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README
MulanPSL-2.0

YBUtil

依赖包

//*** 高版本 compileSdk >= 32 *******************************************
//yb 工具类
api 'com.gitee.miwisay.yb-util:yb-utils:1.3.7.13-alpha-rc08'
//yb ui包
api 'com.gitee.miwisay.yb-util:yb-component:1.3.7.13-alpha-rc08'
//yb mediaX包
api 'com.gitee.miwisay.yb-util:yb-mediax:1.3.7.13-alpha-rc08'
/*yb 网络请求*/
api 'com.gitee.miwisay.yb-util:yb-networkutil:1.3.7.13-alpha-rc08'
//**********************************************************************

//*** 低版本 compileSdk < 32 ********************************************
//yb 工具类
api 'com.gitee.miwisay.yb-util:yb-utils:1.3.7.13-low-alpha08'
//yb ui包
api 'com.gitee.miwisay.yb-util:yb-component:1.3.7.13-low-alpha08'
//yb mediaX包
api 'com.gitee.miwisay.yb-util:yb-mediax:1.3.7.13-low-alpha08'
/*yb 网络请求*/
api 'com.gitee.miwisay.yb-util:yb-networkutil:1.3.7.13-low-alpha08'
//**********************************************************************

//网络请求工具栏需要的第三方框架
api ("com.squareup.okhttp3:okhttp:4.9.1")

ybcomponent(控件相关)

RecycleView常规,右滑更多,多选适配器,控件圆角化(Shape),MaskImageView(遮罩百分比展示),小红点布局...

ybnetworkutil(网络相关)

【网络请求】com.ybear.ybnetworkutil.http.HttpClient
public static void main(String[] args) {
        Req mReq = HttpClient
                .create()
                .writeTimeout( 30 )     //写入超时
                .readTimeout( 30 )      //请求超时
                .connectTimeout( 30 )   //连接超时
                /*.setHttpReboot( HttpReboot.get() ) //请求失败时可以重新发起请求,不过有Bug没时间改*/
                .build()
                .addReqDataListener(new CallReqAdapter() {
                    /* 全局监听,所有请求都会走一遍这个监听器 */
                    /**
                     请求信息
                     @param r               {@link Request}
                     */
                    @Override
                    public void onRequest(@NonNull Request r) {
                        super.onRequest(r);
                        Log.d( "TAG_onRequest", "[" + r.getMethod() + "] " + r.toFullUrl() );
                    }

                    /**
                     请求结果(String)
                     @param url             请求的链接
                     @param result          返回的数据
                     */
                    @Override
                    public void onResult(String url, String result) {
                        super.onResult(url, result);
                        Log.d( "TAG_onResult", "[Result] Url:" + url +" Result:" + result );
                    }

                    /**
                     请求结果
                     @param call            okhttp3的Call
                     @param r               返回的结果
                     @throws IOException    异常
                     */
                    @Override
                    public void onResponse(@NonNull Call call, @NonNull Response r) throws IOException {
                        super.onResponse( call, r );
                        ResponseBody body = r.body();
                        Log.d( "TAG_onResponse", "[Result] Result:" + ( body == null ? "null" : body.string() ) );
                    }

                    /**
                     请求失败
                     @param call            okhttp3的Call
                     @param e               异常
                     */
                    @Override
                    public void onFailure(@NonNull Call call, @NonNull IOException e) {
                        super.onFailure(call, e);
                        e.printStackTrace();
                        LogUtil.d( "TAG_onFailure", "[Failure] ErrorMsg:" + e.getMessage() );
                    }
                });

