# Excel4Unity **Repository Path**: molika202/Excel4Unity ## Basic Information - **Project Name**: Excel4Unity - **Description**: Excel for Unity. Provides both read and write with .xls and .xlsx - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-07-03 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Excel4Unity Excel for Unity ## Provides * Excel(.xlsx) Read/Write * Format Excel sheet into custom object (Excel,ExcelTable...) * Edit .xlsx file in Unity EditorWindow * Generate .cs model according to .xls * Conver .xlsx file to JSON format ## How to use #### read & write ``` c# string excelPath = Application.dataPath + "/Test/Test.xlsx"; string outputPath = Application.dataPath + "/Test/Test2.xlsx"; Excel xls = ExcelHelper.LoadExcel(excelPath); xls.ShowLog(); xls.Tables[0].SetValue(1, 1, "???"); ExcelHelper.SaveExcel(xls, outputPath); ``` #### generate .cs file ``` c# string path = Application.dataPath + "/Test/Test4.xlsx"; Excel xls = ExcelHelper.LoadExcel(path); ExcelDeserializer ed = new ExcelDeserializer(); ed.FieldNameLine = 1; ed.FieldTypeLine = 2; ed.FieldValueLine = 3; ed.IgnoreSymbol = "#"; ed.ModelPath = Application.dataPath + "/Editor/Excel4Unity/DataItem.txt"; ed.GenerateCS(xls.Tables[0]); ``` #### convert to json ``` c# Object[] objs = Selection.objects; for (int i = 0; i < objs.Length; i++) { string path = AssetDatabase.GetAssetPath(objs[i]); if (path.EndsWith(".xlsx")) { Excel4Unity.ParseFile(path); } else { EditorUtility.DisplayDialog("提示", "暂不支持的文件格式" + path, "ok"); return; } } AssetDatabase.Refresh(); ``` ## Dependency * EEPlus * .Net 2.0 instead of .Net 2.0 Subset if you want to do excel job runtime ## Version Unity 4.x or higher