreal Engine Programming Guide https://ikrima.dev * [UE4-Plugin-Resources](https://github.com/Sythenz/UE4-Plugin-Resources) - A list of community resources for Slate, Graphs, and UE4 Plugin Development. * [UE4-CheatSheet](https://github.com/jbtronics/UE4-CheatSheet) - An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0 * [unrealcpp](https://github.com/Harrison1/unrealcpp) - Unreal Engine 4 C++ examples * [MassSample](https://github.com/Megafunk/MassSample) - Community Mass Sample * [Guide-UnrealEngine](https://github.com/MrRobinOfficial/Guide-UnrealEngine) - This repository is designed to help developers learn how to get started with Unreal Engine. This project includes tutorials and examples for using these tools with the Unreal Engine and C++ * [Narxim-GAS-Example](https://github.com/Narxim/Narxim-GAS-Example) - A basic setup for using Epic's Gameplay Ability System.