        /* 【推荐】通过继承Request实现请求 */
        TestApi api = new TestApi();
//        api.setMethod( Method.POST );      //当提交方式为auto时根据当前设置自动调用
        api.addParam( "参数1", "参数值" );
        api.addParam( "参数2", true );
        api.addParam( "参数3", 1 );
        /* setCallback...方法用于接收请求到的数据 */
        //与全局回调 onResponse 和 onFailure 一致
//        api.setCallback( new Callback(){ ... } );
        //与全局回调的 onResult 一致(不过这里不会返回Url)
        api.setCallbackString( new CallbackString(){
            @Override
            public void getRequestString(@Nullable String result) {
                Log.d( "TAG_getRequestString", "[Result] Result:" + result );
            }
        } );
        mReq.req( api )                 //请求地址和参数
                .mediaTypeJson()        //请求方式。form,json,js,xml,textPlain,textXml,textHtml
                .requestBody()          //请求类型(比如:正常请求,上传文件等操作)。requestBody,formBody,multipartBody
                .post();                //提交方式。get,post,put,patch,head,delete,auto
        
        
        /* 通过String请求 */
        ClientBuilder cbReq = mReq.req( "https://域名/api/testApi" );
//        ClientBuilder cbReq = mReq.req( "https://域名/api/testApi", "参数1=参数值&参数2=true&参数3=1" );
//        ClientBuilder cbReq = mReq.req( "https://域名/api/testApi", new HashMap<>() );
        cbReq.mediaTypeJson().requestBody().post();
    }

    /**
     你的Api请求
     */
    public static class TestApi extends BaseApi {
        @Override
        public String api() {
            return "api/testApi(你的api)";
        }
    }

    /**
     基类请求。更换域名地址时,在这里修改就可以了
     */
    public static abstract class BaseApi extends Request {
        @Override
        public String url() { return "https://你的域名地址"; }
    }
【网络监听】com.ybear.ybnetworkutil.network
    //Application
    public class MyApplication extends Application {
        @Override
        public void onCreate() {
            super.onCreate();

            NetworkChangeManage ncm = NetworkChangeManage.get();
            //初始化网络监听
            ncm.init( getApplication() );
            //可以在这里添加注册,不过推荐在BaseActivity中添加
            //NetworkChangeManage.get().registerService();
            //注册网络监听器
            ncm.registerNetworkChange((isAvailable, type) ->
                Log.e( "onNetworkChange Tag", "isAvailable:" + isAvailable + " | type:" + type)
            );
        }
    }

    //BaseActivity
    public class BaseActivity extends Activity {
        @Override
        protected void onResume() {
            super.onResume();
            //如果是模块化开发,可以在BaseActivity中添加
            NetworkChangeManage ncm = NetworkChangeManage.get();
            if( !ncm.isRunningService() ) {
                ncm.registerService();
            }
        }
    
        @Override
        protected void onPause() {
            super.onPause();
            //如果是模块化开发,可以在BaseActivity中添加
            //回到桌面时,解除注册网络监听服务(com.ybear.ybutils.utils.StackManage)
            if( StackManage.get().isGotoHome( this ) ) {
                NetworkChangeManage.get().unregisterService();
            }
        }
    }

ybutils(工具类)

【日志】com.ybear.ybutils.utils.log.LogUtil
/* 在Application中设置 */
//自动配置是否打印日志(打包时,正式环境(release)关闭日志)
LogUtil.setDebugEnableOfAuto( getApplication() );
//手动配置是否打印日志(任何环境)
LogUtil.setDebugEnable( getApplication(), true );
//半自动配置是否打印日志(当isAuto为true时,无视enable)
LogUtil.setDebugEnable( getApplication(), true, true );
//保存日志的路径
LogUtil.setLogSavePath( getApplication(), true );
//启用/禁用回调日志
LogUtil.setCallLogEnable( true );
//全局Tag标签(LogUtil.v( "hello!" ); 不设置Tag时使用全局Tag)
LogUtil.setTagOfGlobal( "TestTAG" );
//生成新日志文件的间隔(秒)
LogUtil.setNewLogFileIntervalSecond( 120 );
//设置保存日志的类型文本(保存日志时会携带该文本)
LogUtil.setLogSaveTypeText( new String[] { "V", "D", "I", "W", "E" } );
//保存日志时的编码
LogUtil.setLogSaveCharset( Charset.defaultCharset() );
//回调日志接口
LogUtil.setOnCallLogListener( data -> {
    /* 可选设置 */
//            //可以在回调时决定是否保存当前日志(这是一个全局性的决定,等同于LogUtil.setLogSavePath( *, true );)
//            data.setEnableSave( true );
//            /* 重新设置tag和message */
//            data.setTag( data.getTag() );
//            data.setMessage( data.getMessage() );
    /* 自定义保存的日志,可以是完全加密后的日志。CustomMessage不为空时,只保存CustomMessage的内容 */
    String custom = new String( Base64.encode(
            data.getMessage().getBytes( data.getCharset() ),
            Base64.DEFAULT
    ), data.getCharset() );
    data.setCustomMessage( custom );
    Log.e( "LOG_TAG", custom );
    return data;
} );
/* 打印日志 */
LogUtil.v( "TAG", "自定义TAG:文本" );
LogUtil.v( this, "自定义TAG:this" );
LogUtil.v( getClass(), "自定义TAG:getClass()" );

