# electron_gl **Repository Path**: mirrors_ousttrue/electron_gl ## Basic Information - **Project Name**: electron_gl - **Description**: webgl practice - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-18 - **Last Updated**: 2026-04-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # electron_gl WebGL practice. * typescript * WebGL2 ![duck](./duck.jpg) ## ToDo * [x] mouse orbit camera * [x] file open dialog * [x] gltf buffer manager * [x] open to electron menu * gizmo * [ ] bounding box * [ ] axis * [ ] grid * [ ] camera position when load * [x] submesh * [x] material * [x] shader manager * [x] unlit * [ ] PBR * [ ] gltf id management in main thread * [x] UV attribute * [ ] first data, then load. separate scene graph with renderer resource