# tre-fragment-shader **Repository Path**: mirrors_regular/tre-fragment-shader ## Basic Information - **Project Name**: tre-fragment-shader - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-25 - **Last Updated**: 2026-10-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README tre-fragment-shader --- - renders as 3D canvas in default context. - renders as quad in 3d context - renders as ace editor with preview in editor context - exports uniforms as properties via json schema You can use this to render all kinds of geometric shapes with procedural patterns. Will be used as a prototype for filters (one child) and transitions (tow children) License: ISC