LogUtil.v( "TAG", "%s%s", "自定义TAG:", "文本,带参数" );
LogUtil.v( this, "%s%s", "自定义TAG:", "this,带参数" );
LogUtil.v( getClass(), "%s%s", "自定义TAG:", "getClass(),带参数" );

try {
    LogUtil.v( this, new NullPointerException("自定义TAG:this,Throwable空指针") );
    LogUtil.v( getClass(), new NullPointerException("自定义TAG:getClass(),Throwable空指针") );
    LogUtil.v( new NullPointerException("全局TAG:Throwable空指针") );
}catch(Exception e) {
    e.printStackTrace();
    LogUtil.v( e );
}

LogUtil.v( "全局TAG" );
LogUtil.v( "%s%s", new String[] { "全局TAG:","带参数" } );

LogUtil.w( getClass(), "生成新日志文件的间隔:%s", LogUtil.getNewLogFileIntervalSecond() );
LogUtil.w( getClass(), "保存日志路径:%s", LogUtil.getLogSavePath() );
//v,d,i,w,e

//json log
//是否跳过实体类输出为json
LogUtil.setSkipLogPrintJson( true );
//添加指定无法实现 ILogPrintJson 接口的类,使其允许输出为json
//        LogUtil.addLogPrintJsonClass( TestEntity.class );
//test class
TestEntity test = new TestEntity(                   //implements ILogPrintJson
        "LogPrintJson 1",                           //text
        new TestEntity(  "LogPrintJson 2" ) //TestEntity
);
//第一种输出json的办法(不会受限于 setSkipLogPrintJson)
Log.d( "TAG", "LogPrintJson 1 -> " + test.toJSONString() );
//第二种输出json的办法(不会受限于 setSkipLogPrintJson)
LogUtil.d( "TAG", "LogPrintJson 2 -> %s", test.toJSONString() );
//第三种输出json的办法(受限于 setSkipLogPrintJson)
LogUtil.d( "TAG", "LogPrintJson 3 -> %s", test );
/*
* 输出的日志
* >>> LogPrintJson 1 -> {"content":"LogPrintJson 1","testEntity":{"content":"LogPrintJson 2"}}
* >>> LogPrintJson 2 -> {"content":"LogPrintJson 1","testEntity":{"content":"LogPrintJson 2"}}
* >>> LogPrintJson 3 -> TestEntity{content='LogPrintJson 1', testEntity=TestEntity{content='LogPrintJson 2', testEntity=null}}
* */
【Handler】com.ybear.ybutils.utils.handler
Handler handler = HandlerManage.create( new CallbackAdapter<String>( "Test string data" ) {
    @Override
    public boolean handleMessage(@NonNull Message msg, @Nullable String data) {
    LogUtil.e( "Handler -> handleMessage:" + msg.what + " | data:" + data );
    return true;
    }

    @Override
    public void dispatchMessage(@NonNull Message msg, @Nullable String data) {
        LogUtil.e( "Handler -> dispatchMessage:" + msg.what + " | data:" + data );
    }
});

