# Unity-CommandBufferRefraction **Repository Path**: mokefyni/Unity-CommandBufferRefraction ## Basic Information - **Project Name**: Unity-CommandBufferRefraction - **Description**: Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/ - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2019-11-19 - **Last Updated**: 2021-04-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README No README documentation available for this project.