# axel **Repository Path**: mirrors_stevemao/axel ## Basic Information - **Project Name**: axel - **Description**: AXEL is a Node.js graphics library for drawing graphics to your console with ASCII characters. AXEL has been designed to help create games, retro graphics and spice up the terminal components of your Node.js applications. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-26 - **Last Updated**: 2025-12-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README #AXEL (ASCII-Pixel) AXEL is a Node.js graphics library for drawing graphics to your console with ASCII characters. AXEL has been designed to help create games, retro graphics and spice up the terminal components of your Node.js applications. > AXEL is short for ASCII-PIXEL. ##Basic Usage ```javascript var ctx = require('axel'); // Clear the terminal ctx.clear(); // Sets the pixel BG color to green ctx.bg(0,255,0); // Draws a line into the console ctx.line(1,1,10,10); ``` ##Example Output The screenshot below demonstrates a game I am currently writing where AXEL is being used to control the pixels. You can find the source for the Blitzr game here: https://github.com/F1LT3R/blitzr ![Blitzr a Space-Invaders type Arcade Game using AXEL](http://i.imgur.com/ZYBBxnq.gif) ##Commands ###box(x1, y1, width, height) ![Box](http://i.imgur.com/QkL5hxO.png) ```javascript // Uses AXEL's node module var ctx = require('axel'); // Clear the terminal ctx.clear(); // Red box ctx.bg(255,0,0); ctx.box(2,2,8,4); // Yellow box ctx.bg(255,255,0); ctx.box(12,2,8,4); // Green box ctx.bg(0,255,0); ctx.box(2,7,8,4); // Blue box ctx.bg(0,0,255); ctx.box(12,7,8,4); ctx.cursor.restore(); ``` ###line(x1, y1, x2, y2) ![Line](http://i.imgur.com/mwqd0ab.png) ```javascript // Uses AXEL's node module var ctx = require('axel'); // Clear the terminal ctx.clear(); // Sets the pixel BG color to green ctx.bg(0,255,0); // Draws a line into the console ctx.line(1,1,10,10); ctx.cursor.restore(); ``` ###point(x, y) ![Point example](http://i.imgur.com/qaksotU.png) ```javascript // Uses AXEL's node module var ctx = require('axel'); // Clear the terminal ctx.clear(); // Sets the pixel BG color to orange ctx.bg(0,128,255); // Draw 100 random blue dots on the console for (var i=0; i< 100; i+=1) { ctx.point( Math.random()*ctx.cols, Math.random()*ctx.rows ); } ctx.cursor.restore(); ``` ###fg(red, green, blue) Changes the foreground color of the ASCII-Pixel ###bg(red, green, blue) Changes the background color of the ASCII-Pixel ###text(x, y, string) ![Text](http://i.imgur.com/xo3xXxA.png) ```javascript // Uses AXEL's node module var ctx = require('axel'); // Clear the terminal/screen/console ctx.clear(); // Background to red, foreground to white ctx.bg(255,0,0); ctx.fg(255,255,255); ctx.text(5,1," WHITE ON RED! "); // Background to yellow, foreground to black ctx.bg(255,255,0); ctx.fg(0,0,0); ctx.text(10,2," BLACK ON YELLOW! "); // Position the cursor at the end of the console // so as not to draw over the bottom of the circle ctx.cursor.restore(); ``` ###scrub(x1, y1, width, height) Removes pixels from the console. Similar to HTML5 Canvas 2D context.clear(). ![Scrub example](http://i.imgur.com/G1iL3G3.png) ```javascript var ctx = require('axel'); // Clear the terminal ctx.clear(); // Green box ctx.bg(128,255,0); ctx.box(2,2,30,15); // Scub some holes in the green box ctx.scrub(4,3,8,5); ctx.scrub(13,3,8,7); ctx.scrub(22,3,8,13); ctx.cursor.restore(); ``` ###brush = '[character]' Changes the character that gets drawn into the pixel location. This can be used to create texture effects, and ASCII-Art. ![Character brush example](http://i.imgur.com/XPoavKl.png) ```javascript var ctx = require('axel'); // Clear the terminal/screen/console ctx.clear(); // "Brush" refers to a "character-brush" // Every time a pixel is drawn in a line for example, // the foreground color and the brush can be used to // add texture/detail to the pixel. var brushes = " ░▒▓█"; function nextBrush(n){ return brushes[parseInt(n%brushes.length)]; } // Draw some lines which step through the brush characters for (var y =1; y< ctx.rows; y+=1) { ctx.brush = nextBrush(y); // Each line is now draw with the specified // character in each pixel ctx.line(1, y, ctx.cols, y); } // Draw some circles which step through some brush characters var circSize = Math.sqrt(ctx.rows + ctx.cols)*2 , centerX = ctx.cols / 2 , centerY = ctx.rows / 2 ; for (var m =1; m< circSize; m+=1) { ctx.brush = nextBrush(m); ctx.circ(centerX, centerY, m); } ctx.cursor.restore(); ``` ###clear() Clears the whole console. Similar to writing "clear" in your terminal. ##Demos The demonstrations are stored in the ./demos directory. To begin a demonstration... ```bash cd demos node [demo-name.js] ```