//handler.sendEmptyMessage( 111 );
handler.sendEmptyMessageAtTime( 2222, 10000 );
handler.sendEmptyMessageDelayed( 3333, 3000 );

Message msg = handler.obtainMessage();
msg.what = 4444;
handler.sendMessageDelayed( msg, 5000 );
【心跳管理器】com.ybear.ybutils.utils.LiveTime
//** Application ******************************
public class TestApplication extends Application {
    //测试id(每1秒执行一次,存在5秒后退出)
    public static final int LIVE_TIME_ID_TEXT_1_SECOND = 200;
    //测试id(每3秒执行一次,一直存活)
    public static final int LIVE_TIME_ID_TEXT_5_SECOND = 201;

    @Override
    public void onCreate() {
        super.onCreate();
        /* 初始化 LiveTime */
        LiveTime liveTime = LiveTime.get();
        liveTime.addOnLiveTimeListener(new LiveTime.OnLiveTimeListener() {
            @Override
            public void onCreate(int id) {
                //id 创建时回调
                LogUtil.d( "LiveTime.Listener -> onCreate -> id:" + id );
            }

            @Override
            public boolean onLiveTime(int id) {
                //id 心跳时回调
                switch ( id ) {
                    case LIVE_TIME_ID_TEXT_1_SECOND:
                        LogUtil.d( "LiveTime.Listener -> onLiveTime -> LIVE_TIME_ID_TEXT_1_SECOND" );
                        break;
                    case LIVE_TIME_ID_TEXT_5_SECOND:
                        LogUtil.d( "LiveTime.Listener -> onLiveTime -> LIVE_TIME_ID_TEXT_5_SECOND" );
                        break;
                }
                return false;
            }

            @Override
            public void onStop(int id) {
                //id 停止时回调
                LogUtil.d( "LiveTime.Listener -> onStop -> id:" + id );
            }

            @Override
            public void onDestroy(int id) {
                //id 销毁时回调
                LogUtil.d( "LiveTime.Listener -> onDestroy -> id:" + id );
            }
        });

        /* LIVE_TIME_ID_TEXT_1_SECOND */
        /* 心跳间隔 LIVE_TIME_ID_TEXT_1_SECOND 每1秒执行一次 */
        liveTime.updateLiveTimeIntervalSecond( LIVE_TIME_ID_TEXT_1_SECOND, 1 );
        /* LIVE_TIME_ID_TEXT_1_SECOND 存在5秒后退出 */
        liveTime.updateLiveTimeSecond( LIVE_TIME_ID_TEXT_1_SECOND, 5 );

        /* LIVE_TIME_ID_TEXT_5_SECOND */
        /* 心跳间隔 LIVE_TIME_ID_TEXT_5_SECOND 每3秒执行一次 */
        liveTime.updateLiveTimeIntervalSecond( LIVE_TIME_ID_TEXT_5_SECOND, 3 );
        /* LIVE_TIME_ID_TEXT_5_SECOND 一直存活(默认为:0) */
//        liveTime.updateLiveTimeSecond( LIVE_TIME_ID_TEXT_5_SECOND, 0 );
    }
}

//** MainActivity or other path ***************
public class MainActivity extends AppCompatActivity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        SysUtil.setTheme( this, R.style.defaultActivity );

        LiveTime liveTime = LiveTime.get();
        //启动全部id
        liveTime.startLiveTime();
        //或者
        //启动指定id
//        liveTime.startLiveTime(
//                HandlerManage.create(),
//                TestApplication.LIVE_TIME_ID_TEXT_1_SECOND, 
//                TestApplication.LIVE_TIME_ID_TEXT_5_SECOND
//        );
    }
    
    @Override
    protected void onResume() {
        super.onResume();
        /* 防止心跳突然停止 */
        LiveTime liveTime = LiveTime.get();
        //检查全部id
        liveTime.checkLiveTime();
//        //或者
//        liveTime.checkLiveTime(
//                HandlerManage.create(),
//                false,  //是否强制退出
//                TestApplication.LIVE_TIME_ID_TEXT_5_SECOND
//        );
//        //或者
//        liveTime.checkLiveTime(
//                HandlerManage.create(),
//                TestApplication.LIVE_TIME_ID_TEXT_1_SECOND,
//                TestApplication.LIVE_TIME_ID_TEXT_5_SECOND
//        );
    }
    
