# yojimbo **Repository Path**: mirrors_networkprotocol/yojimbo ## Basic Information - **Project Name**: yojimbo - **Description**: A network library for client/server games written in C++ - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2022-01-06 - **Last Updated**: 2026-01-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![Build status](https://github.com/networkprotocol/yojimbo/workflows/CI/badge.svg)](https://github.com/networkprotocol/yojimbo/actions?query=workflow%3ACI) # yojimbo **yojimbo** is a network library for client/server games written in C++. It's designed around the networking requirements of competitive multiplayer games like first person shooters. Generally speaking, if you have a custom game engine written in C++ and you want to network your game, yojimbo is a really good choice. ![image](https://github.com/mas-bandwidth/yojimbo/assets/696656/098935f2-ba2b-4540-8d7f-474acc7f2cd8) It has the following features: * Cryptographically secure authentication via [connect tokens](https://github.com/networkprotocol/netcode/blob/master/STANDARD.md) * Client/server connection management and timeouts * Encrypted and signed packets sent over UDP * Packet fragmentation and reassembly * Bitpacker and serialization system * Unreliable-unordered messages for time sensitive data * Reliable-ordered messages with aggressive resend until ack * Data blocks larger than maximum packet size can be attached to reliable-ordered messages * Estimates of latency, jitter, packet loss, bandwidth sent, received and acked per-connection yojimbo is stable and production ready. ## Source Code You can get the latest source code by cloning it from github: git clone https://github.com/mas-bandwidth/yojimbo.git Alternatively, you can download the latest [release](https://github.com/mas-bandwidth/yojimbo/releases). ## Author The author of this library is [Glenn Fiedler](https://www.linkedin.com/in/glenn-fiedler-11b735302/). Yojimbo is built on top of other open source libraries by the same author: [netcode](https://github.com/mas-bandwidth/netcode), [reliable](https://github.com/mas-bandwidth/reliable), and [serialize](https://github.com/mas-bandwidth/serialize) If you find this software useful, please consider [sponsoring it](https://github.com/sponsors/mas-bandwidth). Thanks! ## License [BSD 3-Clause license](https://opensource.org/licenses/BSD-3-Clause).