# fireball **Repository Path**: mirrors_yorkie/fireball ## Basic Information - **Project Name**: fireball - **Description**: Fireball is a hackable game editor for mobile and HTML5 games. - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-23 - **Last Updated**: 2026-05-17 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [Documentation](http://docs.fireball-x.com/) | [Community](https://fireball.slack.com) | [Contributing](https://github.com/fireball-x/fireball/blob/master/CONTRIBUTING.md) ![Fireball Game Engine](https://cloud.githubusercontent.com/assets/344547/6882303/a8b7a740-d5ba-11e4-9518-e6494b1c94fa.png) ![release badge](https://img.shields.io/github/tag/fireball-x/fireball.svg) [![Dependency Status](https://david-dm.org/fireball-x/fireball.svg)](https://david-dm.org/fireball-x/fireball) [![devDependency Status](https://david-dm.org/fireball-x/fireball/dev-status.svg)](https://david-dm.org/fireball-x/fireball#info=devDependencies) [![experimental](https://img.shields.io/badge/stability-experimental-orange.svg)](https://img.shields.io/badge/stability-experimental-orange.svg) Fireball is a hackable game editor for creating mobile and HTML5 games, providing powerful scene editor and other integrated tools for open source game engines such as [Cocos2D-JS](https://github.com/cocos2d/cocos2d-js), [Pixi.js](https://github.com/GoodBoyDigital/pixi.js). We will be supporting more engines in the future. Fireball consists of: - [Editor framework](https://github.com/fireball-x/editor-framework) for creating multi panel editor UI. - [Engine framework](https://github.com/fireball-x/engine-framework) to enable entity-component like workflow for any JavaScript game engine. - [Package Manager](https://github.com/fireball-packages/package-manager) for adding and managing editor extensions easily. - [Asset Database](https://github.com/fireball-x/asset-db) for managing game assets with native file system. Fireball is a cross-platform software powered by [Electron](https://github.com/atom/electron) and [Polymer](https://github.com/polymer/polymer). Currently we test our distribution on Mac and Windows 7/8.1. Issues and PR on other platform are welcome! Learn what's going on from [Fireball Beta Roadmap](https://github.com/fireball-x/fireball/issues/3). ## Prerequisite - Install [node.js v0.12+](https://nodejs.org/) or [io.js v2.0+](https://iojs.org/en/index.html) - Install [gulp](https://github.com/gulpjs/gulp) command line tool - Install [bower](http://bower.io/) command line tool For **Windows** user, you need the following environment set up to be able to build nodejs native modules: - [node-gyp](https://github.com/TooTallNate/node-gyp) - [Visual Studio Community 2013](http://www.visualstudio.com/products/visual-studio-community-vs) - [Python 2.7](http://www.python.org/download/releases/2.7/) - make sure you can run `python --verson` in your command line tool. Read [this](https://docs.python.org/2/using/windows.html#excursus-setting-environment-variables) for setting up path correctly. ## Install In cloned project folder, run the following command to setup dev environment: ```bash # Initialize gulp task dependencies # npm is a builtin CLI when you install Node.js npm install ``` This is all you have to do to set Fireball development environment. ### Run Tasks Manually Behind the scene, npm install script will run a series of gulp tasks. If anything goes wrong during the bootstrap process, you can manually run these commands to get back on track: ```bash # Initialize git submodules git submodule update --init # Install builtin packages gulp install-builtin # Install runtime packages gulp install-runtime # Install fireshell(electron) gulp update-electron # rebuild npm native modules for Electron gulp npm-rebuild # Install bower packages bower install ``` ## Run Here are ways to run fireball development version: ```bash # Run fireball's dashboard gulp run # Open Fireball Package Studio gulp package-studio # Open a Fireball project gulp fireball --path path/to/project ``` You can run package studio with path parameter like this: ```bash # Open Fireball Package Studio with default builtin packages gulp package-studio # Open Fireball Package Studio with all packages in editor-framework/demo loaded gulp package-studio --path editor-framework/demo # Open Fireball Package Studio with a single package editor-framework/demo/grid loaded gulp package-studio --path editor-framework/demo/grid ``` Package Studio will detect the path argument you sent to it, if there is a package.json under the path, it will treat your path as a single package, and load it after builtin package loaded. Otherwise, Package Studio will register your path as a package loading path through `Editor.registerPackagePath` function, and load any packages under it. This also trigger the watch for the path, so any packages you add to this path after Studio opened, will be loaded automatically. ## Update To get the latest fireball build: ```bash # Update fireball from github repo, # also update builtin packages and electron binary # this command will also check dependencies # and report outdated or missing dependencies gulp update # If you want to update all dependencies # this command will bootstrap and update the whole project and takes long npm install # or if you just want to quickly install a missing package: # please use the semver reported at the end of `gulp update` dependency check npm install some-npm-package@x.x.x # If you only want to update bower dependencies bower install ``` ## Test ```bash # Run all tests npm test # Run a single test npm run test -- # Run test in submodule npm run test -- editor-framework/test/ # Run All test of a submodule npm run test -- editor-framework ``` All test files are located in [test](/test/) folder or submodule's `test/` folder. ## API Docs ```bash # Generate and preview API docs npm run gendoc ``` ## Feedback & Contribution - Join our [community on slack](https://fireball-slack.herokuapp.com), then access with http://fireball.slack.com/ - If you have questions about a specific page of documentation, use the disqus sidebar on the left of [Fireball Documentation Site](http://docs.fireball-x.com). - If you have any suggestion/feedback/problem, feel free to [submit an issue](https://github.com/fireball-x/fireball/issues). - If you want to contribute to this project, please read [Contributing Guidelines](https://github.com/fireball-x/fireball/blob/master/CONTRIBUTING.md). ## Trouble Shooting ### [Windows] error MSB4025: Could not load project file. Invalid character in coding provided. This error is due to non-ascii character in your home path, please check this guide to [rename user profile](http://superuser.com/questions/495290/how-to-rename-user-folder-in-windows-8). ### Error: Permission denied (publickey) Usually this is due to incorrect setup of ssh key. Please troubleshoot with this guide: https://help.github.com/articles/error-permission-denied-publickey/#platform-linux ## Fireball 0.4 We are refactoring Fireball to make it compatible with more open source HTML5 game engines. Fireball 0.5 will fully support Cocos2D-JS api, and we will add more engine support in the near future. Fireball users can use each engine with its original api. For Fireball 0.4, we have wrapped Cocos2D-JS and Pixi.js with our own API. Please check out the following content. ### Download 1. Download distribute version from [release page](https://github.com/fireball-x/fireball/releases). 2. Extract the zip file to a folder of its own. This folder can locate anywhere on your disk. 3. Click `Fireball.app` on Mac or `fireball.exe` on Windonws to launch fireball. 4. Have fun! ### Get Started Visit http://docs.fireball-x.com to learn how to use Fireball Game Engine. ### Examples - [Examples](https://github.com/fireball-x/examples) - Every Fireball components and features are demonstrated in this project. Check out the example one by one and you'll get what Fireball is capable of. - [Tutorial](https://github.com/fireball-x/tutorial) - Step by step guide to build your first game with Fireball. - [Duang Sheep](https://github.com/fireball-x/game-duang-sheep) - Flappy bird clone featuring a jumping sheep! - [1010!](https://github.com/fireball-x/game-1010) - 1010! clone, play tetris in a 10x10 grid.