    @Override
    protected void onDestroy() {
        super.onDestroy();
        //释放心跳
        LiveTime.get().releaseLiveTime();
        //或者
//        LiveTime.get().releaseLiveTime(
//                HandlerManage.create(),
//                TestApplication.LIVE_TIME_ID_TEXT_1_SECOND,
//                TestApplication.LIVE_TIME_ID_TEXT_5_SECOND
//        );
    }
}
【Toast】com.ybear.ybutils.utils.toast
/********** 基础展示 **********/
//短Toast
ToastManage.get().showToast( this, "Test toast" );

//长Toast
ToastManage.get().showToastForLong( this, "Test toast" );


/********** 进阶展示1 **********/
ToastX toastX = ToastManage.get()
        .makeText( this )
        .setText( "Test toast" )
        .setGravity( Gravity.CENTER )
        .setDuration( ToastX.LENGTH_LONG or ToastX.LENGTH_SHORT )
        .setMargin( 5.0F, 5.0F );
//展示
toastX.show();
//取消
toastX.cancel();

/********** 进阶展示2 **********/
Build build = new Build();
//小图标
build.setCompoundDrawablesWithIntrinsicBounds( R.mipmap.ic_launcher, 0, 0, 0 );
//图标内间距
build.setCompoundDrawablesPadding( 10 );
//文本大小
build.setTextSize( 12 );
//文本颜色
build.setTextColor( Color.BLACK );
//文本展示位置
build.setTextGravity( Gravity.CENTER );
//背景颜色
build.setBackgroundColor( Color.WHITE );
//Toast展示位置
build.setGravity( Gravity.CENTER );
//Toast内间距
build.setPadding( 10, 10, 10, 10 );
//Toast外间距
build.setMargin( 5.0F, 5.0F );
//圆角
build.setRadius( 50 );

ToastX toastX ToastManage.get().makeText(
        this,
        "Test toast",
        ToastX.LENGTH_LONG or ToastX.LENGTH_SHORT,
        build
);
//展示
toastX.show();
//取消
toastX.cancel();
【通知】com.ybear.ybutils.utils.notification
//点击通知时打开的页面
Intent intent = new Intent( this, TestActivity.class );
boolean notifyResult = NotificationX.get()
    .showNotification( hashCode(), "测试标题", "测试内容", intent, false );

ToastManage.get().showToast( this, "展示通知结果:" + notifyResult );
【时间转换】com.ybear.ybutils.utils.time.DateTime
LogUtil.e("Time -> " +
        DateTime.parse( 1592474989 ) + " | " +
        DateTime.parse( DateTime.currentTimeMillis() ) + " | " +
        DateTime.parseOfList( DateTime.currentTimeMillis() ) + " | " +
        DateTime.now() + " | " +
        DateTime.nowOfList()
);
【对话框】com.ybear.ybcomponent.widget.dialog
Dialog.with( this )
        .setTitle("测试的标题")
        .setMessage("测试的内容")
        .setOnPositiveButtonListener((dialog, which) -> {
            dialog.dismiss();
            ToastManage.get().showToast( this, "确定按钮" );
        }).setOnNegativeButtonListener("关闭对话框", (dialog, which) -> {
            dialog.dismiss();
            ToastManage.get().showToast( this, "关闭了对话框" );
        }).create().show();
【语言环境工具类】com.ybear.ybutils.utils.LocaleUtil
//改变当前语言环境
LocaleUtil.changeAppLanguage( this, Locale.ENGLISH.getLanguage() );
//当前语言。eg: zh, en, ko, jp...
String curLanguage = LocaleUtil.getLanguage();
//当前语言(携带国家)。eg: zh-CN, zh-TW
String curLanguageAndCountry = LocaleUtil.getLanguage( true );
//是否为ltr布局
boolean isLtr = LocaleUtil.isLtrLayout();
//是否为rtl布局
boolean isRtl = LocaleUtil.isRtlLayout();
LogUtil.d( 
        "TAG_LocaleUtil", 
        "curLanguage:%s, curLanguageAndCountry:%s, isLtr:%s, isRtl:%s",
        curLanguage, curLanguageAndCountry, isLtr, isRtl
);

