# openxrhands **Repository Path**: mirrors_ousttrue/openxrhands ## Basic Information - **Project Name**: openxrhands - **Description**: Open XR hands and hand meshes for Oculus in Unity - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-11-11 - **Last Updated**: 2026-04-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # openxrhands Open XR hands and hand meshes for Oculus in Unity This is an implementation of the open XR extensions: - XR_EXT_hand_tracking (should work on multiple devices) - XR_FB_hand_tracking_mesh (Oculus specific) These allow you 1) To get hand joint positions from some kind of hand tracker, e.g. Oculus Quest, Hololens. 2) To get a mesh representing the user's hand. Check out HandGetter for an example of getting the hand positions into a mesh.