# glutin **Repository Path**: mirrors_servo/glutin ## Basic Information - **Project Name**: glutin - **Description**: Pure Rust alternative to GLFW - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: servo - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-25 - **Last Updated**: 2026-02-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # glutin - OpenGL, UTilities and INput [![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![](http://meritbadge.herokuapp.com/glutin)](https://crates.io/crates/glutin) [![Docs.rs](https://docs.rs/glutin/badge.svg)](https://docs.rs/glutin) Alternative to GLFW in pure Rust. [![Build Status](https://travis-ci.org/tomaka/glutin.png?branch=master)](https://travis-ci.org/tomaka/glutin) [![Build status](https://ci.appveyor.com/api/projects/status/cv5xewg3uchb3854/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/glutin/branch/master) ```toml [dependencies] glutin = "*" ``` ## [Documentation](https://docs.rs/glutin) ## Try it! ```bash git clone https://github.com/tomaka/glutin cd glutin cargo run --example window ``` ## Usage Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you. ```toml [dependencies] gl = "*" libc = "*" ``` ```rust extern crate gl; extern crate glutin; extern crate libc; fn main() { let window = glutin::Window::new().unwrap(); unsafe { window.make_current() }; let gl_ = match api_type { gl::GlType::Gl => unsafe { gl::GlFns::load_with(|s| Self::get_proc_address(s) as *const _) }, gl::GlType::Gles => unsafe { gl::GlesFns::load_with(|s| Self::get_proc_address(s) as *const _) }, }; gl_.clear_color(0.0, 1.0, 0.0, 1.0); for event in window.wait_events() { gl_.clear(gl::COLOR_BUFFER_BIT); window.swap_buffers(); match event { glutin::Event::Closed => break, _ => () } } } ``` Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application. ## Platform-specific notes ### Android - To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`