//等待更新,SysUtil, AppUtil, Utils

ybcomponent(控件类)

【遮罩图片控件】com.ybear.ybcomponent.widget.MaskImageView
MaskImageView miv = findViewById( R.id.miv );
miv.setImageResource( R.drawable.ic_pause, 100, 100 );
miv.setForegroundMask( R.drawable.ic_next );
miv.setBackgroundMask( R.drawable.ic_flip_landscape );
miv.setBackgroundColor( Color.BLACK );
miv.setStartOfProgress( 0 );
miv.setDuration( 1000 );
//动画
CountDownTimer cdt = new CountDownTimer( 10000, 1000 ){
    @Override
    public void onTick(long millisUntilFinished) {
        miv.post( () -> miv.startAnimOfProgress( 0, 100 ) );
        LogUtil.d( "TAG", "MaskImageView -> " + millisUntilFinished );
    }

    @Override
    public void onFinish() { }
};
cdt.start();
【侧滑控件】com.ybear.ybcomponent.widget.ItemSwipeLayout
//侧滑布局xml文件
<com.ybear.ybcomponent.widget.ItemSwipeLayout
    android:id="@+id/main_isl_item_swipe"
    android:layout_width="match_parent"
    android:layout_height="50dp"
    android:background="@color/colorWhite"
    app:itemSwipeGravity="end"
    app:itemSwipeDragVelX="20"
    app:itemSwipeRadius="20dp">
    <ImageView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:src="@color/color75"
        android:contentDescription="@string/stringNull"/>
</com.ybear.ybcomponent.widget.ItemSwipeLayout>


ItemSwipeLayout isLayout = findViewById(R.id.main_isl_item_swipe);
isLayout.setEnableSwipeDrag( true );
View[] views = new View[3];
int[] colors = { R.color.colorAccent, R.color.colorPrimary, R.color.colorPrimaryDark };
for (int i = 0; i < views.length; i++) {
    TextView tv = new TextView( this );
    tv.setText( ( "测试" + i ) );
    tv.setBackgroundResource( colors[i] );
    tv.setGravity(Gravity.CENTER);
    views[ i ] = tv;
}
isLayout.setSwipeViews( views );
isLayout.setEnableMultiSwipeDrag( false );
isLayout.setOnSwipeItemClickListener(new ItemSwipeLayout.OnSwipeItemClickListener() {
    @Override
    public void onClick(ItemSwipeLayout view, View childView, int position) {
        LogUtil.e("TAG", position + " " + childView);
    }
});
【底部菜单栏】com.ybear.ybcomponent.widget.menu.MenuView
MenuView menuView = findViewById(R.id.main_menu);
menuView.setItemStyle(new ItemStyleBuild()
        .setIconSize( 60 )
        .setTextColor(R.color.colorAccent)
        .setTextSelectColor(R.color.colorPrimary)
);

menuView.setMenuItem(
        new MenuItem(
                getResources(), R.mipmap.ic_launcher, "选项1", R.mipmap.ic_launcher, "选中1"
        ),
        new MenuItem(
                getResources(), R.mipmap.ic_launcher, "", R.mipmap.ic_launcher, "选中2"
        ),
        new MenuItem(
                getResources(), R.mipmap.ic_launcher, "", R.mipmap.ic_launcher, "选中3"
        ),
        new MenuItem(
                getResources(), R.mipmap.ic_launcher, "选项4", R.mipmap.ic_launcher, "选中4"
        )
);

