# wesa **Repository Path**: mriiiron/wesa ## Basic Information - **Project Name**: wesa - **Description**: 基于 WebGL 的超级轻量 2D 精灵动画引擎 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-17 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README WESA - WebGL-based Engine of Sprite Animation ----------------------------------------------- Perhaps the simplest and lightest (14KB, currently) solution for turning your brilliant idea into old-school style, pixel-friendly sprite animations being displayed on the web. You may consider to use fancy libs such as [PixiJS](http://www.pixijs.com) or even [ThreeJS](https://threejs.org), but WESA would be your simple but elegant start to learn to animate your favorite sprites in browser. WesaJS will always be fully open-sourced, for the sake of my personal passion on sprite animations and retro-style games. ### Basic Example #### Include WESA ```html ``` #### Prepare a Canvas ```html ``` #### Write Scripts ```javascript // Initializing WESA wesa.core.init(document.getElementById('canvas')); // Adding sprite sheets wesa.assets.source.spriteSheetUrlArray.push('./assets/texture/megaman.png'); // Adding object definition file wesa.assets.source.objectJsonUrl = './assets/megaman.json'; wesa.assets.load(function () { // Create the scene let scene = new wesa.Scene('Scene'); // Add a sprite scene.addSpriteToLayer(0, new wesa.Sprite({ object: wesa.assets.objectList[0], action: 0, team: 0, position: { x: 0, y: 0 }, scale: 4 })); // Run the scene let animate = function () { requestAnimationFrame(animate); scene.update(); scene.render(); } animate(); }); ``` [See full demo](http://mriiiron.gitee.io/wesa/) ### More Demos * Coming soon! ### Gallery * [OpenCity](http://mriiiron.gitee.io/open-city/) ### History WesaJS is a successor of my following college works: - [aero-engine-3d](https://github.com/mriiiron/aero-engine-d3d): C++ & DirectX; - [aero-engine-opengl](https://github.com/mriiiron/aero-engine-opengl): C++ & OpenGL. ### To-do - [x] Pausing ### License MIT