# primitive.js **Repository Path**: mirrors_ondras/primitive.js ## Basic Information - **Project Name**: primitive.js - **Description**: JS port of primitive.lol - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-25 - **Last Updated**: 2026-09-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # primitive.js A JavaScript re-creation of the [primitive.lol](http://primitive.lol/) application. ## How does it look? Check out the [Masterpieces](https://cielitolindo.de/albums/masterpieces/) gallery for several cool samples. There is also a dedicated [Electron-based port](https://github.com/cielito-lindo-productions/primitive.nextgen) that works as a regular desktop application. ## Try it now! [At a dedicated demo page](https://ondras.github.io/primitive.js/) ## Building Written in client-side JavaScript, uses Rollup for JS bundling and LESS for CSS pre-processing. 1. `git clone git@github.com:ondras/primitive.js.git && cd primitive.js` 1. `npm install` 1. `npm start` ## About the algorithm Most of the ideas are shared with the original app, described at https://github.com/fogleman/primitive/. Rasterization is done via HTML5 , which is very flexible but prohibits reasonable parallelization. Web Worker support is [available](js/src/workerPool.js) but not used at all, as it does not currently bring any performance improvement. This might change in the future. ## License [MIT](license.txt) ## Contributing There are no major missing features nor a roadmap. The UI needs some polishing w.r.t. UX. If you think your feature/bugfix/contribution might be worthwhile, please ask before diving into the code. Performance improvements (measurable) are welcome.