# hamlet **Repository Path**: mirrors_knownasilya/hamlet ## Basic Information - **Project Name**: hamlet - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-07-16 - **Last Updated**: 2026-03-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Phaser Vite TypeScript Template This is a Phaser 3 project template that uses Vite for bundling. It supports hot-reloading for quick development workflow, includes TypeScript support and scripts to generate production-ready builds. **[This Template is also available as a JavaScript version.](https://github.com/phaserjs/template-vite)** ### Versions This template has been updated for: - [Phaser 3.80.1](https://github.com/phaserjs/phaser) - [Vite 5.2.11](https://github.com/vitejs/vite) - [TypeScript 5.4.5](https://github.com/microsoft/TypeScript) ![screenshot](screenshot.png) ## Requirements [Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`. ## Available Commands | Command | Description | |---------|-------------| | `npm install` | Install project dependencies | | `npm run dev` | Launch a development web server | | `npm run build` | Create a production build in the `dist` folder | ## Writing Code After cloning the repo, run `npm install` from your project directory. Then, you can start the local development server by running `npm run dev`. The local development server runs on `http://localhost:8080` by default. Please see the Vite documentation if you wish to change this, or add SSL support. Once the server is running you can edit any of the files in the `src` folder. Vite will automatically recompile your code and then reload the browser. ## Template Project Structure We have provided a default project structure to get you started. This is as follows: - `index.html` - A basic HTML page to contain the game. - `src` - Contains the game source code. - `src/main.ts` - The main **entry** point. This contains the game configuration and starts the game. - `src/vite-env.d.ts` - Global TypeScript declarations, provide types information. - `src/scenes/` - The Phaser Scenes are in this folder. - `public/style.css` - Some simple CSS rules to help with page layout. - `public/assets` - Contains the static assets used by the game. ## Handling Assets Vite supports loading assets via JavaScript module `import` statements. This template provides support for both embedding assets and also loading them from a static folder. To embed an asset, you can import it at the top of the JavaScript file you are using it in: ```js import logoImg from './assets/logo.png' ``` To load static files such as audio files, videos, etc place them into the `public/assets` folder. Then you can use this path in the Loader calls within Phaser: ```js preload () { // This is an example of an imported bundled image. // Remember to import it at the top of this file this.load.image('logo', logoImg); // This is an example of loading a static image // from the public/assets folder: this.load.image('background', 'assets/bg.png'); } ``` When you issue the `npm run build` command, all static assets are automatically copied to the `dist/assets` folder. ## Deploying to Production After you run the `npm run build` command, your code will be built into a single bundle and saved to the `dist` folder, along with any other assets your project imported, or stored in the public assets folder. In order to deploy your game, you will need to upload *all* of the contents of the `dist` folder to a public facing web server. ## Customizing the Template ### Vite If you want to customize your build, such as adding plugin (i.e. for loading CSS or fonts), you can modify the `vite/config.*.mjs` file for cross-project changes, or you can modify and/or create new configuration files and target them in specific npm tasks inside of `package.json`. Please see the [Vite documentation](https://vitejs.dev/) for more information. ## Join the Phaser Community! We love to see what developers like you create with Phaser! It really motivates us to keep improving. So please join our community and show-off your work 😄 **Visit:** The [Phaser website](https://phaser.io) and follow on [Phaser Twitter](https://twitter.com/phaser_)
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