menuView.setEnableRedDot( true );
//        menuView.setRedDotSize( 20 );
menuView.getRedDotLayout( 0 ).setTextSize( 12 ).setText( "9" );
menuView.setBackgroundColor( Color.WHITE );
menuView.setEnableTopLine( true );
menuView.setTopLineHeight(Utils.dp2Px( this, 2 ) );
menuView.setTopLineColor( Color.BLACK );
menuView.notifyMenuChanged();

menuView.setOnCheckedChangeListener((view, v, curPos, oldPos) -> {
    LogUtil.e("TAG", "id " + curPos);
});
木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. Mulan Permissive Software License,Version 2 Mulan Permissive Software License,Version 2 (Mulan PSL v2) January 2020 http://license.coscl.org.cn/MulanPSL2 Your reproduction, use, modification and distribution of the Software shall be subject to Mulan PSL v2 (this License) with the following terms and conditions: 0. Definition Software means the program and related documents which are licensed under this License and comprise all Contribution(s). Contribution means the copyrightable work licensed by a particular Contributor under this License. Contributor means the Individual or Legal Entity who licenses its copyrightable work under this License. Legal Entity means the entity making a Contribution and all its Affiliates. Affiliates means entities that control, are controlled by, or are under common control with the acting entity under this License, ‘control’ means direct or indirect ownership of at least fifty percent (50%) of the voting power, capital or other securities of controlled or commonly controlled entity. 1. Grant of Copyright License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable copyright license to reproduce, use, modify, or distribute its Contribution, with modification or not. 2. Grant of Patent License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable (except for revocation under this Section) patent license to make, have made, use, offer for sale, sell, import or otherwise transfer its Contribution, where such patent license is only limited to the patent claims owned or controlled by such Contributor now or in future which will be necessarily infringed by its Contribution alone, or by combination of the Contribution with the Software to which the Contribution was contributed. The patent license shall not apply to any modification of the Contribution, and any other combination which includes the Contribution. If you or your Affiliates directly or indirectly institute patent litigation (including a cross claim or counterclaim in a litigation) or other patent enforcement activities against any individual or entity by alleging that the Software or any Contribution in it infringes patents, then any patent license granted to you under this License for the Software shall terminate as of the date such litigation or activity is filed or taken. 3. No Trademark License No trademark license is granted to use the trade names, trademarks, service marks, or product names of Contributor, except as required to fulfill notice requirements in Section 4. 4. Distribution Restriction You may distribute the Software in any medium with or without modification, whether in source or executable forms, provided that you provide recipients with a copy of this License and retain copyright, patent, trademark and disclaimer statements in the Software. 5. Disclaimer of Warranty and Limitation of Liability THE SOFTWARE AND CONTRIBUTION IN IT ARE PROVIDED WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED. IN NO EVENT SHALL ANY CONTRIBUTOR OR COPYRIGHT HOLDER BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING, BUT NOT LIMITED TO ANY DIRECT, OR INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OR INABILITY TO USE THE SOFTWARE OR THE CONTRIBUTION IN IT, NO MATTER HOW IT’S CAUSED OR BASED ON WHICH LEGAL THEORY, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 6. Language THIS LICENSE IS WRITTEN IN BOTH CHINESE AND ENGLISH, AND THE CHINESE VERSION AND ENGLISH VERSION SHALL HAVE THE SAME LEGAL EFFECT. IN THE CASE OF DIVERGENCE BETWEEN THE CHINESE AND ENGLISH VERSIONS, THE CHINESE VERSION SHALL PREVAIL. END OF THE TERMS AND CONDITIONS How to Apply the Mulan Permissive Software License,Version 2 (Mulan PSL v2) to Your Software To apply the Mulan PSL v2 to your work, for easy identification by recipients, you are suggested to complete following three steps: i Fill in the blanks in following statement, including insert your software name, the year of the first publication of your software, and your name identified as the copyright owner; ii Create a file named “LICENSE” which contains the whole context of this License in the first directory of your software package; iii Attach the statement to the appropriate annotated syntax at the beginning of each source file. Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details.

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https://gitee.com/miwisay/yb-util.git
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