# blizzless-diiis **Repository Path**: mirrors_trending/blizzless-diiis ## Basic Information - **Project Name**: blizzless-diiis - **Description**: Fully-functional open-source server implementation for Diablo 3 - **Primary Language**: Unknown - **License**: AGPL-3.0 - **Default Branch**: test-stable - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2022-08-24 - **Last Updated**: 2026-03-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![](pictures/logo.png) # DiIiS Project DiIiS is a fully-functional open-source local server for [Diablo III: Reaper of Souls](https://eu.diablo3.blizzard.com). # Disclaimer [Disclaimer and Project Philosophy](disclaimer.md). # Development Developers, please contribute using the branch: **_community_**, always create your branches from it and also follow the Roadmap below. # Enthusiasts To test the server, use the **_test-stable_** or **_community_** branch ## Features - Implemented account creation system, authorization and lobby. - Implemented Necromancer class mechanics. - Fully implemented chat system and friends. - Fully implemented clan system. - Implemented basic DRLG (dungeon generator). - Implemented item generator with in-game affixes. - Implemented the basic mechanics of almost all active abilities for all classes. - Implemented a system of set items. - Implemented all main scripts for all story quests 5 acts. - Implemented basic scripts and generator for "Adventure Mode". - Implemented the basis for the "Challenge Nephalem Rifts" mode. - Implemented artificial intelligence for 80% of minions. - Implemented personal artificial intelligence for 40% of all monsters. - Implemented personal artificial intelligence for half of the Bosses. - Implemented LAN ## Restrictions - Donate Store implementation is removed. # Installation ## Supported Clients Each version of the client includes changes to structures, opcodes and attributes. The currently supported version of the client: **2.7.4.84161** ## Server Deploying ### Prepare Database #### Manual 1. Install [PostgreSQL 9.5.25](https://www.enterprisedb.com/downloads/postgres-postgresql-downloads). 2. Create databases in PostgreSQL: `diiis` and `worlds`. 3. Change you account and password in `database.Account.config` and `database.Worlds.conifg`. 4. Restore `worlds.backup` to `worlds` database. #### Or using docker 1. [Install docker](https://docs.docker.com/get-docker/) 2. Run `docker-compose up` from root folder (here). ### Compile and run 1. Install [.NET 7 SDK and runtime](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) (just runtime, not asp.net or desktop) 2. Go to the repo directory and compile the project using this command: ```shell dotnet publish ./src/DiIiS-NA/Blizzless.csproj --configuration Release --output ./publish ``` 3. __Skip this stage for local game__ Copy the [config.mods.json](https://github.com/blizzless/blizzless-diiis/blob/community/configs/config.mods.json) file to the folder, and modify however you want. A file will be generated automatically from the `config.ini` for now. 4. Update your `config.ini` file on the published folder with your network's IP records (`BindIP` and `PublicIP`) 5. Go to the publish folder, launch Blizzless executable, wait until server start - it creates a hierarchy. 6. Create user account(s) using console: `!account add Login Password Tag` - Example: - `!account add username@ YourPassword YourBattleTag` - Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` - `!account add username@ YourPassword YourBattleTag owner` - Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` with rank `owner` ### Example: > !account add username@ YourPassword YourBattleTag Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` > !account add username@ YourPassword YourBattleTag owner Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` with rank `owner` ### Example: > !account add username@ YourPassword YourBattleTag Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` > !account add username@ YourPassword YourBattleTag owner Creates an account with Login `username@`, password `YourPassword` and BattleTag `YourBattleTag` with rank `owner` ## Prepare Client Do this for each client connecting to the server. 1. Get [supported client](#supported-clients) D3 (2.7.4). 