# earcut.hpp **Repository Path**: mirrors_mapbox/earcut.hpp ## Basic Information - **Project Name**: earcut.hpp - **Description**: Fast, header-only polygon triangulation - **Primary Language**: Unknown - **License**: ISC - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-09 - **Last Updated**: 2025-10-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Earcut A C++ port of [earcut.js](https://github.com/mapbox/earcut), a fast, [header-only](https://github.com/mapbox/earcut.hpp/blob/master/include/mapbox/earcut.hpp) polygon triangulation library. [![Travis](https://img.shields.io/travis/com/mapbox/earcut.hpp.svg)](https://travis-ci.com/github/mapbox/earcut.hpp) [![AppVeyor](https://ci.appveyor.com/api/projects/status/a1ysrqd69mqn7coo/branch/master?svg=true)](https://ci.appveyor.com/project/Mapbox/earcut-hpp-8wm4o/branch/master) [![Coverage](https://img.shields.io/coveralls/github/mapbox/earcut.hpp.svg)](https://coveralls.io/github/mapbox/earcut.hpp) [![Coverity Scan](https://img.shields.io/coverity/scan/14000.svg)](https://scan.coverity.com/projects/14000) [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/mapbox/earcut.hpp.svg)](http://isitmaintained.com/project/mapbox/earcut.hpp "Average time to resolve an issue") [![Percentage of issues still open](http://isitmaintained.com/badge/open/mapbox/earcut.hpp.svg)](http://isitmaintained.com/project/mapbox/earcut.hpp "Percentage of issues still open") [![Mourner](https://img.shields.io/badge/simply-awesome-brightgreen.svg)](https://github.com/mourner/projects) The library implements a modified ear slicing algorithm, optimized by [z-order curve](http://en.wikipedia.org/wiki/Z-order_curve) hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't _guarantee_ correctness of triangulation, but attempts to always produce acceptable results for practical data like geographical shapes. It's based on ideas from [FIST: Fast Industrial-Strength Triangulation of Polygons](http://www.cosy.sbg.ac.at/~held/projects/triang/triang.html) by Martin Held and [Triangulation by Ear Clipping](http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf) by David Eberly. ## Usage ```cpp #include ``` ```cpp // The number type to use for tessellation using Coord = double; // The index type. Defaults to uint32_t, but you can also pass uint16_t if you know that your // data won't have more than 65536 vertices. using N = uint32_t; // Create array using Point = std::array; std::vector> polygon; // Fill polygon structure with actual data. Any winding order works. // The first polyline defines the main polygon. polygon.push_back({{100, 0}, {100, 100}, {0, 100}, {0, 0}}); // Following polylines define holes. polygon.push_back({{75, 25}, {75, 75}, {25, 75}, {25, 25}}); // Run tessellation // Returns array of indices that refer to the vertices of the input polygon. // e.g: the index 6 would refer to {25, 75} in this example. // Three subsequent indices form a triangle. Output triangles are clockwise. std::vector indices = mapbox::earcut(polygon); ``` Earcut can triangulate a simple, planar polygon of any winding order including holes. It will even return a robust, acceptable solution for non-simple poygons. Earcut works on a 2D plane. If you have three or more dimensions, you can project them onto a 2D surface before triangulation, or use a more suitable library for the task (e.g [CGAL](https://doc.cgal.org/latest/Triangulation_3/index.html)). It is also possible to use your custom point type as input. There are default accessors defined for `std::tuple`, `std::pair`, and `std::array`. For a custom type (like Clipper's `IntPoint` type), do this: ```cpp // struct IntPoint { // int64_t X, Y; // }; namespace mapbox { namespace util { template <> struct nth<0, IntPoint> { inline static auto get(const IntPoint &t) { return t.X; }; }; template <> struct nth<1, IntPoint> { inline static auto get(const IntPoint &t) { return t.Y; }; }; } // namespace util } // namespace mapbox ``` You can also use a custom container type for your polygon. Similar to std::vector, it has to meet the requirements of [Container](https://en.cppreference.com/w/cpp/named_req/Container), in particular `size()`, `empty()` and `operator[]`.

example triangulation

## Additional build instructions In case you just want to use the earcut triangulation library; copy and include the header file [``](https://github.com/mapbox/earcut.hpp/blob/master/include/mapbox/earcut.hpp) in your project and follow the steps documented in the section [Usage](#usage). If you want to build the test, benchmark and visualization programs instead, follow these instructions: ### Dependencies Before you continue, make sure to have the following tools and libraries installed: * git ([Ubuntu](https://help.ubuntu.com/lts/serverguide/git.html)/[Windows/macOS](http://git-scm.com/downloads)) * cmake 3.2+ ([Ubuntu](https://launchpad.net/~george-edison55/+archive/ubuntu/cmake-3.x)/[Windows/macOS](https://cmake.org/download/)) * OpenGL SDK ([Ubuntu](http://packages.ubuntu.com/de/trusty/libgl1-mesa-dev)/[Windows](https://dev.windows.com/en-us/downloads/windows-10-sdk)/[macOS](https://developer.apple.com/opengl/)) * Compiler such as [GCC 4.9+, Clang 3.4+](https://launchpad.net/~ubuntu-toolchain-r/+archive/ubuntu/test), [MSVC12+](https://www.visualstudio.com/) Note: On some operating systems such as Windows, manual steps are required to add cmake and [git](http://blog.countableset.ch/2012/06/07/adding-git-to-windows-7-path/) to your PATH environment variable. ### Manual compilation ```bash git clone --recursive https://github.com/mapbox/earcut.hpp.git cd earcut.hpp mkdir build cd build cmake .. make # ./tests # ./bench # ./viz ``` ### [Visual Studio](https://www.visualstudio.com/), [Eclipse](https://eclipse.org/), [XCode](https://developer.apple.com/xcode/), ... ```batch git clone --recursive https://github.com/mapbox/earcut.hpp.git cd earcut.hpp mkdir project cd project cmake .. -G "Visual Studio 14 2015" ::you can also generate projects for "Visual Studio 12 2013", "XCode", "Eclipse CDT4 - Unix Makefiles" ``` After completion, open the generated project with your IDE. ### [CLion](https://www.jetbrains.com/clion/), [Visual Studio 2017+](https://www.visualstudio.com/) Import the project from https://github.com/mapbox/earcut.hpp.git and you should be good to go! ## Status This is currently based on [earcut 2.2.4](https://github.com/mapbox/earcut#224-jul-5-2022).