# gulp-useref **Repository Path**: mirrors_jonkemp/gulp-useref ## Basic Information - **Project Name**: gulp-useref - **Description**: Parse build blocks in HTML files to replace references to non-optimized scripts or stylesheets. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-06 - **Last Updated**: 2025-12-14 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # [gulp](https://github.com/gulpjs/gulp)-useref ![Build Status](https://github.com/jonkemp/gulp-useref/actions/workflows/main.yml/badge.svg?branch=master) [![Coverage Status](https://coveralls.io/repos/jonkemp/gulp-useref/badge.svg?branch=master&service=github)](https://coveralls.io/github/jonkemp/gulp-useref?branch=master) [![NPM](https://nodei.co/npm/gulp-useref.png?downloads=true)](https://nodei.co/npm/gulp-useref/) > Parse build blocks in HTML files to replace references to non-optimized scripts or stylesheets with [useref](https://github.com/jonkemp/useref) Inspired by the grunt plugin [grunt-useref](https://github.com/pajtai/grunt-useref). It can handle file concatenation but not minification. Files are then passed down the stream. For minification of assets or other modifications, use [gulp-if](https://github.com/robrich/gulp-if) to conditionally handle specific types of assets. ## What's new in 3.0? Changes under the hood have made the code more efficient and simplified the API. Since the API has changed, please observe the usage examples below. If you get errors like TypeError: useref.assets is not a function or TypeError: $.useref.assets is not a function please read the Migration Notes below. ## Install Install with [npm](https://npmjs.org/package/gulp-useref) ``` npm install --save-dev gulp-useref ``` ## Usage The following example will parse the build blocks in the HTML, replace them and pass those files through. Assets inside the build blocks will be concatenated and passed through in a stream as well. ```js var gulp = require('gulp'), useref = require('gulp-useref'); gulp.task('default', function () { return gulp.src('app/*.html') .pipe(useref()) .pipe(gulp.dest('dist')); }); ``` With options: ```js var gulp = require('gulp'), useref = require('gulp-useref'); gulp.task('default', function () { return gulp.src('app/*.html') .pipe(useref({ searchPath: '.tmp' })) .pipe(gulp.dest('dist')); }); ``` If you want to minify your assets or perform some other modification, you can use [gulp-if](https://github.com/robrich/gulp-if) to conditionally handle specific types of assets. ```js var gulp = require('gulp'), useref = require('gulp-useref'), gulpif = require('gulp-if'), uglify = require('gulp-uglify'), minifyCss = require('gulp-clean-css'); gulp.task('html', function () { return gulp.src('app/*.html') .pipe(useref()) .pipe(gulpif('*.js', uglify())) .pipe(gulpif('*.css', minifyCss())) .pipe(gulp.dest('dist')); }); ``` Blocks are expressed as: ```html ... HTML Markup, list of script / link tags. ``` - **type**: either `js`, `css` or `remove`; `remove` will remove the build block entirely without generating a file - **alternate search path**: (optional) By default the input files are relative to the treated file. Alternate search path allows one to change that. The path can also contain a sequence of paths processed from right to left, using JSON brace array notation e.g ``. - **path**: the file path of the optimized file, the target output - **parameters**: extra parameters that should be added to the tag An example of this in completed form can be seen below: ```html ``` The resulting HTML would be: ```html ``` See [useref](https://github.com/jonkemp/useref) for more information. ## API ### useref(options [, transformStream1 [, transformStream2 [, ... ]]]) Returns a stream with the asset replaced resulting HTML files as well as the concatenated asset files from the build blocks inside the HTML. Supports all options from [useref](https://github.com/jonkemp/useref). ### Transform Streams Type: `Stream` Default: `none` Transform assets before concat. For example, to integrate source maps: ```js var gulp = require('gulp'), sourcemaps = require('gulp-sourcemaps'), useref = require('gulp-useref'), lazypipe = require('lazypipe'); gulp.task('default', function () { return gulp.src('index.html') .pipe(useref({}, lazypipe().pipe(sourcemaps.init, { loadMaps: true }))) .pipe(sourcemaps.write('maps')) .pipe(gulp.dest('dist')); }); ``` ### Options #### options.searchPath Type: `String` or `Array` Default: `none` Specify the location to search for asset files, relative to the current working directory. Can be a string or array of strings. #### options.base Type: `String` Default: `process.cwd()` Specify the output folder relative to the cwd. #### options.noAssets Type: `Boolean` Default: `false` Skip assets and only process the HTML files. #### options.noconcat Type: `Boolean` Default: `false` Skip concatenation and add all assets to the stream instead. #### options.newLine Type: `String` Default: `none` Add a string that should separate the concatenated files. #### options.additionalStreams Type: `Array` Default: `none` Use additional streams as sources of assets. Useful for combining gulp-useref with preprocessing tools. For example, to use with TypeScript: ```javascript var ts = require('gulp-typescript'); // create stream of virtual files var tsStream = gulp.src('src/**/*.ts') .pipe(ts()); gulp.task('default', function () { // use gulp-useref normally return gulp.src('src/index.html') .pipe(useref({ additionalStreams: [tsStream] })) .pipe(gulp.dest('dist')); }); ``` #### options.transformPath Type: `Function` Default: `none` Add a transformPath function in case the path needs to be modified before search happens. ```js var gulp = require('gulp'), useref = require('gulp-useref'); gulp.task('default', function () { return gulp.src('app/*.html') .pipe(useref({ transformPath: function(filePath) { return filePath.replace('/rootpath','') } })) .pipe(gulp.dest('dist')); }); ``` ## Migration from v2 API If you upgrade gulp-useref from v2 without changing your gulpfile, you will get errors like this: TypeError: $.useref.assets is not a function or TypeError: useref.assets is not a function For a simple configuration, you can replace this V2 code: ```js var gulp = require('gulp'), useref = require('gulp-useref'); gulp.task('default', function () { var assets = useref.assets(); return gulp.src('app/*.html') .pipe(assets) .pipe(assets.restore()) .pipe(useref()) .pipe(gulp.dest('dist')); }); ``` with this V3 code: ```js var gulp = require('gulp'), useref = require('gulp-useref'); gulp.task('default', function () { return gulp.src('app/*.html') .pipe(useref()) .pipe(gulp.dest('dist')); }); ``` If you were previously using useref in a multi-stage pipe, you may need to rewrite the pipe, since the simplified V3 API may not allow for its previous usage. If the gulpfile you are using came from a generator, (for example, in JohnPapa's excellent "opinionated" HotTowel generator), it may be more practical to go back to that generator project to see whether they have upgraded to the V3 gulp-useref API, rather than trying to understand their pipe. ## Notes * [ClosureCompiler.js](https://github.com/dcodeIO/ClosureCompiler.js) doesn't support Buffers, which means if you want to use [gulp-closure-compiler](https://github.com/sindresorhus/gulp-closure-compiler) you'll have to first write out the `combined.js` to disk. See [this](https://github.com/dcodeIO/ClosureCompiler.js/issues/11) for more information. ## Contributing See the [CONTRIBUTING Guidelines](https://github.com/jonkemp/gulp-useref/blob/master/CONTRIBUTING.md) ## License MIT © [Jonathan Kemp](http://jonkemp.com)