2. Install certificate [bnetserver.p12](src/DiIiS-NA/bnetserver.p12), password - `123` (the game verifies the CA root certificates). 3. Setting up redirects client to your server: **Method #1 - Hosts** Add redirects to the `hosts` file (Windows - `%WinDir%\System32\drivers\etc\hosts`, Linux - `/etc/hosts`): `127.0.0.1 us.actual.battle.net` `127.0.0.1 eu.actual.battle.net` !After the modification the official Battle.Net application will not be able to connect to the server! **Method #2 - Modify main executable file** ```c // Find null-terminated string enum and rewrite with HexEditor to your IP server. eu.actual.battle.net/ us.actual.battle.net/ cn.actual.battle.net/ kr.actual.battle.net/ ``` 4. Launch client (`x64` or `x86`) with arguments `"Diablo III64.exe" -launch` 5. Login to the game using your credentials. 6. [Skip this stage for local game] After that, when creating a game (in client), indicate the creation of a public game. Other players, when connecting, must also indicate a public game, and at the start they will connect to you. 7. You're in the game world! # Server Configuration ## Global configuration Using the configuration file you can easily override the [global world parameters](docs/game-world-settings.md). ## Command system The command system allows you to get control of the game world if you have rights. A list of commands is available [here](docs/commands-list.md). # Issues Check the [report form](docs/report-form.md) before submitting issue, this will help people save time! # Development Roadmap – DIII Emulator ### 1️⃣ Rift / Greater Rift System GR closure: ensure the Greater Rift closes automatically after 15 minutes. Exit portal: fix the teleport at the end of the GR so it appears and works correctly. Resource consumption: make sure the GR Stone and gold are properly consumed when energizing the rift. Death time penalty: implement the correct penalty (+5 seconds per death after the 3rd inside the GR). Mob removal: clear all enemies after a GR is finished. Next-level portal display: ensure the portal to the next GR level only appears when appropriate. Level display bug: fix the issue that shows only GR level 13 Torment 2. GR pillars validation: review and validate the behavior of GR pillars. ### 2️⃣ Items & Crafting Kanai’s Cube: fix legendary power extraction so it correctly consumes the required items. Enchant NPC: enable proper re-rolling of any item’s stats. Ramaladni’s Gift: ensure it correctly adds a socket to weapons. Gem validation: review the behavior of normal and legendary gems. Affix validation: confirm that all item affixes work as intended. Set bonus validation: review and adjust item set bonuses. Legendary bonus validation: ensure legendary powers are correctly applied (including duplicate checks). Boss drop validation: confirm that bosses drop the correct items. ### 3️⃣ Progression & Gameplay Waypoints: Fix client crash when changing Sanctuary view with the + and – buttons. Correctly display the map name when clicked. Normal rift teleport: fix the portal that remains after a normal rift is closed. Character weapon display: fix the bug where the character’s weapon is not shown inside the GR. Difficulty save: store the last difficulty level used by the player for the next session. ### 4️⃣ Bounties & Rewards Bounty system: validate the full bounty system and its rewards. ### Suggested Priorities Critical stability: GR closure, resource consumption, exit teleport, and waypoint fixes. Player progression: NPC upgrades, Kanai’s Cube, Ramaladni’s Gift, and difficulty saving. Balance & content: validations for gems, affixes, set bonuses, legendary bonuses, and boss drops. General improvements: visual fixes (weapon display) and overall gameplay polish. # System requirements | | **Entry-level** | **Mid-range** | **High-end** | | ---------- | ---------------------------- | ---------------------------- | ---------------------------- | | **CPU** | Intel Core i5 or AMD Ryzen 5 | Intel Core i7 or AMD Ryzen 7 | Intel Core i9 or AMD Ryzen 9 | | **Memory** | 4 GB RAM | 16 GB RAM | 64 GB RAM | | **Disk** | 500 MB | 1 GB | 1 GB | # Screenshots You can see more screenshots [here](SCREENSHOTS.md) ![](pictures/d30.PNG) ![](pictures/d31.PNG) ![](pictures/d32.PNG) ![](pictures/d33.PNG) ![](pictures/d34.PNG) ![](pictures/d35.PNG) ![](pictures/d36.PNG) ![](pictures/d37.PNG) ![](pictures/d38.PNG)